Qi Mingying breaks through the limit!5 Cell overload capacity tutorial [BOT] Botania Minecraft Game

This tutorial tells how to make Qi Mingying use 5 cells in each game to obtain 4W2 magic, with an automated and friendly 11 cell overload and 10 cell full load gameplay

Since someone calls a full load of 3W6 magic, then I call a 4W2 of a game as overload, should I have no problem?

Thanks for the suggestion of the comment area, make up the map

The position expression method of the following operation is the relative position from Qi Lifeng Ying, for example, Qi Ming Ying Ying's right side 3 is [3,0], the upper 2 block is [0,2], and the upper right corner is [1,1](Reference Figure 1)

Note: This is relatively high in operation, and you have to come back when you miss the time

First place cell blocks in the four positions of [-1,4], [0,3], [0,4], [1,4] (Figure 2), and then start the Qi Mingying running the game once once

Destruction [-1,3], [1,3] two positions in the two positions, and then run the game 3 times

Destruction [0,2], [0,3], [0,5], [0,6] (Figure 3), run the game once, damage [-1,3], [-1,5], [1,3], [1,5], run the game once

Destruction [-1,3], [-1,4], [-1,5], [1,3], [1,5] (Figure 4), run 1 time, damage [-2,3],[-2,5], [-1,4], run 1 time

Destruction [-3,5], [-2,3], [-2,5] (Figure 5), operate once, damage [-4,4], [-3,5], [-2,44], [2,2], [2,3], [2,5], [2,6], run once

Destruction [-4,4], [-3,4], [-2,4], [1,3], [1,5], [3,3], [3,5], run 1 time

Destruction [-4,3], [-3,4], [-2,3], [0,5], [1,4], [1,5], [3,3], [3,5], [4,5], and place any building blocks in [-1,2] and [1,2] (Figure 6), run 1 time

Destruction [-4,3], [-3,3], [-1,4], [0,4], [1,4], [3,4], [4,5], [5,4] And place any architectural block in [0,4] and run 1 time

Destruction [-4,2], [-3,3], [-2,2], [-2,3], [3,4], [4,4], [5,4] (Figure 7), Run 1 time, destroy [-4,2], [-3,2], [3,3], [4,4], [5,3], run once

Destruction [-4,1], [-3,2], [-2,1], [-2,2], [3,3], [4,3], [5,3], run once once, Destruction [-4,1], [-4,0], [-3,1], [-2,1], [3,2], [4,3], [5,2] (Figure 8] (Figure 8] (Figure 8]), Run once

Destruction [3,2], [4,2], [5,2], run 1 time, damage [3,1], [5,1], operate once, damage [3, 3,1], [5,0], [5,1] (Figure 9), run once

Destruction [4, -1], [4,1], [5,0], run 1 time, damage [3,1], [4, -1], [4,0], [4,1],Run the game until the cell age exceeds 100

Destruction [-1,2] and [1,2] building blocks, run 1 time, place cell blocks (Figure 10) in [0, -1], operate once, run once, the game is over, the game is over


Attachment: 10 cells full load capacity methods, simple operation, no hand speed, suitable for automation

Step 1: Put the surroundings around Qiming Ying into the figure, and then pull down the lever

Step 2: Waiting for at least 1,000 game carriers (50 seconds real time)

Step 3: Turn off the lever and put the surrounding Qi Ming into this way (the red box in the picture is the newly placed block, the other is the block that should

Step 4: Pull down the lever, all cell cubes should disappear, Qiming Ying will produce 6 magic power of 6 age cells


Attachment: 11 cells overloaded capacity methods, simple operation, low speed requirements, suitable for automation

Step 1: Place the cell block as shown below and pull down the lever (the iron block in the picture can be replaced with other building blocks)

Step 2: Same as above

Step 3: Turn off the lever, dig out the building block in the picture above and start the pull rod to run the game once, and then place it as follows

Step 4: Ibid, but this time it is the magic of 7 full age cells