DICE chief producer David Sirland said that the unique destruction system of Battlefield 6 cannot be realized on general-purpose engines such as Unreal 5, and Battlefield Studio has no intention of giving up the Frost Engine and choosing Unreal 5."The kind of disruption we do is not possible with a general-purpose engine," he said.
Players' attitudes toward this statement are mixed.Some players said that the current Unreal 5 engine is simply synonymous with "stutter" and low frame rates.There is no one in the current Unreal 5 games that have been optimized to run normally on low-end hardware, which should illustrate some problems.While Epic is working with CDPR to solve these problems, the results remain to be seen.
Some players also said that this statement is unreasonable.Because the new work "The Finals" developed by a new studio formed by a former DICE veteran has a good destructive system, but the game is created by Unreal 5 engine.Some players also said that Unreal Engine had a system that destroyed decades ago, not only Unreal, but also CE engines.
Interestingly, Epic boss Tim Sweeney responded to two words: GE5!The implication is that when did our Unreal 5 (UE5) become a "generic engine"? It satirized the other party that Unreal 5 cannot achieve similar destructive effects.
However, almost all 3A games today use Unreal 5, from CDPR giving up its own RED engine and switching to Unreal 5 to develop the RPG "The Witcher 4", to 343 giving up its own engine using Unreal 5 to develop the FPS game "Haven", and the recent horror game "Silent Hill F", which is also Unreal 5, which shows that Unreal 5 is indeed "generalized"...