How to become Evoker
First of all, to synthesize a altar, you need to synthesize the three key items in the game through it: Book of Enchanting, Book of Conjuring and Book of Summoning.
Synthetic method: Put books and related items in the two plaids on the left side of the altar, and click WRITE synthesis.
Book of Enchanting
Book of conjuring
Book of summoning
Then, use these three items and different materials to synthesize the three different totems, and then right -click to become EVOKER after the main hand.
A player can only become a type of EVOKER. If you want to change your EVOKER type, you need to use Totem of Unbinding to re -use the totem after re -use.TOTEM of Unbinding players cannot synthesize and need to kill Riddler drop.Riddler is generated on the enchanter's tower.
Ability to use
Prerequisite for usage
After becoming an EVOKER, above your item bar, there will be an additional state strip consisting of 10 "greenite" and they seem to be easy to dissolve in water. Each skill will consume a certain amount of "green stone". If the current "The number of lapies stone "is less than the consumption required by the skill, and this skill cannot be used.
Three Evoker abilities
Each Evoker has three skills, and the default is triggered by Z (main), X (secondary), and C (range). You can modify the button through the "control" menu in the game.
Conjurer's ability:
Z: To generate a fireball in place, you can hit it out of any direction by clicking on the right button.
X: Launch a light arrow and can pick it up.
C: A explosion occurred at the quasi -heart position.
Enchanter's ability:
Z: Give yourself a buff below.
X: Give your own fire BUFF, and at the same time ignite the flame.
C: Gives a hostile creature DEBUFF with its own 5 × 5 range, mainly slow Ⅲ.This skill is more like to escape.
Summoner's ability:
Z: Generate an iron puppet that is neutral.
X: Generate a sharp teeth in the quasi -heart position.
C: Given 4 annoying ghosts added by this module.4.24 released by version 1.16.5 shows a display bug