Less than a year before logging on to the PC platform, the development path of the real-time strategic game "Warcraft War" has come to an end.Blizzard Entertainment announced today that it has made an "extremely difficult decision" to stop developing new content for the game, but promises to continue to provide "update focused on regular in-game systemic activities and bug fixes" in the future.

"Warcraft started nine years ago as a love letter dedicated to Azeroth and went live in 2023, bringing feedback from enthusiastic players around the world and the efforts of a passionate team - some of whom are still supporting Warcraft or other Blizzard games, while others have to say goodbye with regret."

Although Warcraft has attracted some attention when it was announced as Blizzard’s first new RTS game in years in 2023 - after all, the Warcraft series is the most famous and influential RTS game of all time - its nature as a free mobile game has also weakened players’ excitement.
A year later, in December 2024, the game was launched on the PC platform, and it also adopted a free mode, and was only operated exclusively on Battle.com.Blizzard has never publicly shared the number of players, and since the game has not been logged on to the Steam platform, the outside world has almost no way to know how "Warcraft War" performs on the PC side.But given the results now, it is safe to say that it failed.
The termination of new content development of Warcraft also means internal layoffs of Blizzard, part of Microsoft's overall layoff plan announced earlier today.Although the specific number of Blizzard employees affected has not been announced, information released by many former Warcraft developers on LinkedIn showed that the layoffs have a huge impact: Senior software engineer AJ Davis wrote that "most members of the Warcraft team" were laid off, and 3D character artist Angelo B. said the layoffs affected his entire team.