Director of Doom: Dark Ages explains why multiplayer mode is cancelled

Doom fans are eagerly looking forward to the release of Doom: Dark Ages.As the latest work in this classic series, the story will be unfolded as a prequel, and the timeline is far ahead of the 2016 reboot of Doom.However, players need to note: this game will not contain any multiplayer content.

《毁灭战士:黑暗时代》总监解释取消多人模式原因

Although id Software is still working on the game, they have confirmed that it will not be added to multiplayer mode.Game Director Hugo Martin revealed in an interview with GamesRadar that the team decided to focus on creating a purely single-player experience at the beginning of the project, with the goal of concentrating all resources to present the most exciting campaign mode.

"When developing Doom: Dark Age, we considered adding the mecha element. This project originally had a larger blueprint, but when we started to deploy resources to develop multiplayer mode, the situation became complicated. You should know that players' expectations for a 'real-time service game' must be done to the extreme, and they must not be tasted lightly. This will inevitably sacrifice the quality of a single-player campaign. We think focusing on making Doom: Dark Age into a purely single-player experience rather than forcibly transforming into a service game is the right choice.

《毁灭战士:黑暗时代》总监解释取消多人模式原因

Looking back at his previous work "Doom: Eternal", Hugo admitted that some ideas were eventually abandoned.Because if the integrity of the campaign model and the development of a multiplayer model are to be ensured at the same time, the project scale will exceed the controllable range.

As Doom: Eternal proves, the game will be more fulfilling when the team is fully committed to the campaign design.