Director of "Shadow Blade Zero" introduces combat system design and multi-circle experience

During the Future Game Show, "Shadow Blade Zero" director Liang Qiwei shared new details of this upcoming martial arts action role-playing game, focusing on explaining its content scale, combat system and future release plans.This interview clearly outlines the experience players can look forward to in this ambitious work, and it is also revealed that the release date will be officially confirmed in 2025.

《影之刃零》总监介绍战斗系统设计与多周目体验

According to Liang Qiwei, this game aims to create a "playable kung fu movie" experience, and the combat movements are dynamically captured by real martial arts experts.Players can use 30 main weapons and more than 20 secondary weapons, and can freely combine them into customized equipment solutions.Liang Qiwei emphasized that the system will support diverse combat styles, and pointed out that the game will present Chinese Kung Fu culture on an unprecedented scale.

The director described the game experience as a "combination of soul-like games and a large-scale RPG in the Witcher style."Unlike the weakly guided designs commonly found in modern games, Shadow Blade Zero will provide navigation tools such as hand-drawn maps.Liang Qiwei explained that the focus of development is on narrative depth and combat system, rather than overly complex exploration mechanisms.

In terms of progress design, the game adopts a multi-layer clearance structure.Liang Qiwei said that ordinary players can only experience 30%-40% of the content in the first week, and a large number of optional areas will not be explored.The levels recently demonstrated themselves are hand-created branch content that can be skipped throughout the process.

Looking to the future, Liang Qiwei confirmed that Shadow Blade Zero will be available in PlayStation 5, PlayStation 5 Pro, Steam and Epic game stores.Although the specific release date has not been announced, the development team plans to announce the release time window this year.

"Shadow Blade Zero", independently developed and released by S-GAME, uses the "Fantasy" world as the stage, integrating cinematic martial arts action and narrative-driven design, striving to attract hardcore players and new audiences at the same time.