"Dong Qigang: All-in-one" producer revealed that director of "ff15" and producer of "Mario Odys

Nintendo's 3D action game "Dong Qigang: All-Opening" is scheduled for the Nintendo Switch 2 on July 17.According to an interview with IGN in the United States, the director of this work has been identified as Kazuya Takahashi, the former Luminous Productions.

This work is the latest work in the "Dong Qigang" series.The stage is set in an underground world, with layered areas with different depths and different landscapes.In order to find the golden banana, the protagonist King Kong will start an adventure with his partner Pauline.The features of the game include: the power of Donkey Kong can be used to freely destroy the terrain; through Pauline's singing, Donkey Kong can be transformed into a zebra or ostrich form, thereby performing new actions, etc.

《咚奇刚:蕉力全开》制作人揭晓 《ff15》导演与《马里奥奥德赛》制作人强势加盟

Kenta Motokura has served as a 2DCG designer in "Pokemon Arena 2", and has been responsible for the character design of works such as "Pickmin", "Super Mario: Galaxy", and "Dong Qigang: The Jungle Beat".In recent years, he has participated in "Super Mario: Odyssey" as a director.

On the other hand, Takahashi Kazuya is also an employee who has worked at Nintendo since 2020.But he is also a veteran game developer, working for Sega and Square Enix (SE), and has been responsible for the task design of Final Fantasy XV.Since then, he has joined Luminous Productions, a subsidiary of Square Enix, which has developed Forspoken. He can be said to be a person with experience in developing open-world works.

《咚奇刚:蕉力全开》制作人揭晓 《ff15》导演与《马里奥奥德赛》制作人强势加盟

In the interview, Takahashi explained that he attached importance to "destructive continuity" in the level design of "Dong Qigang: Jiali Full" .The entire level of this work is composed of voxel technology, which is characterized by the fact that all objects in the scene can be destroyed.For example, after a player finds an item and throws it out to destroy the wall, he may find something interesting hidden behind the wall; then destroys the inner wall and may reach another item or area.What the design pursues is this kind of interlocking and progressive experience of destruction.