In an interview with foreign media GamesRadar+, CDPR engineering production manager Jan Hermanowicz said that the studio is adapting to the intergenerational transformation in hardware, engine and technology since "The Witcher 3".Their goal is to make the most of these advancements and present players with a true next-generation work.Currently, the CDPR team is studying Novigre, the largest city in "The Witcher 3",
This ambition must be shown immediately, which is why the recent "The Witcher 4" technical demonstration, in which CDPR shows the village of Valdrest.This village has more than 300 NPCs, and its character density is comparable to Novigre, the largest city in "The Witcher 3", clearly conveying CDPR's serious attitude to surpass the previous work.
This density proves that CD Projekt is "continuously improving", but Hermanowicz also stressed that the studio "is not blindly entering this field."To build the village of Valdrest, he said the team "spent a lot of time to watch videos of Novigrey in The Witcher 3".
According to Hermanowicz, the NPC density inspiration for the village of Valdrest is from the Novigri explored when players were looking for Cialis in The Witcher 3.The development team spent a lot of time looking back at the Novigre game clips recorded in the past, studying what had been done in the past, what worked, and what could not be achieved at the time.In other words, the team is not blindly "piling materials", but builds at a higher level based on sufficient research on the previous work.
Anyway, the largest city in "The Witcher 3" is helping CDPR build the most inconspicuous small village in the 4th generation game, which is still very interesting.
Although the current display is only a technical demonstration, which may not necessarily represent the final status of the game, the debut of "The Witcher 4" is indeed impressive, not only because of the "vibrant" village of Valdrest, but also because of the technical strength it demonstrates: the demonstration runs at 60 frames on the basic version of PS5 and ray tracing is turned on.CDPR adopts the "host-first" development strategy this time, which also means that it will not repeat the disastrous debut of "Cyberpunk 2077" on the console platform.