Automatic power adjustment of fluid reactors [IC2] Industrial Age 2 (INDUSTRIAL CRAFT 2) Minecraft Game

This tutorial is set by the author to use the CC By-NC-SA protocol.

In order to avoid the drying of the fluid reactor coolant, we often spend a lot of effort to regulate the heat of the reactor as an integer, or use the fluid flow regulator to deal with the non -integer part.Even so, when the electric load is large fluctuations and the thermal coolant cannot be consumed in time, it is easy to cause the fluid reactor to overheat, and it will burn the scattering tablet lightly, and the reactor will be exploded.

In fact, this is easy to solve.First of the picture:

Here, the liquid storage tank and pipeline of TE are used, and the liquid cans and pipelines of BC can be replaced.Has been tested.

illustrate:

Two redstone comparators are the key.See encyclopedia comparator in the usage of redstone comparators.The redstone comparator on the left is the default comparison mode, and the right side is set as a subtraction mode.

The liquid tank on the right receives a reflux coolant.When the liquid tank is empty, the redstone comparator does not generate the redstone signal, and the fluid reactor is closed.(Dry dry burning)

The liquid tank on the left receives the thermal coolant drawn from the server (or BC pipe) from the reactor.With the increase of thermal coolant, the signal generated by the redstone comparator on the left is gradually enhanced. When the signal is greater than or equal to the signal generated by the right red stone comparator, the redstone comparator on the right side stops the red stone.Signal output, the reactor is closed.(Prevent overload)

Don't install the coolant of the entire system.The best situation is: When the hot cooling jar on the left is full, the coolant can be filled with the right side of the right.

Effect:

The power of the reactor is more free, as long as it is Mark1.If the temperature control is added, then Mark2/3 is also possible.But Mark4/5 can't work, because the temperature of the reactor may be burned before the temperature of the reactor.

The power of the generator is more casual.If long -term stable output is required, the heat consumption of the generator should be less than the maximum heat production of the reactor; if it is a brief output, it can be over -power.Concentrate the hot coolant that is usually slowly accumulated, which is very suitable for equipment production.Ultra -power power generation will only use the liquid pot to empty, and the reactor itself is still safe.

The entire control system does not consume any energy itself, occupying a small area, stable and reliable, and is suitable for building a fluid reactor cluster.It is more convenient and safer to divide the reactor, generator, and electrical appliances.(There is no loss for the giving, it is much easier than sending electricity!)

Here is just a way of thinking. If you have a better way, you are welcome to participate in the discussion.

PS: After long -term use, it is found that there is a potential risk: the comparator has the commonality of the redstone component, and its state if it is incorrect after the first loading game, but there is no event that can be refreshed by it, then this wrong state may be possible.Keep it all the time.Example: When exiting the game, the high signal is given when the comparison is given. At this time, the reactor work normally.When the game is loaded next time, for some reason, the liquid in the tank is empty. According to the reason, the comparator should not output the signal at this time, but the comparator is still a high signal output at the end of the normal load.The state may be burned to the reactor with a high signal.Therefore, it is best to see if the comparator is normal after each loading. If it is abnormal, right -click to switch the "subtraction" and "comparison" state, and there will be no problems in the future.If it is used with nuclear power control, it is safer.