"Battlefield 6" single-player plot takes place in 2027. Multiplayer mode will be updated regularly for quarter

Recently, the media Bahamut interviewed members of the development team at the Hong Kong site of the China-Hong Kong site of the "Battlefield 6" multiplayer mode reveal event, and shared a lot of new details, including single-player plot, season updates, maps, etc.

Anna Narrevik: In the Battlefield 6 team, he is mainly responsible for combat and upgrading the system.

Jac Carlsson: In the Battlefield 6 combat team, he is mainly responsible for the design of combat, including different combat elements, gun battles, guns, sound effects, etc.

Makoto Tanaka: Working mainly with engineers and art teams to ensure that the visual effects of the game are as perfect as possible

《战地6》单人剧情发生在2027年 多人模式将定时有季度更新

Single-player battle plot setting

"Battlefield 6" is the latest sequel to the Battlefield series, and the story describes the world on the verge of chaos in 2027.A high-profile assassination shocked the world, and European powers later left NATO, while the United States and its allies were struggling to cope with the consequences.A fearless, large private military company with strong capital and latest technology is seeking to fill this power gap, and this army is the "League of Peace".

This work not only introduces many new features, including a new "kinesthetic combat system" that enhances mobile and gun performance, but also launches a series of powerful multiplayer modes and maps, with battlefields spanning the world, from Egypt to Gibraltar and the streets of New York.In addition, the classic troop system will return, including assault soldiers, scouts, support soldiers and engineers, allowing players to define their roles on the battlefield; classic modes such as "Conquest", "Breakthrough" and "Raiders" will not be absent.

《战地6》单人剧情发生在2027年 多人模式将定时有季度更新

The following is a compilation of the content of this visit:

Q: Will there be a large dynamic map in "Battlefield 6", such as the collapse of a building, and will it be further improved?

Jac: There will be some upgrades of strategic and tactical destruction in "Battlefield 6". In the trailer, you will see that the battlefield can be destroyed and can be destroyed according to tactics, such as opening a new passage or building collapse.Therefore, there are such destructive effects and large-scale dynamic effects.

Q: Will there be more seasonal activities in Battlefield 6? Because there was only one activity in Battlefield 2042 in previous season.In addition, there are some short-term activities at the end of "Battlefield 2042". Is this an attempt to pave the way for "Battlefield 6"?

Jac: We will have a lot of season activities, and we have made a lot of investment in this, and some of the content has been displayed to you. In the future, please stay tuned for more season activities to share with you.

Anna: Our goal is to make the game very lively and fascinating, and we will further introduce new modes, weapons and maps to everyone in the future.

Q: Battlefield 6 launched the largest internal test in history, and has a dedicated test form like "Battlefield Lab". What effect do you hope to achieve in the new work with this scale of investment? In addition, there are many things leaking in this test. Do these have any positive or negative effects on you?

Anna: First of all, I want to say that I attach great importance to the feedback from our community. We keep falling generation games, and feedback from the community during the decline generation is very important to us.Feedback and choice will determine how we design the game in the future.

Jac: The Battlefield Lab is very important to us. We hope to have a game-making mindset with players, what parts are accepted by everyone and what parts are we going to improve.Especially the Battlefield Laboratory has large-scale testing opportunities, and we make our choices based on the feedback results.

《战地6》单人剧情发生在2027年 多人模式将定时有季度更新

Q: Do you have any plans to add more classic "Battlefield" series maps, such as the Caspian Sea Border, Dragon Valley, etc.?

Jac: We have added "Portal" to user experience, which will achieve unprecedented results, and players can create their own game ideas and versions.As for whether to introduce more classic maps or weapons in the future, I'm sorry, I can't disclose much now.

Anna: I won’t be able to play today’s event, but in the future, Battlefield 6, there will be a map “Flame Storm”, which is our classic map.We will introduce classic versions or maps according to the requirements of fans or players. Of course, we have too many options and hope to choose the best one as possible so that everyone can recall the wonderful time playing Battlefield.

Q: What is the biggest challenge in the game development process? Are there any technical limitations? How to achieve balance?

Makoto: We have also been adjusting the balance between the color and light and shadow of the game, which is where we strive to improve in production.Different communication will also be involved in production, which will also have challenges, such as the needs between engineers and artists, and the communication needs in this aspect are also constantly improving in our development.

Anna: Taking over the part just now, there are unprecedented ambitions during the development of "Battlefield 6". During the production process, we will see that everyone's perspectives and ideas are different. We can brainstorm and bring new thinking.

Jac: I have work experience in different creative industries and have worked in creative industries such as arrangement, stage, dance, and vision.I can say that creating a game is really the most difficult and challenging task in all creative industries. The elements involved in the game are so vast, so it is actually a miracle to say that a game can be born, because it involves so much manpower and material resources, and everyone is in different time zones.There are different ways of doing homework, but it is also very gratifying to get back after so much communication and hard work.Q: Will there be AI battles? When the game is launched for a long time, if there is no AI battle, new players may have a great threshold and dare not join the game.

Anna: The way to use AI in games is to add AI to fill it when the number of servers is not full.

Jac: I think Portal's customized game mode should achieve this goal, allowing novices to train and improve their abilities.

Anna: The purpose of our game design is to hope to play this game with as many players as possible at the same time.

Q: How do you face cheating players in the PC version of the game?

《战地6》单人剧情发生在2027年 多人模式将定时有季度更新

Anna: In Battlefield 6, we will have an anti-cheating system, Javelin, which is also from the EA system. Other games also use the same system, including the current Battlefield lab also uses this anti-cheating system.

Q: Players are very concerned about the sustainable update of this game. What is the update time plan?

Anna: What we can answer about the update is that there will be regular quarterly updates.Updates are difficult decisions for all developers because we need to consider different elements.

Q: What is the biggest gain in the laboratory planning process? Are there anything impressive?

Jac: The lab program is very important to us, it is a great platform.Through cooperative development, we can collect feedback from players, and at the same time, we are also a test platform with different ideas. Whether it is new ideas or unpractice old ideas, they can be tested, which is very valuable to us.

Q: From the video, it seems that this generation should be the most dangerous battle. With so many buildings collapsed, will infantry be very dangerous to play? Will infantry players have new ways to play?

《战地6》单人剧情发生在2027年 多人模式将定时有季度更新

Jac: Regarding the damage effect in the game, we are not completely destroying the entire area, such as turning the battlefield into a parking lot, and nothing left, which is not our original intention.Instead, we hope to achieve interesting and environmental changes through the destruction effect, mainly interesting scene changes. In fact, as an infantryman, his own disadvantages can be converted into advantages in such an effect.

Anna: For infantry, we have a setting called combat zones. In fact, for each map, it is a designated area, such as assault or attack. The area selection is different, so we can optimize our gaming experience as much as possible.

Q: What are the considerations in "Battlefield 6" to shorten the battle TTK? It can kill within two or three shots, which is a problem for novice players.

Jac: TTK is a topic that interests me.We have done in-depth research on TTK, but in "Battlefield 6", we will involve complicated gun battle scenes or environments.TKK is usually in melee state, which is very fast, while we mostly have melee situations in trailers.

We actually have made a lot of tests on the game itself, and at the same time we have a lot of historical experience. Based on this experience, we have found a state where players are most comfortable and comfortable in combat occasions.Based on our own experience, the dynamic battlefield TTK in Battlefield 6 needs to be fast enough to keep up with the changes in the battlefield.

So when we design the kill time, we use a lot of data to analyze it to achieve the current results, but we will definitely listen to the players' voices and feedback more, and the game will continue to evolve and learn to adjust from players' feedback.After playing the game today, you must tell me what everyone thinks, and we will keep making adjustments.

Q: What do you think is the biggest change in this work compared to the previous work?

Anna: It's really tactical damage to me, because tactical damage can suddenly change the battlefield. For example, when you see a building suddenly fall down, it gives you new ways of playing and new opportunities to face the enemy.Not only is it a good-looking environment, but it also has more combat options and more control.

Jac: Our team devoted a lot of effort to shoot gunfights during the development of the game. We felt that the gunfights in Battlefield 6 were the best and best in the series, and we also received corresponding feedback.During the game, everyone can feel the touching, tense and stimulating feeling, and will bring you great gaming entertainment.