"Blade of Flame" adopts an art style that combines realistic and fantasy. The scene design is grand and delicate: rusty steel ruins, Gothic castles and foggy swamps jointly build the visual tone of the Dark Age, and its combat performance is particularly prominent - the camera dynamically tracks the action trajectory when the weapon is swung, and combined with the splashed blood and broken limb special effects, it creates the impact of violent aesthetics.At present, the media ratings of the game have been officially lifted, and the PS5 version of the M station is 75 points. Among them, the well-known foreign media IGN gave a 5-point evaluation for this work, and the media Gamesradar gave an 8-point evaluation.
Some media ratings are as follows:
IGN (5/10):
Despite the brilliance of the forging system, Blade of Flame failed to forge a blade that is sharp enough to realize its customizable weapon potential.The combat system is qualified but too simple, and mediocre plots often fail to arouse any emotional fluctuations—both positive or negative—as if just going through the process step by step.The frequent unintuitive map designs have left me in a circle and the secret exploration that should have been full of fun has turned into boring chores.When these pain points are in a bad contrast with the classic games it has clearly learned, "Blade of Flame" is ultimately embarrassing.