The latest reports show that Bungie's senior management has continued to ignore the core gameplay warnings and PvE mode requests raised by the Marathon development team for many years.
The studio has been in constant turmoil recently: its upcoming evacuation shooter Marathon first received polarized comments from players and the media in closed tests, but recently fell into plagiarism controversy - independent artist ANTIREAL accused Bungie of copying and pasting her original 2017 work directly into the test version.Bungie then acknowledged that the former employee had unauthorized use.
According to insiders, the series of incidents caused a "cliff-like decline" in studio morale, and employees were generally worried about the game and the company's prospects.Forbes reporter Paul Tassi reveals more insider information: for at least five years, developers have continued to question the pure PvP (player battle) direction of "Marathon", but the decision-making level led by senior "good old boy" has always ignored it.
"This project, promoted by the senior 'good old boy' group, has been controversial since its inception. The development team has been pointing out design flaws for five years, especially the lack of PvE content, but the recommendations have always been ignored."
Game Director Joe Ziegler said bluntly in an interview with GamesRadar recently: "If you only play PvE mode, then "Marathon" is definitely not for you. We are very clear that this is not a game for everyone, but for players who love Sandbox PvP."
The report also disclosed that the promotional video and pre-sale plan that Bungie was originally scheduled to be released in June has been cancelled at the beginning of this month and may be changed to a series of public tests rather than a single public test.Although the $40 price tag exposed last year has not changed, the ongoing internal turmoil has sparked speculation that the project may be delayed.