At the Cologne Gamescom held in Germany, the new domestic SOC (Survival, Open World, and Crafting) work "The Mountains Outside the Mountain" was unveiled with a playable version for the first time.Previously, this game has attracted widespread attention among players with its extremely impactful animated trailers, and has also attracted reports and recommendations from overseas authoritative media such as IGN, allowing this emerging domestic work to quickly accumulate voice worldwide.
Steam Store Page: "Mountain Outside the Mountain"
This time, "The Mountains Outside the Mountains" chose to hand over its first answer on the stage of the Cologne Exhibition - a version that can be tried on the spot.According to the official photos shared, the trial booth was crowded with people, and the players queuing up almost blocked the passage, and the scene once became one of the focus of the exhibition hall.
The booth layout is also quite ingenious."The Mountains Outside the Mountains" is mainly bluish-green, continuing and echoing the oriental fantasy aesthetics in the first 2D PV.The overall design not only shows the unique art style of the game, but also highlights the high compatibility between the setting and the atmosphere of the game itself, making the trial area a unique landscape at the exhibition site.
According to the production team, the version exhibited is still only part of the game. They are fully promoting the development of online demos, which will allow more players to experience the charm of this work directly at home in the future.The production team emphasized that the trial play at the exhibition site is not only a display, but also a real test opportunity. They hope to use the feedback from players to continuously polish the details of the gameplay and promote the development of "The Mountains Outside the Mountains" in a more perfect direction.
As a SOC game based on Unreal Engine 5's Deep Magic, the biggest feature of "Shan Outside the Mountain" lies in its unique "high interaction" open world.In this world, the environment is not a static background, but a dynamic ecosystem that responds to player behavior.Every tree, every grass, and every weather change will have a real physical interaction with the character.Players can not only intuitively combine and use the elements around them to meet challenges, but also explore solutions that are far beyond the designer's preset and experience the emergent fun of "playing is played".During the trial, some players found that by using environmental mechanisms and terrain during the battle, they could find unexpected ways to win.
At the same time, "The Mountains Outside the Mountains" also opens up a unique path in visual and narrative style.Unlike traditional SOC works that focus on functional and realistic designs, it chooses an artistic style that combines oriental aesthetics with ancient gods' fantasy.From the strange creatures that appeared in the first trailer to the dynamic ecology revealed in this trial, a wonderful oriental fantasy temperament is conveyed everywhere.
This debut of Cologne is just the first step in the globalization journey of "The Mountains Outside the Mountains".With the launch of more trial versions, players will gradually experience its unique fusion of gameplay, interaction and narrative.For the rapidly growing Qingpu Games team, Gamescom's stage is not only a display window, but also an opportunity to connect with players around the world."The Mountains Outside the Mountains" is proving to the world that domestic SOC games are fully capable of telling their own stories on the international stage.