On September 19, the domestic vertical urban construction independent game "Tower of Babel: Vertical Country" created by Star Gate Studio was officially announced at the global launch conference of Convergence Showcase, which was broadcast by IGN live.
This Tower of Babel-themed masterpiece inspired by Tedjiang science fiction novels and Binmian comics will meet Steam players around the world on September 26. The domestic price is 42 yuan and the US area is 13.99 US. You can enjoy a 10% discount for the first two weeks before the first release.
Release date promotional video:
From public demo to global press conference: The internationalization of domestic independent travel
Since the public trial version of Tower of Babel, this urban construction game with the core concept of "vertical giant structure" has attracted the attention of many domestic and foreign players, and has been recommended by Real Civil Engineer, the UP owner of YouTube's top urban construction game.
From the debut of PC Gaming Show, to the participation of Steam New Product Festival, from the trial of BitSummit Japan Independent Game Show, to the current landing at the Convergence press conference, Tower of Babel is a steadily moving forward on the road to domestic independent games going overseas in recent years.Its highlights not only lie in its beautiful tower building style and sky fantasy aesthetics, but also in the gameplay design creativity and constantly polished craftsmanship of independent small teams in China.
EA Early Access Edition content is released
In the trailer exposed at the press conference on the 19th, unlike many players' expectations for the "Early Experience EA" version, the EA release version of "Tower of Babel: Vertical Country" is quite rich.Players will be able to unlock all the technology trees and tower construction progress in the main line to witness the ending of the story.
The game provides three initial difficulty options: default, difficult and challenge. It includes 70+ buildings with unique designs, different secular functions, 50+ formulas, 6 atmospheric areas that soar along the tower body (in order: wind and sand, fog, rain, ice and snow, clear sky, starry sky), and 4 natural disasters and other rich game content.
The newly added Miracle Tower System can unlock milestone creations in each aerial ecological zone. The ceremony platform and Turtle Port respectively light up various rituals to open up foreign trade functions, while the Tower People's Wishing System and Achievement System add more playability to the game.
Break through the dimension limitations of traditional urban construction games
The biggest innovation of "Tower of Babel: Vertical Country" lies in breaking through the horizontal expansion idea of traditional urban construction games.
In this world swept by the doomsday sandstorm, surviving humans must give up their attachment to the vast land and instead head towards the clouds to build a giant star-picking tower that leads to the sky.
The core challenge of the game comes from its unique vertical logistics system.Each floor of tower has independent storage space and resources are not circulated - this means that "there is a shortage of building materials on the high-rise floor and the rations on the bottom floor" will become a real dilemma that players often need to face.
To break the prison of this resource allocation, players need to use their wisdom to design a logistics network that connects the upper and lower levels.
Starting from the most basic human transport channel, to the fluid pipeline system that utilizes gravity potential energy, to the later unlocked hot air balloon air transportation - every logistics technology unlocks new possibilities for players' construction strategies.
The clear interface design and step-by-step guide to tower construction make "Tower of Babel: Vertical Country" difficult for newcomers to urban construction games, and for core players who are familiar with this category, they can also explore more in-depth possibilities.
The game offers a variety of construction options for players of different levels.Newbie can focus on vertical construction of the foundation, while experienced players can create more complex spatial layouts through advanced systems such as diagonal support structures.
Elements of Babylonian mythology are also incorporated into the game.The names of ancient gods such as Enki, Abzu, and Tiamat on the ritual platform, the mysterious totem of the disaster interface, the giant statues on the tower of Miracle... all hide many details of this post-doomsday world waiting for players to explore.
These contents together confirm the Tower of Babel's exploration of game depth and repeatability, allowing players of different types to find their own fun in this vertical kingdom.
Full upgrade from Demo to EA
Compared with the previous 95% positive demo version, the EA release version has also achieved full optimization in the experience level.
For example, all resource collection buildings in the EA version can be built freely at any altitude, and no longer limits specific resources to be produced in fixed areas like the Demo version.
The natural disaster system also made numerical adjustments based on player suggestions, including duration and impact on tower citizens, transforming the natural disaster from "forcibly interrupting the flow of the flow" to a challenging element that integrates with the game mechanism.
These large and small details scattered in the game will bring a refreshing gaming experience in the EA release.
The production team chose EA's early experience mode to release it not because the game content is not fulfilling enough, but because it is a decision based on the development concept of "growing together with the player community".
As they said in their Steam announcement, “The current Tower of Babel is still a lot to go from the ‘perfect version’ in our hearts, and there are still many possibilities ahead, waiting for everyone to imagine and explore with us.”
This open and transparent development attitude, coupled with the team's active interactions on platforms such as Steam community, B station, QQ group, etc., allows players to truly participate in the polishing and improvement process of the game.From the large amount of player feedback collected during the New Product Festival, the design sharing of development logs, and direct communication with overseas players at the BitSummit exhibition, every interaction provides valuable community opinions for the improvement of the Tower of Babel.
For example, after absorbing extensive community feedback, the online version of [Tower Body Renovation] will be used as a reconstruction function that was initially open.Players will not have to be limited to the unlocking restrictions of the technology tree. They will transform and try and error at any time during the process of building towers from scratch, and define their own vertical kingdom with higher degrees of freedom.
If you are interested in this stylized vertical urban construction work, you might as well add "Tower of Babel: Vertical Country" to the Steam Wishlist now and look forward to the official unveiling of this Tower of Sky!