Recently, I discovered such a game when browsing Steam. His name is "Water Ghost". The editor thinks this game looks very familiar because the game has been released in 2024. However, it is a very old version. The current business order page is also completely new:
The game is positioned as 2D horror AVG+ decryption, and early demos have been announced since 2024. Although at the beginning, the quality of this game is hard to describe in terms of both the picture and the UI, it has gained a group of loyal fans in the early stage with its unsatisfactory and dramatic story.
With the adjustment and optimization of the subsequent production team, "Water Ghost" has gradually become "decent", and not only is it decent, but some of the CGs that are even "bold" are revealed, making it difficult to guess the subsequent content and gameplay!
Here are the early and current pictures:
Early promotional pictures:
Current promotional map:
There are more promotional pictures. You might as well go to other promotional platforms of "Water Ghost". I wonder what the production team suddenly had the momentum, overturned and reset the game, and made a qualitative leap in both the game and the promotion.
According to the production team, after the reset demo was tried by everyone, there were many players who thought the game had changed a lot. The number of players in the group increased from 20-30 at the beginning to 200+ in the short term. Of course, they have been exploring different art styles, hoping that they will not only be presented in a fixed form of expression in the game~
The content of the existing demo game is basically almost polarized. Some people think that the plot hits people's hearts and feels that the production team is so big that they are looking forward to the follow-up of the game. However, most people think that the current demo is not feeling any horror, and secondly, they think that the plot is old-fashioned and boring, and they feel that the fool can guess the ending of the story even if he plays the demo!
The problems of "boring", "not horrible" and "old-fashioned" are often filled with the production team's ears. However, for these problems, the production team is just helpless:
If you don’t even tell the prologue of the entire game well and do not lay the foundation carefully, how can you talk about a plot?
And if "Water Ghost" is a game that only wants to leave horror/thriller/curiosity, the game can also stimulate players from all kinds of jampscare and create a disgusting atmosphere from the beginning, but they don't want to do this. The plot guidance is a key part of the game. Because there are many characters, it is necessary to familiarize and lay the foundation for players in the early stage. When the players understand all the clues, the subsequent "stimulating" content will be overwhelmed;
Moreover, for the comment that "you can guess the ending through demo", there is no need to reply too much. I can only joke around and see if everyone will think so after playing.
Therefore, if the previous demo was to let everyone understand the characters and understand the early preparation of a plot, then the subsequent content needs to be carefully selected and prepared for reversal and then reversal.
It should be clear that all the rhythms in the game will definitely follow the plot, and will not be abrupt or illogical. Whether it is horror, suspense, or Se (?), please feel free! For example, how can the surgery that is more "heart-warming" in the demo, how can it not be arranged in the subsequent arrangement? (Tip: The stimulation will be more sufficient)
Moreover, "Water Ghost" is also very considerate to players to prevent players from being confused about the subsequent content. They even post some "popular science" articles:
Another thing that is caring to players is——————————————————————————————————————————————————————————————————————————————————————————————————————————————————————
In short, the editor thinks this is a game worth looking forward to. After talking to the producer, he feels that they have a serious plan for the game, so don’t be confused by the “simple clues” in the demo! Moreover, the producer revealed that the plot will be presented in more ways to play in the future, not only interactive decryption, but also combat interactions, surgical interactions and pursuit interactions, as well as talismans that are very consistent with the game concept (as for how to draw, please see the title).
(PS: "Water Ghost" will participate in the new product festival in June. Now is the time to make a wish list. Let's add the wish list together!)