CONFIG File Config File Sinicide Wall Jump Minecraft Game

This tutorial is set by the author's setting without permission.

# Configuration file

General {

# Allows you to climb up without Alternating Walls [Whether allows allows to climb directly like ladders without having to jump back and forth between the walls, default: Close (FALSE)]

B: AllowReclinging = false

# Automatical Turn the Player When Wall Clinging [Whether the perspective of the viewing of the wall is reverse rotating, it will be easier to climb, the default: Close (FALSE)]

B: Autorotation = FALSE

# A List of Blocks that cannot be cringed to [unable to climb]

S: BlackListedBlocks <[Blacklist]

Minecraft: Block

"

# ELYTRA Speed ​​Boost; Set to 0.0 to Disable [But player wears the rate of acceleration when running with mobility to increase enchantment, available range: 0-3, default: 0, that is, no acceleration]

# Min: 0.0

# MAX: 3.0

D: ElytraspeedBoost = 0.0

# ENABLE Wall-Jump Enchantments in the Enchanting Table [Whether it can be enchanting in the enchantment list to jump to the wall, the default: True]

B: Enableenchantments = TRUE

# Exhaustion Gained Per Wall Jump [How much consumption is consumed every time, the available range: 0-3, default: 0.75]

# Min: 0.0

# MAX: 3.0

D: ExhaustionWalljump = 0.75

# TURNS The BlackListed Block List Into A Whitelist [Turn the blacklist of the black list on it into a white list, default: Close (FALSE)]

B: INVERTBLOCKBLACKLIST = false

# Minimum distance for face damage; set to 3.0 to disable [Players will be a distance of falling damage. Setting to 3.0 will disable this option. Available range: 3-1.7976931348623157e308, default: 7.5]

# Min: 3.0

# MAX: 1.7976931348623157E308

D: MinfallDistance = 7.5

# Play a rush of Wind as you fall to your doom [But whether the player dies with a gust of gust at your feet (that is, generate a momentary retention potion), default: True]

B: Playfallsound = TRUE

# Sprint Speed ​​Boost; Set to 0.0 to Disable [Improve the speed of sprint, set this option to 0 time, available range: 0-3, default: 0] # min: 0.0

# MAX: 3.0

D: SprintspeedBoost = 0.0

# WALK Up STEPS EVEN While Airborne, Also Jump Over Fences [Can you also skip the fence in the air, default: True]] True] True]

B: Stepassist = TRUE

# Allows you to jump in mid-air [Whether to turn on the two-consecutive jump enchantment, default: Close (FALSE)]

B: Used allowancejump = false

# Allows you to well cling and want jump [Whether to allow players to climb the wall, and this module will be disabled when it is adjusted to close (Falae). By default: True]

B: Usewalljump = TRUE

#Distance jumped during a well jump [The distance between players can jump back and forth when climbing, available range: 0-1, default: 0.55]

# Min: 0.0

# MAX: 1.0

D: Walljumpboost = 0.55

# TICKS WALL Clinged Before a Wall Slide [But the time required for the wall when the player climbs the wall (game carving), available range: 0-2147483647, default: 15tick (0.75 seconds)]

# Min: 0

# Max: 2147483647

I: WallslidEdlay = 15

}