Customized Piscary Minecraft Game at the incubation field

Come from the self -defined part of the Hatchery entry of the module Wiki.

Cycle speed

By default, the cycle speed is 2,4000 gaming carvings (one game day). You can add "Piscary: Hatchery" entry to the Time Units of PENGUIN-LIB.For details, please refer to Wiki's time units.

Add custom -defined hatching entity

You can add fish to be copied in the incubation ground.Although it can be used to put any entity in technology, the fish barrel must be used to put the fish in the incubation field, so other entities cannot be used.You can use a packet to add entities.The incubation field uses the database system of Penguin-Lib.The default entry of the original fish class is listed below, and the file name is: "Hatchery.csv".

 Entity, CyCles

Minecraft: COD, 3

Minecraft: pufferfish, 5

Minecraft: SALMON, 3

Minecraft: Tropical_fish, 5

The aquaculture fish example creates a new CSV file called "Hatchery.csv" for the data packet, and places it in the/data/aquaculture/database folder.(By default, support aquaculture fish, so no need to add this content)

 Entity, CyCles

aquaculture: Arabaiima, 7

aquaculture: Atlantic_cod, 6

aquaculture: Atlantic_halibut, 7

aquaculture: Atlantic_herring, 3

aquaculture: Bayad, 6

aquaculture: Blackfish, 5

aquaculture: BlueGill, 3

aquaculture: Boulti, 5

aquaculture: brown_shrooma, 2

aquaculture: brown_trout, 5

aquaculture: Capitaine, 7

aquaculture: carp, 5

aquaculture: catfish, 5

aquaculture: gar, 6

aquaculture: jellyfish, 5

aquaculture: Minnow, 4

aquaculture: Muskellund, 7

aquaculture: Pacific_halibut, 7

aquaculture: Perch, 3

aquaculture: pink_salmon, 6

aquaculture: Piranha, 7

aquaculture: POLLOCK, 5

aquaculture: rainbow_trout, 6

aquaculture: red_grouper, 6

aquaculture: red_shrooma, 2

aquaculture: Smallmouth_bass, 5

aquaculture: synodontis, 3

aquaculture: tambaqui, 6

aquaculture: tuna, 7

Advanced custom

In Piscary 1.0.1, two new files can be used to make more advanced customs.A file for modifying the actual rotation animation, for a puffer fish for example:

 Hatchery_renderers.csv 
 Entity, Rotation, Rotation

Minecraft: pufferfish, -90.0

Another entity that allows incubation fields to incubate.The original fish barrel system was originally used by default, but some modules used their own barrels, so they could not work."Water Bucket" represents the items required for "fish", and the "Fish Bucket" represents the items obtained after taking it out.In this way, you can configure almost any entity and items.Example for the original cod:

 Hatchery_advanced.csv 
 Entity, Cycles, Water Bucket, Fish BucketMineCraft: Cod, 3, mi Next: Water_Bucket, Minecraft: COD_BUCKET