The crux of the optimization problem of "Monster Hunter: Wilderness" seems to be found.
The push owner @Pirat_Nation tweeted, saying that "Monster Hunter: Wilderness" has three DRMs, including two D encryption systems, plus Capcom's own anti-tampering system.
The source it quoted was a screenshot of Reddit, which mentioned that the culprit of frequent lags in the PC version is Capcom's own anti-tampering technology, rather than D encryption.
After all, D encryption technology has been widely adopted. Many first-time games that use D encryption sometimes do not have much performance impact on their PC versions.
However, some players expressed their confusion and had already adopted D encryption. Why did Capcom add another layer of anti-tampering technology?
Some players in the Reddit comments said that this may be to prevent the appearance of MOD, and some people believe that it is to prevent pirated coupons from being pinched.