Chinese Player Power Rise: Popular Games such as "Sword Star" and "Dark 4" Steam Chinese users surpa

After the launch of the PC Steam version of "Sword Star", it quickly set off a craze among Chinese players. The influx of Chinese users once again proved the unshakable position of the Chinese market in the global gaming industry.Recently, foreign analytical agency Alinea Analytics compared the proportion of some games in China and the United States, highlighting the increasingly important voices of Chinese players in the global game map.

中国玩家力量崛起:《剑星》《暗黑4》等热门游戏Steam中国用户超越美国

"Although Chinese players are sometimes ignored by the Western gaming circle, the coverage of Chinese regions in today's gaming market is already crucial. Chinese players contribute a considerable proportion of players and revenue on Steam."

The following is the proportion of some Chinese and American players in the game: (The data is only an estimate)

"Black Myth: Wukong": China 57.8% vs. United States 14.2%

"Sword Star": China 55.9% vs. United States 13.0%

Monster Hunter: The Wilderness: China 25.5% vs. United States 27.4%

Diablo 4: China 23.5% vs. United States 19.1%

"Light and Shadow: Expeditionary Team No. 33": China 22.5% vs. United States 25.8%

These data show that not only domestic games such as "Black Myth: Wukong" performed strongly in China, but even foreign masterpieces such as "Sword Star" and "Diablo 4" have gradually "surpassed" the United States, a traditional game power, in the Chinese market.The influence of Chinese players is gradually breaking regional boundaries and becoming an important variable in promoting global issuance strategies, product optimization and cultural localization.