"Light and Shadow: Expedition No. 33" game director is a master of "Devil May Cry 5" and defeats Vir

Guillaume Broche, director of turn-based JRPG "Light and Shadow: Expedition No. 33", this battle is like the driving force behind the action game RPG, and it turns out to be a hardcore "Devil May Cry" player!Everything suddenly makes sense!

《光与影:33号远征队》游戏总监是《鬼泣5》高手 无伤打败维吉尔

Foreign media Games Radar gossiped about Broche's Reddit account—he posted on it to recruit voice actors—and found a video of him defeating Virgil without injury in Devil May Cry 5.The post title reads: "I challenged Virgil again after half a year. What do you think of this operation?"

《光与影:33号远征队》游戏总监是《鬼泣5》高手 无伤打败维吉尔

Click on Broche's YouTube channel and you will find that this guy is a master in "Devil May Cry 5".There are only five videos in the channel, all of which are videos of him killing the boss easily and without any injuries. With precise blocking and dodging, the operation is smooth and smooth.In one of the videos, he used Dante's "Royal Guard" style to block all the way in the final boss battle, winning the perfect SSS score.He also wrote in the description of the video: "The Royal Guard is life!" He was afraid that you would not see his love for blocking.

Defeat Virgil without injury video:

Seeing this, you will naturally not be surprised why he combined the pleasure of turn-based combat with action games.Once you get a bite by a game like Sekiro or Devil May Cry, you won’t be able to turn your head back - this is science!Although I am not a game designer, I think it is natural for a person who is fascinated by the blocking mechanism to integrate this love into his game and design a system that rewards players to predict enemy attacks..

However, I think Broche should also appreciate those players who do not block, dodge, and have been through the "Expedition No. 33".The other half of the game is a solid RPG system that supports various fancy builds, making you feel like you can "break the game".If you want to completely bypass the core combat mechanics, that's what you have to do.Broche gives me the feeling that he is the kind of guy who respects the knowledge and effort the players put into it.