This tutorial is set by the author's setting without permission.
This tutorial is written based on the 1.12.2-4.1.0 version of the stele MOD (the configuration file is located in the .minecraft/config/waystones.cfg)
The following is the content of the configuration file, //
#Configuration fileclient {// Client configuration
#If enabled, activated waystones all not emit particles.
B: "Disable Particles" = False // After opening, the activated roadstone will not produce particle effects
#If Enabled, The Text Overlay on WayStones Will No Longer Alway At Full Brightness.
B: "Disable Text Glow" = False // After opening, the text content above the roadstone will not be highlighted
#If Enabled, WayStones Spawned USING the Legacy Spawn-Just-Anywhere Mode Will Mossy Ingame.
B: "Mossy Look for World Gen WayStones" = True // After opening, the finger stone generated by the naturally generated field (excluding villages) will cover moss (appearance) (appearance)
#The volume of the soundd whered when teleporting.
#Min: 0.0#max: 1.0
D: "sound volume" = 0.5 // Play the volume of the sound effect when transmitting
#The x poseting of the warp button in the inventory.
I: "Teleport Button GUI x" = 58 // Transmit a stele GUI interface button horizontal coordinates (none impact)
#The y poseting of the warp button in the inventory.
I: "Teleport Button Gui y" = 60 // Transmit the vertical coordinates of the GUI interface button (Nothing)
}
Compat {// Compatibility with other mods
#If this is true, activating a waystone will cause a journeymap waypoint to be created at its publicion.
B: "Create JourneyMap Waypoint" = False // After opening, create a fingerbody coordinate point on the travel map (using XAERO map, MOD: [W2W] transmit the stone stele path point)
}
GENERAL {// global settings
#If Enabled, Everyone Can Create Global WayStones, Not Just Players in Creative Mode.
B: "Allow Global WayStones for Everyone" = False // After opening, everyone can create a global transmission of stone monuments. Otherwise, only the creation mode can create a global transmission of stone monuments#the amount of blocks per xp lequirement.
I: "Blocks Per XP Level" = 500 // How many blocks are consumed at a level of 1 experience transmission (the distance consumption is two transmitting stone monuments, divided by the parameters of this, the upper limit defaults to level 3)
#If Enabled, WayStones Can only be placed in created mode.
B: "Creative Mode only" = False // After opening, only creation mode players can place the stele
#The amount of xp levels to use for dimensional warp.
I: "Dimensional Warp XP Cost" = 3 // Consumer transmission experience consumption
#Thether Generated WayStones Should Not Be Breakable by Players.
B: "Disallow Breaking Generated" = False // Naturally generating a transmitted stone monument can be destroyed by the player
#Thether Generated WayStones Drop their item form when broken by Players.
B: "Drop item from generated" = true // Whether it is destroyed by the player by the natural generation transmission? f method user.
B: "Global WayStones Cost XP" = TRUE // Whether the global transmission of stone steles consumes experience
#If enabled, all waystones work inter-Dimensionally.
B: "Interdimensional Teleport" = True // After opening, all transmission steles can be transmitted across dimensions
#If enjoy, WayStones Marked as Global Work Inter-Dimensionally.
B: "Interdimensional Teleport on Global WayStones" = True // After opening, the global transmission can be transmitted across dimensions
#If Enabled, The Inventory Button Cost Experience When Use, Based on the Distance Travelled.
B: "Inventory Button Costs XP" = FALSE // (here is not sure, please add) use the transmission stone according to the distance consumption experience
#The maximum xp Cost When Blocks Per XP Level is enabled. // When the consumption experience is transmitted, how many levels are the upper limit#min: 1
#Max: 2147483647
I: "Maximum XP COST" = 3
#If enabled, WayStones Marked as global has not no cooldown.
B: "No Cooldown on Global WayStones" = TRUE // Players use global transmission of stone monuments to transmit a cooling time
#Thether the use of a warp stone or warp scroll should be interuPted by damage. Not Support WHEN PLAYING With ViveCraft!
B: "Reset use on damage" = false // When using the transmission scroll and transmitting stone (long press and right -click the storage stage)
#If Enabled, only the owner of a waystone can rename it.
B: "RESTRICT RENAME to Owner" = False // Only transmitted the stone monument owner (placeder) to rename this stone monument
#If Enabled, The Player's Spawnpoint Will be set to the last action windStone. B: "SPAWNPoint on action" = false // After opening, send stone The rebirth point of the monument placedor will be set at the last stone monument it is placed
#If Set to True, XP Cost by Distance Travelled Will only Start Beyond the Distance-Per-level distribution, and shorter track be free.
B: "SHORT Travel is Free" = True // After opening, transfer consumption experience only after the unit distance that exceeds the setting consumption experience, and the distance is lower than the minimum unit transmission.
#The cooldown between usages of the teleport button in seconds.
I: "Teleport Button Cooldown" = 300 // Transfer button cooling time (refers to transmission button in the backpack)
#If Enabled, The Teleport Button will only let you reTurn to the last action windStone, the incten of allowing to chooose.
B: "Teleport Button Return only" = True // After opening, the transmitting stone can only be used to transmit it to the last transmitted stone monument.
#SET this to a Global WayStone name to lock the inventory button to that specifying watchstone. Get "= // Set a special transmission stone monument. The transfer stone can only be transferred here, staySave to save the default situation
#Should there there be a button in the inventory to access the waystone menu?
B: "Teleport Button in Gui" = FALSE // Open the portal of the interface of the item bar
#The time it takes to use a warp scroll in ticks. This is the charge-up time when homeing right-call.
#Min: 1
#MAX: 127
I: "Warp Scroll Use Time" = 32
#The cooldown between usages of the warp stone in seconds. //
I: "Warp Stone Cooldown" = 300
#If enabled, the Warp Stone Costs Experience When Used, Based on the Distance Travelled. B: "Warp Stone Costs XP" = False // Whether the transmission stone consumes experience (consumption is at a distance)
#The time it takes to use a warp stone in ticks. This is the charging-up time when holding right-cLick.//
#Min: 1
#MAX: 127
I: "Warp Stone Use Time" = 32
#If enabled, WayStones Cost Experience When Used, Based on the Distance Travelled.
B: "WayStone Costs XP" = TRUE
}
worldgen {// world
#The channel for a Waystone to Generate Just Anywhere (Without a Structure), SCALED BY 1/10000.
#Min: 0.0
#MAX: 10000.0 D: "Change to Generate Just Anywhere" = 0.0 // Not in the natural structure
#The name generator will pick from thedeS Until they have all ben userd, then it will generate random one's again.
S: "CUSTOM NAMES" / Write down the customized random name of the transfer of stone monuments here, they will be randomly used randomly
"
#The channel for a waystone to generate in a village. Set to 1 to AlwayS Generate One in Villages, set to 0 to disable.
#Min: 0.0
#MAX: 1.0
D: "Generate in Villages" = 1.0 // Send the probability of generating stone monuments in the village (0 ~ 1)
}