Better battle: Rebirth Config Sinicization Better Battle: Better Combat Rebirth

This tutorial is set by the author's setting without permission.

# Configuration file

~ Config_version: 4 [Version number]

General {[Global Settings]

#ADD An ADDITIONAL SOND When A Critical Strike Happy [Default: TRUE] [Extremely when the crit, default: True]

B: "AdDitional Crit Sound" = TRUE

#ADD An ADDITIONAL SOND WHEN Strification a Target [Default: True] [additional sound when attacking the target, default: True]

B: "AdDitional Hit Sound" = TRUE

# Attacking an ENEMY WHILE SPRINTING WILL No Longer Interrupt Your Sprint [DEFAULT: TRUE] [Can attack during sprints can interrupt the sprint, default: True]

B: "Attack and Sprint" = TRUE

# You may only attack if your entrance is full [default: false] [[weapon attack is full, it can cause damage, default: Close (false)]

B: "Attacks Require Full Energy" = false

# ENables The Capability to Attack with your off-hand [default: true] [Whether to turn on the attack capability of the deputy hand holding weapons, the default: True]

B: "Enable OffHand Attacks" = TRUE

# BlackListed Entity Classes for Attacking. You will not be able to attrich Able Are by DEFAULT BLACKLISTED, when the entity is owned by the attacker..Passive.entityHorse], [net.minecraft.entity.Item.entityarmorsstand], [net.minecraft.entity.passive.entityVillager]] [Attack the blacklist of the entity, players cannot attack such entities, but they are real. When the attacker, Extended the physical owner entity by default will be included in the blacklist, and the example behind default]

S: "Entity Blacklist" <

Net.minecraft.entity.passive.entityHorse

Net.minecraft.entity.Item.entityarmorstand

Net.minecraft.entity.passive.entityVillager>

# Whitelisted item classces for attacking. Ade], [net.mineCraft.itempickaxe],[net.minecraft.item.itemhoe], [slimeknights.tconstruct.library.tools.swordcore], [Slimeknights.tconstruct.tools.aetoolCore]]] [Supplement]] The white list that can be used for attack, all items other than the whitelistCan't use the deputy for attack]

S: "item class whitelist" <

Net.minecraft.Item.Itemsword 【Sword】

Net.minecraft.Item.itemaxe [Ax]

Net.minecraft.item.Itemspade 【shovel】

Net.minecraft.Item.Itempickaxe [Hezui Hao]

Net.minecraft.item.itemhoe [Hoe]

Slimeknights.tconstruct.library.tools.swordCore

Slimeknights.tconstruct.library.tools.aoetoolCore [Multi -functional tool]

"

# Whitelisted items in the format "domain: itemname" for attacking. [Default:]]

S: "Item Whitelist" <

"

# Melee Attacks Receive +1 (Block) Range [Default: True] [Whether to open the attack distance to increase the close -up battles, default: True]

B: "Longer Attack" = TRUE

#Every ites can spawn the swipe animation [default: true] [every item will generate animation, default: open (true)]

B: "More Swipe Animation" = TRUE

# The Efficience of An Attack with OffHanded Weapon In Percent (Attack Damage * Efficience) [Range: 0.0 ~ 16384.0, Default: 0.5] [The proportion of damage transformation caused by the deputy hand holding weapons can be used. Scope: 0-16384, default: 0.5, That is, the damage of the weapon itself x0.5 = The ultimate damage] S: "OFFHAND EFFICIENCY" = 0.5

# How Likely It is to Land A Critical Hit in Percent

S: "Random Crit Chance" = 0.3

# Melee Attacks Have Now 30% CHANCE to Critical Strike, Critical Strikes Can No Longerted by Falling [Default: True] [There is a 30% probability of the damage when the damage is caused. Default: True.

B: "Random Crits" = TRUE

# Melee Attacks that do don'T't the target wON'T causeling [default: true] [[whether the weapon is allowed to get the attack cooling when the creature is not attacked when the attack is not attacked, the default: open (True)]

B: "Refound Energy On Miss" = TRUE

# Attacks with the Off-Hand Does 50% LESS DAMAGE [DEFAULT: TRUE] [reduced damage caused by a deputy attack by 50%, default: True]

B: "Weaker Left ARM" = TRUE

# Melee Attacks Hit in a Wider Area (Easier to Land Hit) [Default: TRUE] [Whether the collision volume of the target during melee attack is increased, default: open (true]]

B: "Wider Attack" = TRUE

# How much bigger the hitbox will be extended for wider attacks. Vanilla is 0.5 [Range: 0.0 ~ 64.0, Default: 1.5] [increase the target creature collision volume, the original version is 0.64, default: 1 default: 1 .5 grid]

S: "Wider Attack width" = 1.5

}