This tutorial is based on the latest version of Beta2.7.2, but the process of Chapter 1 will not be modified anymore.
Then write another tutorial for some special starts.
The first two chapters of this integrated package are based on survival. The adventure is very small, and the gap between the survival process is huge. Therefore, this tutorial is written. There is also a task guidance in the game, but this tutorial will be more detailed.
This tutorial only explains the process of the first chapter, please explore the content later.
If you encounter a bug, please leave a message under the integration package, but I may not be able to see it in time.
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Some basic settings:
Item bar lock:
After holding "~" in the item bar, you can lock the item after you click the "~" key. You can click "~" again when you press "~" to unlock it (one -click finishing will ignore the lock).
Hold down the "TAB" key to temporarily unlock all items, and then lock it again after loosening.
Do not move directly when the items are locked.
One -click finishing:
View recipe:
Press the "R" key in the item bar to see the "R" key to see the acquisition formula of this item.
Press the "U" key to the item in the item bar to see the formula where this item is involved.
Fatigue value:
The growth of fatigue values is very slow, so don't worry about the negative effects brought by too high fatigue values (even if it really rises to so high, it will not be fatal).
Only when the fatigue value is at least 5, you can sleep, and you can only accelerate the time when you sleep (the acceleration multiplier is determined by the equipment performance).
After sleeping for a while, you wake up automatically, so you can't spend the night.
This integration package has extended a lot of time a day, and it is as long as day and night.
Lock:
Naturally, there is a 30%chance of locking a box, and at least it must be developed to the second chapter.
Death drop:
Death does not drop all items, but that each item has a 60%chance of falling (it is calculated alone instead of a group as a unit).
All experiences will be dropped when death; only 38%of experience can be recovered, and others will disappear; at most 500 experiences will be dropped, and more will disappear.
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After entering the game, there will be a task book in your hand. Right -click it to quickly open the task interface. Of course, you can also open the task panel in the upper left corner of the item bar or press "+". This book is not necessary.
Obtain weed fiber: Destroy grass blocks (all variants of grass cubes are available), or grass (must be medium grass and high grass, that is, the original two kinds of grass), there is a probability that the weed fiber is dropped.
Three weed fibers can synthesize a weed hemp rope. Weed hemp rope is a very important synthetic material.
Finding the gravel: The gravel is not difficult to find. A very large amount of sand gravel will be generated by the water. When digging the gravel, there is a probability of falling the vermiculite.Every two gravel will be washed into a vermiculite.
In addition to the gravel, the soil can be excavated to obtain vermiculite, but the probability of the mud to drop the stones is far from high, so it is not recommended to use this method.
Processing vermiculite: Holding the stones left-button, click the stone (the hardness of the hardness is greater than the stone), it may be broken to break it. After successful crushingFalling 0-2 vermiculite chips.
Here are the mistakes that two novices may make:
Continuous tap: You need to wait until the attack indicator is full before you can be counted as a knock, otherwise it will be invalid.
All of them are crushed into vermiculite tip: vermiculite chips and vermiculite chips are a synthetic material, and in fact, the application of vermiculite chips in synthesis is more extensive than the pointed pornographic granules.
Make a hand ax: The material of the hand ax is a weeds, a wooden stick, and a vermiculite.Digging the possibility of dropping the wooden stick, and the materials can be synthesized in the backpack after all the materials are collected.
You can dig wood after you have a ax.The above process does not need to be done for too long. It can be completed within 10 minutes after being proficient, but how much time it takes to be lucky.
Note: There are no wooden and stone tools in this integrated package. The excavation efficiency of vermiculite tools is the same as that of mining levels and the original stone tools.
You can make the workbench after wood.
After having a workbench, you can make a processing knife.
Usage of processing knives:
Participate in synthesis in the work office.
Put out the square that needs to be processed, and then carry out the processing knife to sneak on it+right -click to process it (there is a certain probability of successful processing at each interaction, otherwise there is no change. Unlike the knocking of the stonesUntil processing).
After the processing knife, you can process the wood. Put the logs on the ground vertically (must be placed vertically to process it), and then use the processing knife to dive the right -click to get the peeled original wood and bark.
Right -click the ax (ax and hand ax). Right -click peeling the original wood (not stealth) to split it into wood.Obtaining wood splits can synthesize log piles.
Cover all the dirt (including the corners) with the soil (including the corners), and then use the torch or similar items to be lit. After a period of time, it will become a charcoal pile.It will turn into ashes.The original wooden piles can be placed together, but the outermost side of all log piles must be completely wrapped by soil.If there are multiple wooden piles adjacent to, just ignite one of the logs, the flame will spread to other logies (the quality of charcoal burned from different wood piles is different).Logging of the wooden pile burning pits:
Logged pile corresponding to the quality of charcoal:
Poor charcoal piles: purple shirts, white birch.
Medium charcoal pile: oak, dark oak.
Good charcoal piles: spruce wood, Jinhe Huanmu.
High charcoal pile: jungle wood, shell -leaf brown wood, iron wood.
Make fire bow, brick mold and clay kiln.
The usage of the fire bow is: the right button of the opponent of the fire bow has a probability of making flames, but there must be a wooden stick in the backpack, and a wooden stick will be consumed after the fire is successful.
The usage of brick molds is: right -click on the upper part of the mud or red pottery, you can put the entire handheld group into it, and then the right -click on the top of it can take out a corresponding wet brick (stealth+right -click is to remove it out.All of them).
The usage of the clay kiln is to put the fire source below it (the flames on the medium charcoal block are never extinguished), and then you can right -click to put the items on the clay kiln and burn it.Right -click to remove it after making.
Wet bricks can be made with clay kiln and drying racks into dry bricks. It is recommended to use clay kiln for the first time, because it can get the finished product faster, and then use the drying rack to make in batches (baked grilled bucket+clay kiln can automatically automatically automatically automatically can be automatically automatically automatically available.Processing).
After having a dry brick, you can make a smelting furnace.
How to use the smelting furnace is:
Sneak on the upper side+right -click to take the lid.
Throw the items in.
Hold the lid and cover the right button above.
Right -click on the side of the ignition torch, you can ignite it on the side, and then wait for the smelting.
After the smelting is finished, the lid is unveiled, and the right -click on the above can be removed.
You can check what the smelting furnace is on the side of the flawed furnace.
After having a pick, you can put the stones in the clay kiln and burn it into stones. Use stones to make stone melon hammer.It is different from the stones (in addition, the melon hammer also participates in some synthetic formula).
The next step is to find limestone.Limestone will naturally be generated underground, you can find it in the mine, or you can dig a hole to find it yourself. It will be easier to find a hole in finding the hole.Method), limestone's life is a lot of achievements.
After having lime stones, use melon hammer to process the mature lime lime, and the cooked fossil limestone participates in the smelting formula of all ore in the smelting furnace, so it must be found to smell the ore.
Chapters 2 after smelting iron particles.
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Some other items:
Ancient map:
The use of empty maps and books, so you need to find the village, otherwise you can get the second chapter to produce itself (the village is more common than the original, and you can find it if you run. Unless you have poor luck, you cannot generate the village.Essence
Clay melting furnace:
Except for the appearance and formula, it is no different from the original melting furnace, but it is the lowest compared to other more advanced furnaces.
More advanced furnaces will increase firing efficiency and capacity.
Fire:
What made is the unblocked torch.
You can right -click the unblocked torch that ignites the flames such as the ignition of the fire handle, or the fire source such as the unblocked torch -lit torch can ignite the whole set of fire handles on the hand.
The torch that is destroyed or right -lit will extinguish it, and the empty -handed stepping+right -click to pick up the torch and keep it ignited.
The torch will not go out naturally over time, and will be extinguished only after a period of time.
Memory Crystal:
A jewelry will retain all items and consume a memory spar when it is brought to the body. It will be generated in the loot box, or it can be made by itself.
Boxes with memory spar must be locking, and at least the lock lock must be developed at least to the second chapter.Unless you can find the Forest House at this time and pass all obstacles, then open the universal key in the box inside to lock
If you want to make memory spines yourself at least to Chapter 3.
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fighting:
You can use bark to make bark armor and bark shield. The equipment with the highest cost performance in the early stage is bark equipment.
At the beginning, it is recommended to use the vermiculite hand ax as a weapon, and then use the vermiculite ax as a weapon. After having some iron, you can use iron ax or iron sword as a weapon.
The monsters inside are not all generated at the beginning, but gradually increase the new monster category over time and progress.How long and which monsters can be increased in the subsidiary interface of Chapter 1 "Visitors ...".
There will not be too strong weirds in the early stage, but if the technology is not good, it is recommended to be used for mining and advancement in the early night.
————————————————————————————— The above is the entire content of this tutorial. Next is some questions about the integrated package:
Why do you do such a process?
Because the original version of the process is used, and even the first time the player who plays the integrated package may have played many times in the original version, so even if it is simple, it will definitely feel boring again to repeat it again.So I customized a process by myself.
What is this core?
Before Beta 2.7.4, those "cores" were useless.In Beta2.7.4, most of the cores were deleted, only two of them were retained, and the two reserved two modified names were officially added as functional items.
How to show their blood bars when pointing to the creature?
The blood bar was used when I debug, so if you saw it in the game, it was me forgotten before I exported.
What is the role of the lord of the village?
Except changing what the guard said to you, it has no effect.
I was just a bear just next to my birth!
Poor luck.
What is the meaning of this fatigue value?Is it possible to make it simply to prevent players from sleeping?
Yes, because there will be a sense of disobedience to directly disable the bed, it is used to use a method that has no sense of disobedience.
Are there any boss structures looking for prompts?Is it really necessary to find it?
Part of it really needs to be found, but the scarcity of each BOSS structure that needs to be found is absolutely reasonable (the structure of the branch BOSS is generally difficult to find, but the BOSS structure of the main line is still very easy to find).
Is this ending a little perfunctory?Is there any significance, or is it just as a placeholder?
No, this is a formal ending, because I think the meaning of the integration package is to play the game instead of the ending, so it should not emphasize the ending. This ending, you think it is meaningful, it is meaningful. You think it is meaningless.It really doesn't make sense, but it doesn't matter if it is meaningful.
Will there be a service package?
No, this is the decision I got after watching other integrated packages as the result of the server package.
There are so many troublesome tasks in the main line of the task.
No, those are not the main task, but the branch task, just for the sake of beauty and the main task on the line.If a task is dark, it means that his front task has not yet been completed, but when it is on, it means that the front conditions of this task have been completed, and this task can be done.
If you want to know which are the main task, click the final outcome task, the details of the details of each task page have an arrow in the upper left corner of each of the task. Click this arrow to view all the front tasks of this task, and then from the final outcome task from the final outcome taskAt the beginning, check the front tasks. Until the first task at the beginning, all the tasks in the middle are the main task, and the rest are all the branch tasks.
Why does Gao Liang display no matter how you set it?
Because it is a reward that requires a certain task in the second chapter to get it, not to be obtained at the beginning.