Magic metal character NBT [M3] MANAMETALMOD MINECRAFT Game

Foreword

A large number of NBT tags use the magic metal module to store the player's data. This article will select some important NBT data related to player data to introduce.

If you want to freely edit the NBT data, you need a certain tool assistance on the premise of understanding the NBT structure, such as NBTEXPlorer or NBTEDIT module.

You can find the player data file named after the archives of the PlayerData folder. When the player is in a single player mode, you should edit Level.dat> Data> Player.

The NBT data introduced in this article is mainly magic metal data. It is located under MUYA> Manametalmod branch. The following is a relative position of the data.

Status bar

The data in the status bar is scattered, as follows:

The maximum value of flight power/flight power: manaPower> Fly/ManaPower> Max_fly

Sleep/Sleep Maximum Value: ManaPower> Sleep/ManaPower> max_sleep

Money: Manamoney> Money

Live/Live Value: Client Dynamic Calculation/ManaPower> MaxWeight

Hunger Level: (Original Data, Located on the Root Catalog) FoodLeveel

Fatigue value/fatigue value maximum value: manaPower> Oxygen/ManaPower >> oxygenmax

Temperature: ManaPower> Temperator

The maximum health value/health value: ManaPower> Fat 13E/ManaPower> Fatiguemax

Maximum water/water volume: manaPower> Water/ManaPower> Watermax

SP/SP Maximum: Manacareer> SP/Manacareer> SPMAX

Occupational level: Manacareer> Careerlv

Occupational experience: Manacareer> Carerexp

Current health: (Original data, located in the root directory) Healf

Current Magic Value: ManaPower> Magic

Miscellaneous: ManaPower> Waterremove is the amount of water consumption speed per 5 seconds, defaults to 2, and 4 in summer.

Player professional attribute

Occupation: Manacareer> Carertype.

Two Turn: Manacareer> Isstransfer2

The largest professional level: manacareer> maxlv

The remaining potential points: Manacareer> Careerpoint

Power: Manacareer> PointPower

Agile: Manacareer> PointAgile

Wisdom: Manacareer> PointAgile

Perception: Manacareer> Wispoint

Physical constitution: Manacareer> Conpoint

The maximum health: the maximum health is the original version setting, located at the attributes of the root directory, each label represents a life value modifier. The base value in the label is the health value bonus.Maximum health.When the player dies, the magic metal module will try to merge the modifier

Maximum value: ManaPower> Magicmax

Defense: Manadefe> MagicdeFense, this value is the basic defensive force (including accessories bonus, human transformation bonus, refined casting level bonus), and the defense power for players after the preferences, BUFF and other budgets

Physical attack power: Manacareer> PHYSICALATTACK, this value is the basic attack power, and the physical attack power of the player panel with accessories, BUFF, etc.

Magic Attack: Manacareer> Magicattack, this value is the basic attack power, and the magic attack power of the player is added with the accessories, BUFF, etc.

Remote attack power: Manacareer> Arrowattack, this value is the basic attack power, the value is the basic attack power, first add the physical attack power, and then add the accessories of the player to the player's panel to remotely attack power

Insight: Manacareer> Insight_float, the value of the floating point, for example, 1.01 represents 101%

Life recovery: manacareer> hpreply

Magic recovery: ManaPower> Magicreply, 100+this value*10 represents the magic recovery of the player panel: ManaCrit> Num, this value is the player's basic crit point (including accessories bonus), and budget with the armor, BUFF, etc.Later for the player's panel critical strike rate, and calculate the yield based on the health value

Avoidance rate: Manaavoid> NUM, this value is the player's basic avoidance points (including accessories bonuses).

Crafts: ManaPower> Craft_float, the value is floating point, for example, 1.18 represents 118%.

Cause damage: ManaPower> Attackmultiplier, this value is floating point number, (1+n)*100%+jewelry, BUFF adds to player panels, cause damage to damage

Damage: ManaPower> DEFENSEMULTIPLIER, the value of the floating point, the negative value is damaged+n%, it means that it is damaged -N%, (1+n)*100%+jewelry, and the BUFF adds to the player panel to withstand damage damage.

Willpower: ManaPower> WillPower_float, the value of the floating point, for example, 1.15 represents 115%

Breeding rate: Manacareer> Droprate, every 1 point of value represents 1%drop rate

Restore: Manacareer> HealthRecovery.This value is floating point, for example, 1.5 represents 150%

Passage value: Manacareer> PENETRATE, this value is based on penetrating values ​​(including accessories bonuses).

Properties prop use information:

Attribute proper name is the corresponding value of life crystal Manacareer> UseliftStone, Manacareer> USESkyApple Attributes, Manacareer> UsePoweritem Powder Manacareer> UsemiRaClePowder World Essence Manewor> Usewor LDESSENCE Century Fruit Manacareer> UseworldFruit Special Point Book ManPeCialization> Eatbook Mining Religion Manacareer> USEBOOOKTHEMINE MANACAREER> USEAMBROSIA Dimensional Magic Crystal Manacareer> USEDimen SionCrystal Awakening MAXLV Acareer> USEITEMDRUGPROHIBITION Eternal Holy Cup Manacareer> Useitemlvgrail Lucky Dragon Claw Manacareer> Useitemdragon PerfectRoyal Jelly Manacareer> UsehoneyPower omnipotent Holy Fruit Manacareer> Usewisdomfruit

Miscellaneous items:

Lost Rose Agreement: Manacareer> USEDARKOFTHETURE.

Magic reduction and exemption: ManaPower> MagicRelief, the value is floating -point number, which means that the value is reduced by N%, and the negative value has no effect.

Jewelry

The wearable jewelry is located under the manaitem> items. Entries represents specific entries. The number of slogan tags represents the part of the jewelry. The corresponding situation is as follows:

Slot site slot site slot site slot site slot site Slot site 0 ring, 16 earrings, 12 shoulder armor, 24 kitchen knife, 30 orb 11 rings, 13 wiper, 19 scarf, 31 orb 22 ring, 204 gloves 20 tattoo 26 forged creationTools 32 Orb 33 Ring 49 Special 215 amulets 21 Socks 27 View Mirror 33 Orb 44 Necklace 10 Special 316 Bracelet 22 Brewing Tools 34 Tale

Jewelry

The jewelry warehouse is located under Manawarehouse> Items, and it is the jewelry warehouse from the slot = 48 ~ 63.

Vocational skills

Occupational skills are at the bottom of Manacareer.Spellpoint is the number of surplus skills.

Spellv_1 is a one -time skill level, SpelllV_2 is a two -turn skill level, Spellcd_LV1 is the first -time skill CD, and Spellcd_LV2 is a two -turn skill CD.

For each 4 -bit 16 -proof number, it represents a set of data. A total of 7 sets of data (CD tags have 8 sets of data, and the last group is to retain data, useless for the time being), corresponding to 7 skills in professional skills.The key setting below is named SpecialKey.The number is the skill ID (the skill ID lacks data, which cannot be provided here).

Production system

The production system is located under Manaproduce.Among them, NBTPRODUCELV represents the production system level, and the NBTPRODUCEEXP represents the current production system experience.

For each 4 -bit 16 -in -production number, it represents a set of data, a total of 20 sets of data, of which the first 10 are 10 production systems in the game, and the last 10 are reserved.

The first 10 sets of data represents: mining, farming, fishing, beekeeping, dragon tame, gemstones, refined casting, cooking, textile, brewing.

Specialized system

The specialization system is located under Manaspecialization.

The specialization of the upper left corner of the game is E0, and the serial number increases to the right. The lower right corner is E80.

Eatbook represents the number of special points of the special points, PointNew represents the remaining special points, and USEPOINT represents the special points of the special point.

Monetary management

The currency is located under Manamoney.

Total Platinum/Existing Platinum: Whiregold/Whitegold_SPonsor.

Player Money: Money.

Production System Currency: Coins:

Each 4 numbers represent the gold coin of the sub -item of a production system, which is sold at hexadecimal, the left side is low, and the right side is a high level.16^3 = 5327.

In the units of 4 numbers, there are 13 units of the Chinese Communist Party, in turn: mining coins, farming coins, fishing coins, bee -raising coins, dragon tame coins, jewelry coins, forging coins, cooking coins, textile coins, brewing coins, dragon dragonTattoo coins, boss coins, unknown

Spiritual system

The spiritual system spirit is located at the bottom of Manacareer. Among them, SpiritualPower represents spiritual quality. SpiritualPowerData represents damage bonus, all of which are hexadecimal; SpiritualPowerCount represents the current spiritual power value.

In SpiritualPower, every 4 two -bit hexadecimal numbers represent a set of data, a total of 8 sets of spiritual data, corresponding to the 8 spiritual power in the game.Among them, 0 means that it is not activated. 1 represents ordinary, 2 represents rare, 3 represents rare, 4 represents epic, and 5 represents legends.

The example diagram is as follows:

Loot

The loot book is located under the Manamoney> Inventorytrophys. Each label represents a grid item. With the location of SLOT represents the position in the loot book, Slot has representative first compartment from 0, and so on.

Sky adventure

The sky adventure is located under ManabattleCard. The Isinsky value indicates whether the player is in the sky adventure game. It is normal to be 0. Due to abnormal exit, etc., it may become 1 in the game. At this time, you need to manually modify it to 0 to the game.

Warship data is located under ManabattleCard> Battleshipdata.Battleships represents the warship, 0 is not, and the 7 warships in the game in the 1 to 7 are the highest.Boatlv is a warship level, EXP is experience points, Heal is the current health of the battleship, and Healmax is the biggest health of the battleship.

Warehouse system

The warehouse is located under Manawarehouse, where Money represents deposit, which is up to 500,000 in normal games.SIZE is the number of warehouses, the maximum is 45.Items is the data in the warehouse. The slot = 0 ~ 44 is the items in the warehouse, and the slot = 48 ~ 63 is the jewelry warehouse.

Seasonal goals

The season is at the bottom of Manacareer, and the label is named Season_target.With each 4 -bit 16 -bit number, it represents a set of data, a total of 10 sets of data, corresponding to the target 1 to 10 in the game, the data 01 represents the completion of the representative, and the 0 representative is not completed.

Survival element

trauma

The trauma is at the bottom of Manacareer, and the label is named DamageTypes.With every 4 -bit 16 -bit number of data, a set of data, a total of 10 sets of data, and the number of digits represents the type of trauma, which can be viewed in/m3damageSystem.

1 ~ 5: Percelas injury, sprains, strain, abradance, burns;

6 ~ 10: frostbite, tear wounds, stabbing, internal bleeding, cerebral vibration;

11 ~ 15: Fractive, crushing fractures, broken bone fractures, deep laceration, multi -organ failure;

16 ~ 20: intracranial hemorrhage, food poisoning, cold, heat stroke, and mana;

21 ~ 22: Mind rotten and chronic poison.

Dietary balance

The diet balance is at the bottom of Manacareer, and the label is named Food_Data.For each 4 -bit 16 -bit number, it represents a set of data, a total of 6 sets of data, representing valley, protein, vegetables, fruits, milk, lipids, with a maximum of 30 points.State effect

The status effect is located under the manaentityData> Potions. Each label represents a state effect. The ID in the label is the serial number of the buff, the LV is a level bonus (0 represents level 1), Time represents a long time, and the unit is seconds.

The specific ID of the buff can be viewed in/m3effect.