PS5 has achieved very good results in this generation. At Sony's recent department meeting, SIE announced that PS5 has been the most profitable console since the PlayStation in history, with revenue exceeding US$136 billion and profit exceeding US$13 billion. PS5 among monthly active users surpassed PS4 players for the first time.
However, for PS5, the most criticized by players is that there are too few first-party game masterpieces in this generation, which leads to players not having enough motivation to upgrade.However, this situation is expected to change in the near future.
At a recent conference, PlayStation Studio Head Hermen Hulst revealed that PlayStation is focusing on launching at least one single-player game every year.
"For stand-alone games, we focus on launching at least one flagship masterpiece every year to ensure that the release time is appropriate and the quality meets the standards, and meet the standards that players always expect from PlayStation Studios."
Looking forward to Sony's future PS5 stand-alone masterpieces, games such as "Soul of Sheep Hoof Mountain", "Marvel Wolverine", "Star: The Prophet of Heresy".
As for Sony's Live Service, he said their focus is to "create a continuous, enduring library of online services to drive continuous user engagement and profitability."
Hermen Hulst also said the company plans to continue to expand its game series through "well-planned release pace and cross-media attributes."