Producer of Shadow Blade Zero: No competition among stand-alone game developers

After the popularity of "Black Myth: Wukong", the Chinese stand-alone game market is ushering in a significant recovery.In response to this phenomenon, Liang Qiwei, the producer of "Shadow Blade Zero", pointed out in an exclusive interview with Eurogamer that the essence of this trend is not zero-sum competition among developers, but a benign interaction between the entire stand-alone category and the player group.

《影之刃零》制作人:单机游戏开发者之间无需竞争

Liang Qiwei pointed out that there is a unique "win-win effect" in the field of stand-alone games: the commercial success of a certain work often drives sales and attention of other games of the same type."No matter how excellent a stand-alone game is, players will usually turn to other works after they have finished their experience in about a month. This fundamentally eliminates the vicious competition among developers." He took "Black Myth: Wukong" as an example. The popularity of this phenomenon-level work has radiated to many new domestic stand-alone works, forming a significant category driving effect.

At the same time, he said that in contrast, the multiplayer field is facing a "winner-takes-all" dilemma.The top real-time service-oriented games continue to occupy user time and consumption budget, resulting in most new works ending in failure.

《影之刃零》制作人:单机游戏开发者之间无需竞争

Therefore, some manufacturers believe that compared with multiplayer games, players now prefer stand-alone games, and PlayStation and Xbox are now focusing on enriching their own stand-alone game lineups.What do you think about this?Do you support this view? Welcome to the comment section to discuss.