As we all know, when the game is on the PC platform, then who is the character in the game, or even whether it is not the person, can't help the game itself. "Metal Equipment Δ: Snake Eater" is no exception. Just 48 hours after the release of the Early Access Edition, various strange modules were released.
Previously, there were reports that "Metal Equipment Δ: Snake Eater" hoped that Hideo Kojima would play this remake to show respect for the original work, but Hideo Kojima also said that he would not play this game.Don't worry now, because he is in the game himself.mod producer FiendMods asked Hideo Kojima to play Uncle Snake himself, although he warned that this "rush-working module" had lighting defects and animation distortion.
In addition, mod creators have also brought Spider-Man, Joel from "The Last of Us: The First" and CJ from "Grand Theft Auto: San Andreas" into the game.
However, in addition to these funny skins, the module community is also working hard to optimize the game performance.In response to the large number of operational problems that emerged during the early experience, existing modules have improved fluency by optimizing asset streaming, CPU/GPU resource management and shader processing.There are even quick-pass auxiliary modules that have deleted the opening animation.Other modules also removed the 60-frame limit, fixed the lag problem, and added ultra-widescreen support, smoothing out many wrinkles for this transplanted version.
This is just the result of the modders' experience within two days of contact with the game.With the official release of "Metal Gear Δ: Snake Eater", it is exciting to see how many surprises this community can bring in the next few weeks.Maybe we will see more interesting mods.