With the official introduction of "Death Stranding 2: Above the Beach" in the factory, the most eye-catching of the new mechanism recently disclosed by the game media is the newly added day-night circulation system.This design not only improves the visual experience during exploration, but also leads to unique gameplay strategies - such as sneaking at night is more concealed, but reduced visibility will also increase the difficulty of terrain crossing.This brings new challenges to the Death Stranding series, which uses precision terrain navigation as its core gameplay.
In an exclusive interview with IGN, Hideo Kojima revealed: "We have tried similar designs in "Metal Gear 5: Phantom Pain", but this time I want to fully present the passage of time in the open world. Watching the changing sky at sunrise and sunset is a feature that was not implemented by the previous work due to engine restrictions, and now it has finally been presented in the sequel."
The development team initially discovered that the night scene was "too dark" and made a lot of lighting adjustments for this.Kojima specifically pointed out: "The light and shadow of cutscenes will also change with the change of day and night. It is never easy to build such a dynamic system."
"I wanted to use some scenes like a movie-style backlight, but the game is different from the movie - each player experiences different timings. I personally recommend triggering certain plot animations at night, but watching during the day is just as reasonable."
Unlike Metal Gear 5 that requires "smoking acceleration time", this game provides a more natural solution: "Players can go back to their private rooms to sleep and wait for dawn. Considering that some players may not want to act at night, we have added this option specifically."