This tutorial is set by the author to use the CC By-NC-SA protocol.
Foreword
This tutorial is a tutorial after reading the tutorial of the "Soul Soul 2 tool characteristics and reinforcement instructions and computing (not suitable for novice)".It should be the same.At the same time, part of the article that has been mentioned is no longer repeatedly explained.
illustrate:
The attributes of "top", "other components", and "handle" refer to the corresponding attributes of the corresponding materials displayed in the chapter of the "Tool Materials" in the Book of Craftsman's Soul;"The attribute refers to the corresponding attributes of the corresponding materials displayed by the" bow "," bow string "," arrow pole ", and" arrow feather "below the chapter of the" Bow Material "in the Treasure Book of Craftsmanship.
When not explained, the XX property of the XX component refers to the attributes that can be seen in the component information; XX components are used as "XX" to refer to the attributes of the component material in the craftsmanship.
This article contains data related data related to some of the author's interest.
Basic attribute
Melee weapons have been analyzed next door, and I won't go into details.
Remote weapon
Only remote weapons based on the original craftsmanship crossbow template are discussed. The rotary dart is regarded as ammunition in this column in terms of code nature.
durable
illustrate:
The durability calculation usually enters the four houses in each step, and in most cases, it can be approximately considered to be in the final result value.
Name (module)
Short -durable formula short bow
(Bow arm 1 + bow arm 2) / 2 * bow string coefficient
Long bow 1.4 * (bow arm 1 + bow arm 2) / 2 + large board as "other components") * Bow string coefficient cross bow ((bow arm + (binding + handle as "other parts") / 2) *The durability coefficient of the handle as the "handle"+ the handle as the durability of the "handle") * The bowstring coefficient blowjiao (heavenly craftsman) (blowing the tube+ blowing the mouth as "other parts") * blowing the mouth as the durability coefficient of the "handle"+The durability of blowing the mouth as a "handle"
Additional damage
Name (module)
The additional damage formula of the additional damage formula (not displayed in the panel) damage correction coefficient (not displayed in the panel) short bow bow
(Bow arm 1 + bow arm 2) / 200.8 long bow (bow arm 1 + bow arm 2) / 22.51.25 cross bow 1.5 * bow arm 31.3 blowpot (heaven craftsman) 0.5 * blow pipe 11
Bowing speed
illustrate:
The pull time in the following is a data that distinguishes different weapons base pull bow speeds on the code (see Getdrawtime () in the code for details).The game carrier is listed separately to prevent the confusion of the reader, and the final formula is not made simplified.
In one step of "Calculation Result of the Bow Speed Process", the minimum result obtained is 0.001 (code address).
The final display of the bow bower can be understood as the length of the bow required for each bullet, and the panel data will retain two decimal numbers but does not affect the actual speed (code address); from the perspective of code, each game seems to only be shot at most 1 1 out of 1 1Send (code address), but the author cannot distinguish and judge whether the bow speed is limited when testing in the game.
DRAWSPEED in NBT data = 1/Pull bow speed process calculation results.
Name (module)
Pulling time (unit: game carving) pull bow speed process calculation result Pull bow speed (unit: second) short bow
12 (bow arm 1 + bow arm 2) / 212 /20 * (bow arm 1 + bow arm 2) / 2 long bow 30 (bow arm 1 + bow arm 2) / 230 /20 * (bow arm 1 + bow arm arm2) / 2 cross bow 45 bow arm 45 /20 *bow armed arrow blowjo (heaven craftsman) 1 blow tube
1 /20 *blowing pipe
Arrow
Only the ammunition based on the original artisan soul arrow gentine, including the darts.
ammunition
illustrate:
The durability calculation usually enters the four houses in each step, and in most cases, it can be approximately considered to be in the final result value.
When calculating durability into the number of ammunition, take it down instead of the four houses.
The characteristics of ecology and the same tone are responded to durability, not ammunition values.
Name (module)
Durable formula ammunition formula arrow
Arrow*arrow feather coefficient*arrow rod coefficient+additional ammunition*10 durability value/ 10 crossbow arrow 0.8*(Cross -arrow core pouring material durability*arrow feather coefficient*Cross -arrow core arrow pole coefficient+additional ammunition*10) durability value/ 10 rotary dart dart 4The durability average of the blade material as the "top"+ 4 blade materials as the durability average durability of the "other components"/ 10 poison darts (heaven craftsman) dart tip*arrow feather coefficient+ extra ammunition*10 durable durability durabilityValue/ 10
harm
illustrate:
The panel attack damage formula of the arrow category is the same as that of ordinary melee weapons. Please refer to the relevant analysis next door; the melee of the arrow is equal to bare -handed damage.Name (module)
Attack damage correction coefficient basic damage added value (counting into the panel) Top damage critical damage arrow
12 arrows 15 crossbow arrow 10 crossbow arrow core pouring materials 15 rotary darts 0.714 blade material as the "top" damage average 15 poison dart (sky craftsman) 0.51 dart tip 15 15
Remote weapon final damage formula
illustrate:
The storage progress represents whether the bow is pulled, and the result value is between 0-1 and the pull is 1.
Calculation of damage attenuation refers to the next door.
Remote weapon shooting will be calculated by two damage attenuation.(The first damage attenuation code, the second injury attenuation code)
Arrow panel damage = calculation of damage attenuation on the right side ((player's basic damage +top damage +sharpness provided by sharpness) * attack damage correction coefficient +basic damage added value)
Final damage = Calculation of damage attenuation to the right of the right (charge progress* remote weapon damage correction coefficient* (remote weapon additional damage+ charge progress* remote weapon basic damage value value value+ arrow panel damage+ additional damage provided by other characteristics provided))))
Special weapon: Backing Dart
illustrate:
The cooling time of the rotary dart is a fixed 4 game carrier, and all the rotary dart shared the cooling.
The damage of the rotary dart panel is the ultimate damage, that is, only the damage attenuation is calculated only once.
characteristic
Legend of Binghuo / The Song of Ice and Fire (Ice and Fire)
Based on version of iceandfire-1.9.1-1.12.2
Inferno (Inferno)
Chihuo source code transmission door
The highest level is 2, but in normal games, it cannot get 1 level of fire.
The effect is divided into three parts:
Cause (level * 2 points) Dragon inflammation damage, independent calculation, regardless of weapon damage;
Level 1 10 seconds of combustion effect, level 2 15 seconds of combustion effect;
At 2 at the level, the strength is 1.(I am not familiar with the repeat, and then I have the opportunity to analyze how this intensity is calculated)
Blizzard
门 送 source code transmission door
The highest level is 2, but in normal games, it cannot get level 1 of 冰 最.
The effect is divided into two parts:
Level 1 7.5 seconds slow III effect, level 2 15 seconds slow III effect;
At 2 at the level, the strength is 1.(I am not familiar with the repeat, and then I have the opportunity to analyze how this intensity is calculated)
Compared to the burning, Ying Bing has no additional damage, which is inconsistent with the description.(Verified in the game, version iceandfire-1.9.1-1.12.2)
Metallurgical 4: Metallurgy 4: REFORGED)
Based on the version of Metallurge-4-REFORGED-1.3.0-Beta.1-1.12.2
Obscure
Vague source code portal
After the attack is hit, the target is given the target of 1.5 seconds to the blind III effect.(But the blindness in the original version is useless to monsters)
Post jawfish
The rear jaw fish source code transmission door
In the water (judging the same as Xishui, it is okay to contact the water, not necessarily soaked in the water). The excavation speed is multiplied by 3, and the attack speed increases by 2.7.
Volcanic (Volcanic)
Volcanic source code transmission door
The highest level is 2, but it cannot get level 2 volcanic items in normal games.
Do not coexist with precision.
The effect is divided into two parts:
After hitting the enemy, the combustion effect of level 1 5 seconds, and the combustion effect of level 2 7 seconds;
The effect of destroying the block is equivalent to automatic melting (the code is the same).
Copy (duplication)
Copy the source code transmission door
After hitting the enemy, if the target health is less than or equal to 0, there is a 1/2 chance (the code judgment method is a random 0-99 integer when the integer is less than 50) to double the target drop.
Life Steal
Life draws the source code transmission door
After hitting the enemy, if the player's life is not full, then the probability of (15 + lucky level * 5)% of the (15 + lucky level * 5)% of the number of harmful lives.
There are currently two bugs suspected. One is 10%written by text, and the other is that the life of the code display is greater than the loss of losses, and the feedback has been submitted.
Wither
Define source code transmission door
After the attack is hit, the target is gained for 1.5 seconds to wither the II effect.
King Dice
Gambling Source Code Portal
After the attack is hit, the target is given a random effect of 4 seconds. The effect level is 1. All possible effects are: blindness, floating, hunger, instant injury, nausea, night vision, poisoning, slow, life recovery.
Source code reference address
Name (module)
Source code reference address Short bow source address long bow source address cross bow source code address blowjiao (Tianjing craftsman) source code address
Arrow
Source code address crossbow, source code, source code, dart, source dart (Tianjing craftsman) source address address