Trial Spawner is a brushing variant that can only be generated in the trial secret room, and the total number of monsters will be adjusted according to the number of surrounding players.
Generate naturally
The trial brushing the monster cage is naturally generated in the colonnade and duel structure of the trial dense room.The types of biology generated by the trial brush can be judged by the types of its base block. For details, please refer to the trial secret room § trial brush the monster cage.
change
When ordinary trials brush the monster cage to meet the following conditions, it will become an ominous trial brush:
Difficulty is peace.Game rules Domobspawning
are True
.Players who are everywhere in survival or adventure mode and have trials.Meet one of the following conditions: it is waiting for players or activation stage.It was in the cooling stage, but it did not change to the ominous trial to brush the monster cage at the last activation.
The ordinary trial brushing the monster cage becomes an ominous trial to skip the cooling time, the challenge of resetting and clear all the creatures produced by it.
After completing the trial and cooler, the ominous trial brush the monster cage will change back to the ordinary trial brush.
Obtain
The trial brushing cage can only be obtained by using selected blocks or commands through the creation mode item bar, creative mode.
destroy
In the Java version, the trial brushing cage requires a wooden tool or better quality tool to dig, otherwise the excavation time will be extended and will not drop, but no tools are the appropriate mining tool for trial brushing monsters. [1]
In the base rock version, no tools can accelerate the excavation of the trial brush.
Trial brush | Trial brushing the monster cage | 50 | 50 | Appropriate mining tools | None |
---|---|---|
Digging time [Digging 1] | Bare | 250 | 75 | Sword | — | 50 |
The trial brush the monster cage will not fall when it is destroyed.
use
Like ordinary brushing cages, the naturally generated trial brushing cages have been set up to generate the generated biological types; the trial brush cage placed by the player is in the default state of not activated (internal is empty), and the monsters are used for the brush monsters.Eggs can set biological types.
activation
When a player in the survival mode or adventure mode is within 14 grids of the trial brush of the trial brush, the trial brushing cage will be activated and start to generate creatures around.
The brightness of the trial brushing the monster cage will increase from the time to the player's state to the activation state, increase the spark particles that produce, and the biological model inside the activation state rotates faster, and the flame particles are more dense.
Trial brushing the monster cage under peace or game rules Domobspawning
When false
, [2]
Creature
Active trial brushing cages will try to generate creatures in the distance radius of Cherbby Snowv, the closer to the trial brushing cage, the greater the probability of generating in this position.
The trial brushing the monsters to generate creatures is not affected by brightness, but it also needs to meet the needs of ordinary brushing biological generation; and the trial brushing the monster cage cannot generate creatures when surrounded by the field of view.
Activated trial brushing a monster cage generates 1 creature every other time, and the number of creatures surviving in 48 grids will stop generating after reaching the prescribed limit. These creatures are exited."> [Note 1] The next wave of creatures will be generated.After all the creatures generated in the trial exit, the trial brushing the monster cage ended and the trial was completed.Monsters generated by ominous trials have the following characteristics:
If it can be equipped with armor, it will be equipped with armor with rivets or vortex armor decorations, and it will attach IV, ejaculation to protect IV or flame protection IV.Weapons will have sharp I, back I, strength i, or impact I.If the creature cannot wear equipment, it will be generated twice the total during the trial.In the trial, these monster cages also generate an additional creature.The equipment on the body will not fall when the creature is killed.
The following table shows the frequency and quantity limit of different trials to generate biology. Among them, N represents the total number of players who survive and adventure mode in 14 grids.
generated in | generic space | The upper limit of the number of creatures surviving at the same time | Generate total biological number | Played by players | Any | 40 game carving (2 seconds) <)/td> | 2+( n -1) | 6+2 ( n -1) |
---|---|---|---|---|
Trial Secret Room | Young Zombies | 20 Game Carvings (1 second) | 2+0.5 ( N -1) (Targeting downward) | 6+2 ( N -1) | Trial secret room | Zombie Corpse Slime Spider Cave Spider Credit Skeleton Wanderer Marsh Skeleton | 20 game carvings (1 second)3+0.5 ( n -1) (Targeting downward) | 6+2 ( n -1) | Trial CHAMBER_8 structure | Skeleton Wandering Skeleton Skeleton Skeleton Skeleton Skeleton Skeleton Skelette | 160 game carvings (8 seconds) 3+0.5 ( n -1) (take down)6+2 ( n -1) | Whirlwind | 20 Game Carvings (1 second) | 1+0.5 ( N -1) (Term) | 2+( N -1) |
Activated ominous trial brush monster cage is carved (8 seconds) every 160 game (8 seconds) in the player or the ominous trial to brush the weighing ominous generator in the head of the head of 14 grids, and throw random ejaculation.
Java version and base rock version:
ominous trial brushing monsters | Items | Stacking | COLSPAN = "2"> Weight | Probability | Number of items | Boxer Number | |
---|---|---|---|---|---|---|---|
1 × | 1 × | 1 × | Wind playernot0.40 | 5.0 | Arrow | 1/5 | 20% | 0.20 | 5.0 |
Bian toxic arrow < | Bian toxic arrow < | Bian toxic arrow < | Bianxiu | Bian toxic Arrow < | Bian toxic arrow < | ||
5.0 | |||||||
Slow Arrow IV | 1 | 1/5 | 20% | 0.20 | 5.0 | Flame bombs | 1-3 | 1/5 | 20% | 0.40 | 5.0 |
Study Slow -down Pottery | 1/7notPotoscope | 1 | 1/7 | 14.29% | 0.14 | 7.0 | Lost insect erosion drugs | 1/7 | 14.29% | 0.14 | 7.0 | Live -type seepage pulp potion | 1/7 | 14.29% | 0.14 | Lost power potion | 1 | 1/7 | 14.29% | 0.14 | 7.0 |
Study Type Fast Pot | 1/7 | 14.29% | 0.14 | 7.0 | |||
Study -based wind potion << | |||||||
1 | 1/7 | 14.29centTD> | 7.0 |
After the trial brushing cage generation reward, it will enter the cooling state of 36000 game carvings (30 points). The brightness level will turn to 0.The corners of the color are darkened and no longer shows biological models and flame particles.It can be activated again after the cooling is over.
Ordinary trial brushing cages will drop one of the following two tallest watches, and the probability of each torrential table is 50%.The number of players participating in the trial determines the number of times the ordinary trial brushing the monster cage randomly extract items from the same loot table.
Java version and base rock version:
Trial brush cage reward-supplies | Items | Stacking number | COLSPAN = "1"> WeightProbability | Number of items | Boxer Number | |
---|---|---|---|---|---|---|
1 × | 1 | 3/10 | 30% | 0.30 | 3.3 | |
1-3 | 3/10 | 30% | 0.60 | 3.3 | ||
烤马铃薯 | 1-3 | responenthTR>Renewal Popular | 1 | 1/10 | 10% | 0.10 | TD> 10.0Smooth Potal | 1 | 1/10 | 10% | 0.10 | 10.0 |
Trial brush cage reward -
Key | |||||
---|---|---|---|---|---|
Items | stacking number | Weight | Probability | Number of items | Box | 1 × | 1 × | Trial key | 1 | 1/1 | 100% | 1.0 | /TBODY>
Java version and base rock version:
ominous trial brush cage reward-supply | Items | Stacking | Weight | probability | Number of items | number of boxes | 1 × | 1 × | Steak | 1-2 | 3/10not4 | 3/10 | 30% | 0.90 | 3.3 | Gold Carrot | 1-2 | 2/10 | 20% | 5.0 | Regenerative Posia | 1/100.10 | 10.0 |
---|---|---|---|---|---|
Pinosuction | 1/10 | 10% | TD> 10.1010 | ominous trial brush brush bonus -
Key | |
Items | stacking number | Weight | Probability | Number of items | Box | 1 × | 1 × | ominous trial key | 1 | 1/1 | 100% | 1.0 |