This tutorial tells how to make Qi Mingying use 5 cells in each game to obtain 4W2 magic, with an automated and friendly 11 cell overload and 10 cell full load gameplay
Since someone calls a full load of 3W6 magic, then I call a 4W2 of a game as overload, should I have no problem?
Thanks for the suggestion of the comment area, make up the map
The position expression method of the following operation is the relative position from Qi Lifeng Ying, for example, Qi Ming Ying Ying's right side 3 is [3,0], the upper 2 block is [0,2], and the upper right corner is [1,1](Reference Figure 1)
Note: This is relatively high in operation, and you have to come back when you miss the time
First place cell blocks in the four positions of [-1,4], [0,3], [0,4], [1,4] (Figure 2), and then start the Qi Mingying running the game once once
Destruction [-1,3], [1,3] two positions in the two positions, and then run the game 3 times
Destruction [0,2], [0,3], [0,5], [0,6] (Figure 3), run the game once, damage [-1,3], [-1,5], [1,3], [1,5], run the game once
Destruction [-1,3], [-1,4], [-1,5], [1,3], [1,5] (Figure 4), run 1 time, damage [-2,3],[-2,5], [-1,4], run 1 time
Destruction [-3,5], [-2,3], [-2,5] (Figure 5), operate once, damage [-4,4], [-3,5], [-2,44], [2,2], [2,3], [2,5], [2,6], run once
Destruction [-4,4], [-3,4], [-2,4], [1,3], [1,5], [3,3], [3,5], run 1 time
Destruction [-4,3], [-3,4], [-2,3], [0,5], [1,4], [1,5], [3,3], [3,5], [4,5], and place any building blocks in [-1,2] and [1,2] (Figure 6), run 1 time
Destruction [-4,3], [-3,3], [-1,4], [0,4], [1,4], [3,4], [4,5], [5,4] And place any architectural block in [0,4] and run 1 time
Destruction [-4,2], [-3,3], [-2,2], [-2,3], [3,4], [4,4], [5,4] (Figure 7), Run 1 time, destroy [-4,2], [-3,2], [3,3], [4,4], [5,3], run once
Destruction [-4,1], [-3,2], [-2,1], [-2,2], [3,3], [4,3], [5,3], run once once, Destruction [-4,1], [-4,0], [-3,1], [-2,1], [3,2], [4,3], [5,2] (Figure 8] (Figure 8] (Figure 8]), Run once
Destruction [3,2], [4,2], [5,2], run 1 time, damage [3,1], [5,1], operate once, damage [3, 3,1], [5,0], [5,1] (Figure 9), run once
Destruction [4, -1], [4,1], [5,0], run 1 time, damage [3,1], [4, -1], [4,0], [4,1],Run the game until the cell age exceeds 100
Destruction [-1,2] and [1,2] building blocks, run 1 time, place cell blocks (Figure 10) in [0, -1], operate once, run once, the game is over, the game is over
Attachment: 10 cells full load capacity methods, simple operation, no hand speed, suitable for automation
Step 1: Put the surroundings around Qiming Ying into the figure, and then pull down the lever
Step 2: Waiting for at least 1,000 game carriers (50 seconds real time)
Step 3: Turn off the lever and put the surrounding Qi Ming into this way (the red box in the picture is the newly placed block, the other is the block that should
Step 4: Pull down the lever, all cell cubes should disappear, Qiming Ying will produce 6 magic power of 6 age cells
Attachment: 11 cells overloaded capacity methods, simple operation, low speed requirements, suitable for automation
Step 1: Place the cell block as shown below and pull down the lever (the iron block in the picture can be replaced with other building blocks)
Step 2: Same as above
Step 3: Turn off the lever, dig out the building block in the picture above and start the pull rod to run the game once, and then place it as follows
Step 4: Ibid, but this time it is the magic of 7 full age cells