With the end of the public beta of "Battlefield 6", EA and Battlefield Studios shared the data of this B test.EA said that the beta of Battlefield 6 attracted the most players in the history of the series, with more than 420 million games in total and more than 92.35 million hours of game duration.
The test also contains more content than any test in the series' history, with multiple modes on four maps available for players to experience.32% of players deployed assault troops, 26% of players deployed support troops, 23% of players deployed engineering troops, and only 19% of players deployed scout troops.
Interestingly, 23% of the players who chose support troops used defibrillators and killed more than 7.45 million people in total.
EA is not just a review of statistics from the beta testing phase.They also analyze players' behavior during the test and collect players' feedback on the game's status.Therefore, EA is making a series of adjustments to multiple aspects of Battlefield 6 to prepare for October 10.
Starting from the map, the Battlefield Studio’s opinion collection team quickly noticed that players were utilizing flanking tactics, which included running out of the border and returning to battle quickly, but easily killing several enemies behind enemy lines.If you are one of the players who do this, hope you have fun because EA is “actively adjusting to prevent accidental intrusions and ensuring that the gaming experience remains within the expected range”.
Also, if you are worried that the beta map is too small, EA explained: "Faster-paced and larger-scale maps are already included in our first release content."EA also said that all players participating in the Battlefield Lab Program will test two new multiplayer maps nearly 10 months ago.
In terms of weapons, although the beta version does not include all the weapons that will be provided when Battlefield 6 starts, Battlefield Studios is "making targeted adjustments to provide a more consistent and satisfying gunfighting experience", including adjusting the recoil and point-firing characteristics of all weapons, and the M87A1 shotgun will no longer exist.
The player's movement method has also been remade, reducing the horizontal speed and increasing the penalty for continuous jumps.Jump and skip are also reduced in accuracy, with the goal of "making skip and jump more contextual, making it no longer ideal for gunfights".