Original link: SRP FAQS2 -Google documentation
---- Questions about MOD ----
Q1: When will there be a module of [a certain version]?
A: Be patient.The author said he hopes to complete the MOD in 1.12.This means no plan to transplant.
Q2: When will the next update come out?
A: Please wait patiently.Update is not common, which depends entirely on developers.
Q3: Bente version MOD?
A: The author authorizes other users to make base rock transplants.Don't be exactly the same as the original SRP Mod.
If you discover an unauthorized base rock version, report it to the #announdments channel in the Discord server.Thanks.
Q4: Is this module available on forge?
A: Yes, specifically for Forge 1.12.2
---- In-game problems ----
Q1: Why don't parasites attack monsters?
A: After the evolutionary stage is introduced in the MOD, parasites will leave passive creatures to cracked beasts, and they will be assimilated by cracked beasts.
Q2: Where can I find the parasite biological group?
A: Biological communities are not generated with the world, but can be generated by the section of IV from the Evolutionary Pier 5.
Q3: Why is [some monsters in the module] not harmed/death?
A: This is not a bug.(Translator's Note: The original author used the lower line, oblique and uppercase NOT to aggravate the tone)
After the introduction of damage adaptation, these parasites can now adapt to various types of damage, which is ultimately useless to them.
For example: to attack them for a long time with an ax, they will be immune to melee damage.
There are many ways to remove or relieve adaptation:
-fire.When they were on fire, they had a chance to enter the state of adapting to the damage.This continues 10 game carrving; (translator's note: The player's attack will not trigger new damage adaptation when the monster is on fire, not the damage that has been produced when the fire has adapted to disappear)
-Duts of cutting off their limbs.This will eliminate any damage they have adapted and make them fragile again;
- "Rejection" potion effect.At present, it can only be obtained in creation. As long as the potion effect continues, it will stop damage adaptation.
Damage adaptation can be edited by configuring files, which means that damage adaptation can also be disabled.
If you disable it, this can only prove your cowardice.(Translator's Note: The original author no longer uses the term "Puxi", 'cutting the special effect as the original effect)
Q4: Why does a number appear during chat?
A: Parasitic evolution phase reaches the next stage threshold and unlocks the next stage.
Example: "Five" appeared in the chat, indicating that they entered the fifth stage.
Q5: How do I check how many points in my world/What stage do I be?
A1: Before 1.9 beta, you can use commands /SRPEVOLUTION GETPHASE;
A2: Starting from 1.9 Beta, you can use the "Dirty Clock" item to view the current evolutionary stage.
Q6: Can I cure the monsters that have been assimilated?
A: No, you can't.Kill it.Do not try the feedback suggestion, your feedback will be deleted in accordance with the feedback rules.
Calls of groups with groups of I and II are abandoned and camouflage when the health value is reduced.
This means that the parasitic creatures with the call of the group cannot be easily found.
Q7: Why is the ancient monarch invisible?
A: If you use the 1.9.0A version, the ancient monarch has no model, so it is not visible.In version 1.9.0A2, the ancient monarchs won a new model.
The author deleted this question and answer, but in order to avoid downloading the old version of the module by mistake, it is retained here.
Q7: What instructions did the module add?
A: Just enter/sRP during chat and press the TAB key.If this is done, the command will be displayed.
Q8: How can I eliminate this kind of invasion/corruption/green block/biological block?
A1: If the color is green, look for the spiny pillar of the beast and kill it.Cover the entire area with magma or bomb them.Other spiny columns can be generated from the blocking blocks. With these two methods, it can make it fail or kill it after it is generated.
A2: If the color is black and red, it is a parasitic biological group.Go to the center and kill the IV steps to call the spiny pillar.After that, destroy nodes, especially the central part, cannot be destroyed by TNT.If you want to know the parasite biological group, you will blow up or use a large number of biological group purifiers.
Q9: What is a package?
A: If the content is not installed, it will be used by worker.
Players can synthesize, but it has no use.
Q10: How do I use bait/biological group purifiers?
A: Put one and click it with empty hand.
Note: The biological group falling purifier only plays a biological group.See questions 8, answer 2.
---- Questions and errors ----
Q1: Why do parasites attack each other?
A: This is an error caused by Epic Siege Mod.If you install it and have this error, the parasite must be included in the blacklist so that they will no longer kill each other.
Q2: Why didn't there be any parasites?
A1: If you are using version 1.8.2, there is an error, that is, parasites will not be generated on the first day.If you want to fix this error quickly, type the command /Time ADD 24000
The error has been fixed in a newer version.
A2: If you use 1.9.0 or higher versions, delete the old configuration, otherwise they will not generate.
If no parasites appear after performing this operation, please don't worry, this is not a mistake.
After the evolutionary phase is introduced, only certain parasites will be produced at the beginning.
Q: What is the "worker" parasite generated?
A: They are caused by errors.They do not have AI, using the cracks model as a placeholder.They will be fixed in the next update.
--Inverse--
Q1: Can I have a MOD map link?
Answer: SCAPE and RUN: Parasites mod does not have any official demonstration or experience map.
Forge Labs made that map itself.
If you want a map, you either buy it from FL PATREON, or install Biomes O Pinder and Roguelike Dungeons Mods, and you will have everything in the house and laboratory.
Q2: Is there an integrated package in the mod?
A: No, as of now, SRP Mod has no official integration package.
Q3: How to enter the parasite dimension?
Answer: SRP MOD does not add any dimensions.
Q4: [Any question related to RLCRAFT].
A::
-Plebers are only generated in the dimension of the "Lost City", and the dimension of "Lost City" will become a "ending game" dimension.
-Posty is strengthened.Compared with the default settings of this module, it has greatly improved.
-Plebers can only be generated in the dimension of the lost city.If you try to generate parasites in other dimensions, it will die immediately.