Fans have hotly discussed: Should "The Witcher 4" have a dynamic reputation system like "Red Dead Redempt

The Witcher series portrays the witch hunter as its title refers to is fascinating.They are despised by ordinary people, which is an unpopular but necessary trouble, and it is best to be cleansed from sight.Years of discrimination have twisted them into cynical mercenaries and have little favorable impression of the people they protect.However, in the game, players have little chance to shape this reputation.

粉丝热议:《巫师4》应该有像《荒野大镖客:救赎2》一样的动态声誉系统吗?

This reputation is part of the story setting, and people stay away from you from the moment you stroll into town.Players’ choices (in addition to bargaining and rewarding) serve more to serve smooth, story-driven narratives.But some fans hope that the sequel can go a step further so that Xili can build her personal reputation based on her, or rather, the player's actions.

"Do you think "The Witcher 4" will introduce some kind of karma/honor system?" asked Reddy user Inclinedbenchpress, which had received more than 2,000 likes by the time of publication.

粉丝热议:《巫师4》应该有像《荒野大镖客:救赎2》一样的动态声誉系统吗?

Someone replied, "I hope so, the [robbery] in "The Witcher 3" is so crazy. It really ruins the immersion. And it is a bad habit that is difficult to change. After decades of crazy point operations on picking up items, I was basically trained to take as much as I can. But the plot of the game is too exciting, and I can't help but stop and ask myself: Will Geralt really do this?" Some people also think that the regional reputation system should be adopted like "The Kingdom of Heaven: Save 2" to prevent Cili from plundering houses without punishment.This idea has been supported by many people who suggest that the guards should take the initiative to attack if they catch you on the spot.

粉丝热议:《巫师4》应该有像《荒野大镖客:救赎2》一样的动态声誉系统吗?

However, many fans expressed opposition, who believed this went against the narrative approach of CD Projekt Red.

"The core of the Witcher series has always been moral complexity and grey areas", and a moral system that clearly marks which behaviors are ‘good’ and ‘bad’ will go against this.“Sometimes there is no good choice at all, and you are forced to take the least of both evils,” someone added."Even so, you don't know if you've made the 'right' decision. Maybe some kind of karma system could be added, but I really like this way of telling stories in grey tones." For others, the reason for opposition is not so much that the moral system may weaken the narrative weight, but it is a trouble caused by reputation systems.

粉丝热议:《巫师4》应该有像《荒野大镖客:救赎2》一样的动态声誉系统吗?

Judging from the discussion of this post alone, it seems that most players are not interested in such a system.I wonder what you think?