This tutorial is set by the author's setting without permission.
# Configuration file
General {
# Allows you to climb up without Alternating Walls [Whether allows allows to climb directly like ladders without having to jump back and forth between the walls, default: Close (FALSE)]
B: AllowReclinging = false
# Automatical Turn the Player When Wall Clinging [Whether the perspective of the viewing of the wall is reverse rotating, it will be easier to climb, the default: Close (FALSE)]
B: Autorotation = FALSE
# A List of Blocks that cannot be cringed to [unable to climb]
S: BlackListedBlocks <[Blacklist]
Minecraft: Block
"
# ELYTRA Speed Boost; Set to 0.0 to Disable [But player wears the rate of acceleration when running with mobility to increase enchantment, available range: 0-3, default: 0, that is, no acceleration]
# Min: 0.0
# MAX: 3.0
D: ElytraspeedBoost = 0.0
# ENABLE Wall-Jump Enchantments in the Enchanting Table [Whether it can be enchanting in the enchantment list to jump to the wall, the default: True]
B: Enableenchantments = TRUE
# Exhaustion Gained Per Wall Jump [How much consumption is consumed every time, the available range: 0-3, default: 0.75]
# Min: 0.0
# MAX: 3.0
D: ExhaustionWalljump = 0.75
# TURNS The BlackListed Block List Into A Whitelist [Turn the blacklist of the black list on it into a white list, default: Close (FALSE)]
B: INVERTBLOCKBLACKLIST = false
# Minimum distance for face damage; set to 3.0 to disable [Players will be a distance of falling damage. Setting to 3.0 will disable this option. Available range: 3-1.7976931348623157e308, default: 7.5]
# Min: 3.0
# MAX: 1.7976931348623157E308
D: MinfallDistance = 7.5
# Play a rush of Wind as you fall to your doom [But whether the player dies with a gust of gust at your feet (that is, generate a momentary retention potion), default: True]
B: Playfallsound = TRUE
# Sprint Speed Boost; Set to 0.0 to Disable [Improve the speed of sprint, set this option to 0 time, available range: 0-3, default: 0] # min: 0.0
# MAX: 3.0
D: SprintspeedBoost = 0.0
# WALK Up STEPS EVEN While Airborne, Also Jump Over Fences [Can you also skip the fence in the air, default: True]] True] True]
B: Stepassist = TRUE
# Allows you to jump in mid-air [Whether to turn on the two-consecutive jump enchantment, default: Close (FALSE)]
B: Used allowancejump = false
# Allows you to well cling and want jump [Whether to allow players to climb the wall, and this module will be disabled when it is adjusted to close (Falae). By default: True]
B: Usewalljump = TRUE
#Distance jumped during a well jump [The distance between players can jump back and forth when climbing, available range: 0-1, default: 0.55]
# Min: 0.0
# MAX: 1.0
D: Walljumpboost = 0.55
# TICKS WALL Clinged Before a Wall Slide [But the time required for the wall when the player climbs the wall (game carving), available range: 0-2147483647, default: 15tick (0.75 seconds)]
# Min: 0
# Max: 2147483647
I: WallslidEdlay = 15
}