"Sword Star" director Kim Hyung-tae was asked in an interview with Korean media This is Game that some people were a little disappointed with the plot of "Sword Star" and whether there will be improvements and evolutions in the future.Kim Hyung Tae responded that the storyline of "Sword Star" is slightly lacking due to production restrictions, but he promised that the narrative of the sequel would be improved!
Regarding the use of MOD for players to modify the heroine of "Sword Star", Kim Hyung-tae said: "There is no clear policy at present. In fact, data modifications range from speeding up the game to completely changing the gameplay. If it is not maliciously exploited, I personally think that MOD has a positive effect on expanding the game experience and content. So overall, we have a positive attitude. However, there are situations that are close to "hacking" or interfering with the normal operation of the game. I hope players can pay more attention in this regard."
Later, Kim Hyung-tae added: "At present, the "firepower" of the MOD authors is not strong enough, and they are still a little lacking. I think for now, the official content is still better."
Currently, MOD is more keen on "gentleman" and "non-gentleman" skins. Regarding the production of skins above the adult level, Kim Hyung-tae said that "Sword Star" was originally a game that was not suitable for minors, so there is no reason to supervise these MODs. "I think once you have a game, how to enjoy the game depends entirely on the user. So I have no intention of restricting it. But I believe that all players are mature social people who can engage in activities within the scope of common sense and will be cautious about some controversial or sensitive content."
Other interviews compiled:
- Kim Hyung Tae never thought that Steam's starting peak would exceed 180,000. I thought it would be great if it could exceed 100,000.
- The team had planned more story details, such as why EVE changed clothes, but the cost of making cutscenes became too high, and ultimately, in order to improve efficiency, cutscenes that complement the narrative of characters outside of the worldview or the main plot had to be reduced.
- This also reveals that South Korea's narrative-based game development talent reserves or systems have not yet been fully established
- The team originally developed with DLC as the goal, but the content volume during the development process exceeded expectations, so they decided to turn it into a sequel to promote it. Regarding the rumors of the release in 2027, we can only say that they will "do their best efforts"
- The story is too old-fashioned (involving AI and human topics)
- The story of the sequel will be more serious
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