Recently, "Silent Hill F" producer Okamoto Kiyo was interviewed by foreign media IGN, responding to recent concerns about the game's possible "soul-like" battle. He said that this game is not a soul-like game.
"Modern players will say, "Oh, this is a soul-like game" when they see the endurance bar and dodge mechanism. But in fact, similar combat mechanisms have existed in the early works of the "Silent Hill" series. There are power-absorbing attacks and endurance bar settings in "Silent Hill 3" and "Silent Hill 4" - and this is far earlier than the birth of the soul-like game."
Okamoto Kid once again emphasized that "Silent Hill F" is definitely not a soul-like game, but a work with horror as the core and action as the basis.This also echoes the enhanced action elements of "Silent Hill F" mentioned earlier, in order to attract new players, as young people desire a challenging combat experience.
In addition, Okamoto Kiyo also provided game suggestions to veteran players in the series: For players who are worried about too many action elements of the game, he suggested choosing "Story Mode", which will "reproduce the original Silent Hill experience."