Today's games are a big deal to prevent being compromised. Most of them adopt D encryption, but they can only buffer for a period of time. The classic game "Nintendo All-Stars Battle 64" more than 20 years ago also adopted anti-play piracy measures, and the method is quite strange and weird. A few days ago, a player verified this legend.
· "Nintendo All-Star Battle 64" is one of the series of games launched by Nintendo in 1999 and landed on the N64 console at that time. Its anti-play piracy measures are unique. According to players' verification, it is summarized as a chronic delayed sanction method.
·According to the test, if you start the pirated game for 22 times, all the knockback skills will have nothing to do with damage or attributes. If you accumulate 43 times, the running range of the rocker will be reduced by half. If you do 69 times, you can only use Mario to play. If you accumulate more than 93 times, all combat stages will be fixed above the Peach Princess City.
·Players are amazed at the creative design of developer Masahiro Sakurai, which can be played but becomes fun, which may make players give up pirated versions but not give up the game directly.