This tutorial is set by the author's setting without permission.
Combat Tower CFG List Translation Section
BattleTowerChestitems list
Here is the Takata's treasure chest list
S: "Floor 1" = Stick-0-75-5-6; WHEAT_SEEDS-75-3-5; Planks-75-5-6; ReEDS-75-3-5
// Stick = Wooden Stick WHEAT_SEEDS = Wheat Seed Planks = Wooden Board ReEDS = Sugar Cane
S: "Floor 2" = stone_pickaxe-0-50-1-1; stone_axe-0-50-1-1; torch-80-3-3; stone_button-50-2-2
// stone_pickaxe = Stone manuscript stone_axe = stone ax TORCH = fire handlebutton = stone button
S: "Floor 3" = Bowl-0-75-2-4; COAL-0-90-4-4; String-80-5-5; WOOL-0-75-2-2
// bowl = wooden bowl coal = coal string = line wool = wool
S: "Floor 4" = Glass-75-3-3; Feather-0-75-4-4; BREAD-75-2-2; Apple-0-75-2-2
// Glass = glass feather = feather Bread = bread Apple = Apple
S: "Floor 5" = Brown_mushroom-75-2-2; Red_mushroom-75-2-2; Sapling-90-3-3; WHEAT-75-4-4-4
// S: "Floor 6" = SIGN-50-1-2; // sign = notice card fisming_rop = fish rod pumpkin_seeds = pumpkin seed melon_seeds = watermelon seeds S: "Floor 7" = IRON_SWORD-60-1-1; GunPowder-0-75-3-3; Leather-0-75-4-4; Fish-0-75-3-3; Dye-0-60-1-2 // Iron_sword = Iron Sword GunPowder = Leather Leather = Leather FISH = Shengfish Dye = Ink Pork S: "Floor 8" = CHAINMAIL_HELMET-40-1-1; chainmail_chestplate 0-40-1-1; chainmail_legings-0-40-1-1; chainmail_Boots-40-1-1; Chestgenhook: Chests/simple_dungeon: 3 // chainmail_helmet; chainmail_chestplate; chainmail_leggings; chainmail_boots = here is a chain cover set // CheStgenhook: Chests/Simple_Dungeon: 3 = Here is a random warfare product that can be modified by Lottweaker or Loottabletweaker // "Simple_dungeon: 3". This is the name of the Star Pond S: "Floor 9" = BOOKSHELF-70-1-3; Redstone_LAMP-60-2-2; Waterlily-0-75-3-3; Brewing_Stand-50-1-1; CheStgenhook: CheSts/simple_dungeon: 5 // BookSheld = Bookstore Redstone_LAMP = Red Stone Light Waterlily = Wall Lottery Brewing_Stand = Brewing Desk // // "Simple_dungeon: 5" This is the name of the Star Pond S: "Item Generations Per Floor" = 7 // I don’t know what it is for the time being S: "Top Floor" = Ender_pearl-50-2-2; Diamond-70-2-2; Redstone-0-75-5-5; GOLD_INGOT-90-8-8; ChestGenhook: Chests/simple_dungeon: 7 // Ender_pearl = Diamond = Diamond!Redstone = red stone Gold_ingot = gold! // "CheStgenhook: Chests/Simple_dungeon: 7" = Here // "Simple_dungeon: 7 Biomespawnallowed list B: Beaches = TRUE B: darklands_mountains = true B: Deep_ocean = TRUE B: Extreme_hills = TRUE B: Forest = TRUE B: Forest_hills = TRUE B: Mutated_DESERT = TRUE B: Mutated_Forest = TRUE B: Mutated_plains = TRUE B: Ocean = TRUE B: Plains = TRUE B: River = TRUE B: Sky = TRUE B: stone_beach = true B: TAIGA = TRUE // Here Maybe it may be useless ChunkProviderallowed List Only one B: chunkproviderserver = true // Whether to run on the server It should be like this.EssenceEssenceEssence Not very clear Mainoptions list (important !!!) I: "Minimum Distance Between 2 Battletowers" = 200 // The maximum distance between the two towers (the higher the higher the probability, the lower the probability) I: "Minimum Distance of Battletowers from Spawn" = 96 // The distance between the tower is from the birth point (the higher the higher the probability of generating) I: "Tower Destroying Enabled" = 1 // Kill the Stoneman (the monster on the top of the tower) to make the tower explode // Change to 0 will not explode anymore I: CHANCETOWERISUNDERGROUND = 15 // The probability of generating downward combat tower is 15%. B: NOGOLEMEXPLOSIONS = FALSE // No stone man let the tower explode (note that there is no, refer B: TOWERFALLLOSMOBSPAWSPAWSERS = false // Whether to kill all hostile creatures in the tower after killing the stoneman Modification We can first come to the list of treasures on the 1st floor of Kangkang S: "Floor 1" = Stick-0-75-5-6; WHEAT_SEEDS-75-3-5; Planks-75-5-6; ReEDS-75-3-5 Sort out S: "floor 1" = stick-0-75-5-6; WHEAT_SEEDS-0-75-3-5; Planks-0-75-5-6; ReEEDS-0-75-3-5 "Stick-0-75-5-6;" Divide him into 3 parts First part Stick item name We can get it through CRT Enter/ct hand to get the items ID on your hand example: You will get it after entering This kind of reminder, as long as we click the green word, we can copy the item ID. Take the book on my hand as an example to get Some people say here: No!Is this different from the stick above? Can't you move a little bit?We just need to delete the "Minecraft:" (that is, the MOD prefix) of "Minecraft: BOOK". Part of the second part 0-75 The probability of generating this is very simple. "0-75" 75 is changed to the percentage you want For example, if you want to write a 72%probability, write it as 0-72. Third part 5-6 generation quantity "5-6" 5 is the minimum number 6 is the maximum generation number For example, if you want XX items to generate 1 to 5 randomly, write it as 1-5 Real demonstration of writing entries Comprehensive part of the above part can write such things This is expressed here that the probability of generating books in the Gaota treasure chest is 72%and may appear 1-5 books. Add the actual demonstration of the treasure chest list You should write it to add items here, right? However, it is useless to write the entry. You will add him to the list of treasure chests. Okay, let's go back to the list of treasure chest warriper on the first layer of the first layer of the interception example: S: "Floor 1" = BOOK-72-1-5; Stick-0-75-5-6; WHEAT_SEEDS-75-3-5; Planks-75-5-6; Reeds-0-75-3-5 (Pay attention to the score !!!) Finally finished the boring treasure chest list and modification tutorial (Note: If it is a MOD item, don't remove the MOD prefix, otherwise it will not take effect !!!) example: I want to add a heart container on the first floor. S: "Floor 1" = scalinghealth: HeartContainer-0-72-1-5; mainly to answer this brother