Thanks to "Virtual Reality" Capcom's future games have better hair

The producer of "Virtual Real and Real" revealed that the development team of "Virtual Real and Real" specifically requested the RE engine team to develop new long-haired technology.And thanks to "The Real and Real", Capcom's future games will have better hair.

感谢《虚实万象》 Capcom未来的游戏都有更好的头发

"Virtual Reality" is Capcom's latest game developed using the RE engine. The first game developed using the RE engine is "Resident Evil 7" in 2017.Currently, the RE engine has become the main engine of all Capcom's games. Capcom has so far developed more than 20 games using the RE engine.

Previously, Monster Hunter: The Wilderness producer Ryozo Tsujimoto explained that the main advantage of the RE engine is that it is not designed for specific types of games, which means it can be used in a variety of games, from third-person survival horror games to retro collection games to one-on-one fighting games.

Each time a new game is launched, the developer will work with the RE engine team to request and add new features of the engine that will then be used by the development team of future RE engine games.

VGC recently interviewed Naoto Oyama, the producer of "Virtual Reality" and asked his team what new features his team has added to the RE engine that may appear in future games.Oyama replied that the young robot girl Diana's hair is one of the main new features.

"First of all, the RE engine is something we put in all our strength, it is crucial to us and the backbone of our game. So with it, we can also make requests at any time and add all kinds of content to the RE engine. One of the easy-to-understand elements is Diana's hair, which is made up of strands of hair."

"Our previous games used short hair technology, but the long hair on Diana was finally realized in "Virtual Reality", so we got the help of the RE engine team to achieve it."

Later, foreign media asked if there were long-haired zombies in the Resident Evil game in the future, would this be attributed to "The Real and Real"? Naoto Oyama replied with a smile: "It's hard to say."