Related configuration file [ROTP] Ripples of the Past Minecraft Game

#Damage Multiplier Applied to All Hamon Attacks.

#Range: 0.0 ~ 128.0

HamondamageMultiplier = 1.0

Robe attack damage multiplication.

#WHETHER or Not Blocks Which Can Be Restored by Crazy Diamond's Terrain RESTRITION ARITY Are Saved Files.

#It may care longer saving & loading time for larger worlds.

SaveDestroyedBlocks = false

#The terrain recovery capacity recovery block of crazy diamonds is stored in the archive file, (after startup, it may cause the archive loading/too long)

#Disable this if you're boring.

EnderMenbeyondtimeSpace = TRUE

#Is the last filmmaker can move when he stops?


["Keep ability after death"]

Keepstandondeath = true

Keephamonondeath = true

#The weak vampirism veersion from the 'blood gift' Ability will not be kept.

Keepvampirismondeath = true

#After death, you will not lose any ability. KeepStandondeath is a substitute ability. Keephamonondeath is a ripple ability.

#If Enabled, Stand Users who GOT TheIR Stand from a Disc Drop their Stand Disc Upon Death.

#Works only when keepstandondeath is set to false.

DropStandDISC = FALSE

#If you are enabled, the substitute messenger who obtains a substitute from DISC will drop their stand -in DISC when they die

#When it is set to false only at KeepStandondeath


["Structure Generation"]

Meteoritespawn = TRUE

pillarmantemplespawn = true

Hamontemplespawn = TRUE

#Structure generation adjustment, all set to FALSE do not generate module structures;

#MeteoriteSpawn is a meteorite, PillarMantemplespawn is a jungle pyramid, and HamontempleSpawn is a ripple temple.


#The setting of ripple training speed.

["Polka Training"]

#Thether or not brestness technology deterilates over time.

BreathingtechniqueDeterioration = TRUE

#Chopenic breathing levels will decrease with the passage of time?

#Hamon stringh and control levels grewth multiplier.

#Range: 0.0 ~ 5000.0

Hamonpointsmultiplier = 1.0

#, The higher the multiple more experience.#Breathing technique grewth multiplier.

#Range: 0.0 ~ 100.0

BreathingtechniqueMultiplier = 1.0

#, The higher the more experience, the more experience.

["Vampire Settings"]


#Max vampire Energy Multiplier on Each Diffical Level.

maxbloodmultiplier = [1.0, 1.0, 1.0, 1.0]

#The maximum vampire energy multiplication of each difficulty level (peaceful, simple, ordinary, difficult)

#Vampire Energy Decrease Per Tick on Each Diffical Level.

Bloodtickdown = [0.13889, 0.00278, 0.00278, 0.0]

#Each difficulty level of vampire energy is reduced every moment

#Vampire Energy Cost Per 1 HP of Healing on Each Diffical Level.

Bloodhealcost = [10.0, 4.0, 2.0, 1.0]

#Each difficulty level is consumed by vampire energy treated with HP

#Blood Drain Multiplier on Each Diffical Level.

BlooddrainMultiplier = [0.0, 1.0, 1.75, 2.5]

#Each difficulty level vampire multiple.

#.


["Stand Arrow"]

#If Enabled, RANDOM Stand Gain Effects (Stand Arrow, /Stand Random) Give Stands That Less Players Alream Have.

#Otherwise the statection is random.

prioritizeLeasttakenstands = false

#If it is enabled, a random stand -in (stand -in arrow,/Stand Random) will provide the player's stand -in, otherwise the substitute selection is random.

#Experience levels nextSASARY to get a stand from each tier.

#If the list is shorter than the default, next time use the last value.

#For exmple, if the list only contains number 15, you'll be able to get any stand as you have 15 excelience lectures.

#Making a value loger that the previous one might lead to an undXPECTED result.

StandtierXplevels = [0, 1, 5, 10, 20, 30, 45]

#Each layer obtains the corresponding substitute according to the experience level. If the list is smaller than the default value, the next layer will use the last value. For example, if there is only number 15 in the list, as long as you have 15 experience levels, you can get you can getAny stand -in, lowering the value than the previous value may cause accidents.#List of Stands Exclud from Stand Arrow and /Stand Random Pool.

#These Stands Will Still Be Available Via /Stand Give Command

#Their discs wON'T be added to the mod's creation tab, but they can start in the search tab (Although they can'T be used a banned state). "

#The format is the aS for /Stand Give Command (e.g., "Jojo: Star_platinum").

bannedstands = ["Jojo: Example_1", "Jojo: Example_2"]]

#Thether or not the state is mechanic is enabled.

Standtiers = TRUE

#The alchemy excluded from the surgery and/Stand Random randomly, but these stand -in can be obtained in the/Stand Give command. The excluded substitute disc does not appear in the module item bar, but you can still find it in the search label.Delete formats are the same as the/Stand Give command (for example, "Jojo: Star_platinum").

["Settings"]

#Damage multiplier applied to all stands.


#Range: 0.0 ~ 128.0

StandPowerMultiplier = 1.0

#乘 乘

#When or not stands and Abilities can break blocks.

AbilitiesBreakblocks = TRUE

#Or skill can destroy the square.

#When or not stand stamina mechanic is enabled.

Standstamina = TRUE

soulascension = TRUE

#Is enabled.

["Settings". "." Substance progress "]

#WHETHER or not all of the abilities area.


skipstandprogression = false

#Whether to unlock all capabilities after the survival mode.

#MAX RESOLVE POINTS At Each Resolve Level (Starting from 0).

#Decrease the values ​​to make getting to each level easier.

#All values ​​must be higher than 0.

Resolvepoints = [2500.0, 5000.0, 10000.0, 20000.0, 15000.0]#The maximum level of the alternative ability level (starting from 0) to reduce these values ​​to enter each level, all values ​​must be greater than 0.

["Settings". "Time stop"]

#Damage multiplier for entities frozen in time.

#Range: 0.0 ~ 1000000.0


TimestopdamageMultiplier = 1.0

#After the time is suspended

#RANGE of Time Stop Ability in Chunks.

#If set to 0, the whole dimension is frozen in time.

#Defaults to 12.

#Range:> 0

TimesStopchunkrange = 12

#The range of time stop, if it is set to 0, the entire dimension will be stopped by time.

# Positive of Energy, Stamina and Resolve Bars in the Hud.

#Allowed value: top_left, top_richt, left, right

barsposition = "top_left"


#, Endurance strip, and the location of consciousness.

# Positive of power name, attack and aboutbars in the Hud.

#Allowed value: top_left, top_richt, left, right

hotbarsposition = "top_left"

#, Attack and skill fast column in HUD,

# ENABLE HotKey STTINGS for Each Individual Attack and Ability from 1 to 9.

#If your client is launched, changeing the setting requires restarting the game.

slothotkeys = TRUE

#From 1 to 9.

#If your client has been started, you need to restart the game when you change this setting.

# ENABLE Shaders During Resolve Effect.

ResolveShaders = TRUE

Enlighten the discoloration effect during the conscious effect.