This tutorial is set by the author to use the CC by-NC protocol.
For full content, please refer to the wiki https://github.com/lakmoore/Infinitic/wiki on github
Foreword:
The tutorial was written after understanding my personal understanding.Because my personal skills are not strong, I must have any disadvantages. Please understand.
If you can't understand words, such as "array", please bing search.Generally do not explain it.
The following tutorials are applicable to 1.12.2. If you want to use it in other versions, see wiki.
2021-02-18 Update: This module is getGems () [0] in the source code, but it cannot get a non-original registered item heap, so the number of bids in the group is abnormal.If the items provided by other modules are needed as a soul material material, please move the Pewter module.Link: Use Pewter to customize craftsmanship materials-official example translation and re-editing.
Key instructions:
/Infinitic Traits // Output all registration features to the chat bar, you can open "./minecraft/logs/lated.txt" to copy these features
/Infinitic Hand // can get the project name and all Oredictionary (mineral dictionary) entries to the shear plate.Ibid, you can also find the content of this section output to the chat bar in the Latest file.
Custom materials:
JSON placed in the "./minecraft/config/infinitic" directory, you can create a subdirectory to better classify magic reform materials
A JSON file defines a material. According to WIKI's instructions, you can read JSON in the ZIP compressed package.
The following are basic examples of 1.10.2 and higher versions in wiki.It can be copied directly in JSON, which can be copied directly in JSON. Users only need to modify specific parameters.
Note: ".*? Comment" was created.There is no Chinese in the official github example. The Chinese below are added by my own understanding."?" It means that I don't understand the features currently.
{{
"__Name_comment": "Create the name of the soul material, not repeat",
"Name": "tic_glass_0",
"__make_comment": "A List of Materials to be made by the mode. To use the channel. Use an empty array to not make a fluid, anyParts DefinEd Below to be Crafted Use Solid Materials and the Part Builder Instead. Define a material type, which is currently only effective.Make ": [" Fluid "],
"__Color_Comment": "The Three Colors are all in the format #aarrggbb. Tinkers will change fully transparent materials to fallque! , Use AarRGGBB format.
"TextColor": "#FF45aca5",
"Whitelist": {
"__Comment": "Everything in the whitelist will be added to the oredictionary with the above name.Our melting liquid set by JSON this time.
"ORDICT": [],,,
"Ingots": [],,
"Nuggets": [], "dusts": [],,,
"GEMS": ["Minecraft: Glass: 0"],
"Blocks": [],,,
"Os": []
},
"Blacklist": {
"__Comment": "Optionally Use The Blacklist to Exclude Specific Items. Use a blacklist to eliminate specific items."
"ORDICT": [],,,
"Os": []
},
"Fluiddata": {
"Color": "#ff45aca5",
"Density": 2000,
"Viscosity": 10000,
"Temperature": 1000,
"Luminosity": 10, 10,
"__Comment": "Rarity can be commit, uncommon, rare or epic; define the color, density, viscosity, temperature, brightness, etc. of this melting liquid."
"Rarity": "Common"
},
"__Comment": "If you do not want to be able to craft the tool forge (USING BLOCKS of This Material) set the follow to false."
"CancrftToolForge": true,
"TOOLDATA": {
"__durability_comment": "Usually between 1 and 1000;作为顶端部件的耐久 1-1000.",
"Durability": 500,
"__HarvesstLevel_Comment": "0 = Stone, 1 = Iron, 2 = Diamond, 3 = Obsidian, 4 = COBALT; excavation level",
"Harvestlevel": 3,
"__Extraduction_Comment": "Durability added (or removed!) By a bony (or similar) of this material.
"ExtraDurability": -200,
"__Miningspeed_comment": "usually between 1 and 10; digging speed settings",
"MiningSpeed": 7.0,
"__ATTACK_COMMENT": "Usually Between 0 and 10 (In 1/2 Hearts, so divide by 2 for damage in hearts: harm-handle coefficient-color settings-)": 6.0, 6.0, 6.0,
"Handlemodifier": 2,
"Handledurability": 200, 200,
"Color": "#ff45aca5",
"Temperature": 200,
"__ProjectILES_COMMENT": "Set to true to enable building shikens",, ",
"Projectiles": False,
"__Bow_comment":: "Following Example Stats are for a Wood Bow Bow speed-range coefficient-additional damage",, additional damage ","
"DrawSpeed": 1.0,
"Range": 1.0,
"Bonusdamage": 0.0,
"__Stringmodifier_comment": "Use 1.0 for Standard String. Use 0.0 to disable for this misserial.", "StringModifier": 0.0,
"__Arrow_shaft_comment": "Following Example Stats are for Wood Arrow Shafts. Set Modifier to 0 to Disable.
"Shaftmodifier": 1.0,
"Bonusammo": 4.0,
"__Arrows_Comment": "Following Example Stats are for FEATHER FLETCHINGS. Set to 0 to Disable.
"Accuracy": 2.0,
"Fletchingmodifier": 3.0,
"__traits_comment": "Optional list of traits to be appliced generally to parts make of this misserial. Use/infinitic traits in-game the ful LLIST! Optional feature list, which is applied to parts manufactured by this material, in the gameUse/infinitic traits to view the full list. The traits below are the characteristic settings of arrow feathers.Stonebound "],
"__specific_traits_comment": "Optional Lists of Traits to be applied to Specific Parts Material. Use/Infinitic Traits in-Game to SEE The FULL LIST! Set the characteristic list of the components, in order: head-handle-extra- sBow-?-Arrow-Ring-Arrow Yu ",
"Headtraits": ["sHARP"],,
"Handletraits": ["superheavy"],
"EXTRATRAITS": ["EcoLogical"],
"Bowtraits": ["diffuse"],
"Stringtraits": ["Cheap"],
"Projectiletraits": ["Dense"], "Shafttraits": ["xu_whispering"],
"Fletchingtraits": ["Reviving"]
},
"Localizations": [{{{
"__Comment": "The name of the material in various languages. solid = the miss and the always. liquid = the name of the flow. f the bucket. To add more languages just add another object with the 4 Elements; Language-solid-liquid-storage barrel; if you want to support more languages, you need to create a new object to include these four elements ",
"Locale": "zh_cn",,
"Solid": "Glass",
"Liquid": "Molly Glass",
"BUCKET": "Melving Glass Barrel"
}]
}