"The Witcher 4" has been highly anticipated by players since its release, and the game will be released as early as 2027.Recently, CDPR narrative director Philipp Weber said that they are absorbing the essence of "benevolent creative chaos" during the development of "The Witcher 3".
Recently, Philip Webber was interviewed by foreign media Games Radar. He described the atmosphere at that time as "benevolent creative chaos", and the birth of many tasks "is somewhat based on an intuitive atmosphere."“Sometimes I would say ‘Make things out first, don’t worry about that much, get it done the way we used to!’”
"We hope to continue the legacy of The Witcher 3 and inherit the philosophy that we adhered to when developing The Witcher 3 - how to make a game, how to really treat every detail with your heart, how to tell the story. But we also have new problems to explore, because The Witcher 4 is a real sequel, and we can't just copy our skills, the key is to achieve a good balance between the old and new elements."
Obviously, this innovation energy is not scarce - each designer proposes "almost ten times the amount of creativity that is actually adopted in the end."Fortunately, the idea of "The Witcher 3" abandoning the "errand-running mission" was also inherited.