Custom formula of furniture modules [CFM] Mrcrayfish's furniture

This tutorial is from MC Encyclopedia (MCMOD.CN) using the CC By-NC-SA protocol.

While adding a large number of decorative blocks, the furniture module also provides a custom formula interface to increase the fun of the game.Here are how to customize the formula.

First, find the "CFM.CFG" file under the ".minecraft/Config" folder, open the file with a record book or notepad ++ and find this part:

S: Custom-RECIPES <

(Fill in the formula here)

"

Now you can add a custom formula here.

In order to obtain the ID string of items, such as the original diamond "Minecraft: Diamond", you only need to press the "F3+H" combination key (note the FN key of the laptop) in any world, open any GUI, and then use the mouse pointer to hang the needle to hang upIt can be displayed on items.Among them, the number in the brackets behind the item ID is the number ID.Sometimes there is a slope behind the number ID, and the number behind the slope is the data value.You can also find it at the "Item Command" in the data page in the site, and the format is "/give @p

".

Formula format: = , = , = , =

It should be noted that each parameter needs to be separated in English, and the last parameter does not write the comma.The same formula must be written on the same line, otherwise the game may not be started.


Parameter list

Project

Parameter name (the star number is required)

Description

Data type

The default value

Conventional Type*specified formula type string

Input-ITEM*Input item ID

output-item*output item ID ID

Input-amount Input quantity positive integer (1 ~ overlap) 1OUTPUT-AMOUNT output number positive integer (1 ~ stack limit) 1input-metadata input item data value natural number 0OUTPUT-Metadata output items natural number of data values ​​naturally numbers

0 mixer Ingredients*Material string required to make juice [1]

Heal*Hunger/Saturation [2] Restore Righteousness (1 ~ 20)

Name*Name String of fruit juice

color*(Don't miss the letters u) The color of the juice red: green: blue (decimal 0 ~ 255)

Computer Payment-design is an item ID of computer currencies

Minecraft: EMERALDPAYMENT-PRICE*Commodity unit price positive integer (1 ~ Payment-ITEM maximum value)

Input-ITEM*The product ID of the goods to be traded

Input-amount*Single transaction number positive integer (1 ~ overlap)

[1] String format is

: /: /: /: quantity>

If there are multiple items, each item is separated by slanting line, and the last item does not write a slanted line.The value range of the quantity is positive integer (1 ~ overlap).

[2] Hunger = saturation.


Each formula can accept parameters

Type attribute value

Chinese name

Acceptable parameters (the star number is required)

BLENDER mixer Type*, name*, heal*, Ingredients*, Color*Choppingboard cutting board

Type*, input-wetem*, input-amount, input-metadata,

Output-ITEM*, Output-Amount, Output-MetadataDISHWASHWASHE Danglers Type*, Input-ITEM*, Input-MetadataFreezer refrigerator refrigerator refrigerator

Type*, input-wetem*, input-amount, input-metadata,

output-item*, output-amount, output-metadata

grill grill

Type*, input-wetem*, input-amount, input-metadata,

output-item*, output-amount, output-metadata

Microwave microwave oven

Type*, input-wetem*, input-amount, input-metadata,

output-item*, output-amount, output-metadata

minebay computer

Type*, input-wetem*, input-amount*, input-metadata,

Payment-Pro*, Payment-ITEM

Oven oven

Type*, input-wetem*, input-amount, input-metadata,

output-item*, output-amount, output-metadata

Printer printer Type*, Input-ITEM*, Input-Metadatoaster

Type*, input-wetem*, input-amount, input-metadata,

output-item*, output-amount, output-metadata

Washingmachine washing machine Type*, Input-ITEM*, Input-Metadata

Here are some examples. Note that the interface of this custom formula does not support mineral words, NBT, and passing.


1. oven

Enter raw mutton, output cooked mutton

 Food of Twilight Forest

All armor of the Twilight Forest

 Type = Washingmachine, Input-ITEM = TwilightForest: IronWood_HelmetType = Washingmachine, Input-ITEM = Twilightforderst: Ironwood_ ChestplateType = Washingmachine, input-ITEM = TwilightForest: IronWood_Legingstype = Washingmachine, Input-ITEM = TwilightForest: Ironwood_Bootsty PE = WASHINGMACHINE, input-ITEM = TWILIGHTFOREST: Steeleaf_helmedtype = Washingmachine, Input-ITEM = TwilightForest: Steeleaf_ChestplateType = Washingmachine, Input-ITEM = Twilightforest: Steeleaf_LegingStype = Washingmachine, Input-Item = TW Ilightforest: Steeleaf_Bootstype = Washingmachine, Input-Item = Twilightfff olst: naga_chestplateType = Washingmachine, input-ITEM = TwilightForest: naga_legingStype = Washingmachine, input-item = T Wilightforest: Fiery_Helmettype = Washingmachine, input-item = twilightfff olst: FIERY_CHESTPLETETYPE = WASHINGMACHINE, Input-ITEM = TwilightForest: Fiery_LegingStype = Washingmachine, Input-ITEM = Twilightforderst: Fiery_BO OTSTYPE = WASHINGMACHINE, input-ITEM = TWILIGHTFOREST: KnightMetal_HelmetType = Washingmachine, Input-ITEM = TwilightForest: KnightMetal_ChesterplateType = Washingmachine, I nput-item = twilightforest: knightMetal_LegingStype = Washingmachine, Input-ITEM = TwilightForest: KnightMetal_BootStype = Washingmachine, I nput-item = twilightforest: Phantom_helmettype = Washingmachine, input-ITEM = TwilightForest: Phantom_chestplateType = Washingmachine, Input-I TEM = TwilightForest: ARCTIC_HELMETTYPE = WASHINGMACHINE, Input-ITEM = TWI Lightforest: Arctic_chestplateType = Washingmachine, input-ITEM = TwilightForest: Arctic_LegingStype = Washingmachine, Input-ITEM = TWILIGHTFORE ST: Arctic_Bootstype = Washingmachine, input-ITEM = TwilightForest: Yeti_helmettype = Washingmachine, Input-ITEM = TwilightForest: Yeti_cheStplateType = Washingmachine, Input-ITEM = Twi Lightforest: Yeti_LegingStype = Washingmachine, Input-ITEM = TwilightForest: Yeti_Boots 
All armor

 Type = Washingmachine, input-ITEM = CyClicmagic: Purple_helmetType = Washingmachine, Input-ITEM = Cy Clicmagic: Purple_chestplateType = Washingmachine, Input-ITEM = CyClicmagic: Purple_legingStype = Washingmachine, Input-item = cyclicmagic: Purple_Bootstype = Washingmachine, Input-ITEM = Cyc Licmagic: EMERALD_HELMETYPE = WASHINGMACHINE, Input-Item = CyclImagi C: EMERALD_CHESTPLETETYPE = WASHINGMACHINE, Input-ITEM = CyClicmagic: EMERALD_LEGGINGINEPE = WASHINGMACHINE, Input-ITEM = CyClicmagic: EMERALD _Bootstype = Washingmachine, input-item = cyclicmagic: glowing_helmet 
9. The dishwasher (only six types of items such as ax, sword, pick, shovel, hoe, bow, bow)

Add the support for the knife of the furniture MOD (the knife belongs to the sword)

 Type = Dishwasher, input-ITEM = CFM: Item_knife 

All tools and weapons of the Twilight Forest

 Type = Dishwasher, Input-ITEM = TwilightForest: Ironwood_axetype = Dishwasher, Input-Item = Twilight tForest: Ironwood_hoetype = Dishwasher, Input-ITEM = TwilightForest: Ironwood_pickaxetype = Dishwasher, Input-item = twilightforest: Ironwood_Shoveltype = Dishwasher, input-ITEM = Twi Lightforest: Ironwood_swordType = Dishwasher, input-designFore ST: Steeleaf_axetype = Dishwasher, Input-ITEM = TwilightForest: Steelea F_HOETYPE = Dishwasher, Input-ITEM = Twilightforest: Steeeleaf_pickaxety PE = Dishwasher, input-item = twilightforest: Steeleaf_Shoveltype = Dishwasher, input-ITEM = TWI Lightforest: Steeleaf_swordType = Dishwasher, Input-Item = TwilightFore ST: FIERY_PICKAXETYPE = DISHWASHER, Input-ITEM = TwilightForest: FIERY_ SwordType = Dishwasher, Input-ITEM = TwilightForest: KnightMetal_axety PE = Dishwasher, input-item = twilightforest: knightmetal_pickaxetype = Dishwasher, Input-ITEM = Twilightforest: KnightMetal_swordType = Dishwasher, Input-itEM = Twilightforest: Mazebreaker_pickaxetype = Dishwasher, Input-ITEM = Twilightforest: Giant_pickaxetype = Dishwasher, Input-ITEM = Twilightfo REST: MINOTAUR_AXETYPE = Dishwasher, input-item = twilightForest: Ice_swordType = Dishwasher, Input-ITEM = Twilightf osro WTYPE = Dishwasher, Input-ITEM = TwilightForest: Ender_bowtype = Dishwasher, Input-ITEM = Twilightforest: Seeker_bowtype = Dishwasher, Input-iTem = Twilightforest: Triple_bow 
All tools and weapons

 Type = Washingmachine, input-ITEM = CyClicmagic: EMERALD_AXETYPE = WASHINGMACHINE, Input-ITEM = Cyc LICMAGIC: EMERALD_HOETYPE = WASHINGMACHINE, Input-ITEM = CyClicmagic: EMERALD_PICKAXETYPE = WASHINGMACHINE, Input-item = cyclicmagic: emerald_shoveltype = Washingmachine, input-ITEM = C YCLICMAGIC: EMERALD_SWORDTYPE = WASHINGMACHINE, Input-Item = Cyclicmag IC: SandStone_axetype = Washingmachine, input-ITEM = CyclICMAGIC: Sandstone_HOETYPE = WASHINGMACHINE, Input-ITEM = CyClicMagic: SandStone_PICKAXE Type = Washingmachine, input-item = cyclicmagic: Sandstone_Shoveltype = Washingmachine, input-ITEM = CyClicmagic: Netherbrick_AXETYPE = WASHINGMACHINE, input-ITEM = CyClicic Magic: Netherbrick_HOETYPE = WASHINGMACHINE, Input-ITEM = CyclICMAGIC: Netherbrick_Pickaxetype = Washingmachine, Input-ITEM = CyclImagic : netherbrick_shovel 
10. Bakery machine

Coal block is baked into diamonds (looks like the brain is open)

 Type = Toaster, input-ITEM = Minecraft: Coal_block, Output-Item = Minecraft: Diamond 

Rotten carrion is baked into leather

 Type = Toaster, input-ITEM = MINECRAFT: Rotten_fless, Output-Item = Minecraft: Leather 

11. Bakery

Raw Rabbit meat grilled mature rabbit meat (rabbit is so cute, why are there still people who want to eat rabbits?)

 Type = Grill, Input-ITEM = Minecraft: Rabbit, Output-ITEM = Minecraft: Cooked_rabbit 

The above is all the contents of this tutorial. Welcome netizens to leave a message in the short review area and give full play to your brains.