Simply explain the transmission of the stele configuration file

This tutorial is set by the author's setting without permission.

This tutorial is written based on the 1.12.2-4.1.0 version of the stele MOD (the configuration file is located in the .minecraft/config/waystones.cfg)

The following is the content of the configuration file, //

#Configuration file

client {// Client configuration

#If enabled, activated waystones all not emit particles.

B: "Disable Particles" = False // After opening, the activated roadstone will not produce particle effects

#If Enabled, The Text Overlay on WayStones Will No Longer Alway At Full Brightness.

B: "Disable Text Glow" = False // After opening, the text content above the roadstone will not be highlighted

#If Enabled, WayStones Spawned USING the Legacy Spawn-Just-Anywhere Mode Will Mossy Ingame.

B: "Mossy Look for World Gen WayStones" = True // After opening, the finger stone generated by the naturally generated field (excluding villages) will cover moss (appearance) (appearance)

#The volume of the soundd whered when teleporting.

#Min: 0.0#max: 1.0

D: "sound volume" = 0.5 // Play the volume of the sound effect when transmitting

#The x poseting of the warp button in the inventory.

I: "Teleport Button GUI x" = 58 // Transmit a stele GUI interface button horizontal coordinates (none impact)

#The y poseting of the warp button in the inventory.

I: "Teleport Button Gui y" = 60 // Transmit the vertical coordinates of the GUI interface button (Nothing)

}

Compat {// Compatibility with other mods

#If this is true, activating a waystone will cause a journeymap waypoint to be created at its publicion.

B: "Create JourneyMap Waypoint" = False // After opening, create a fingerbody coordinate point on the travel map (using XAERO map, MOD: [W2W] transmit the stone stele path point)

}

GENERAL {// global settings

#If Enabled, Everyone Can Create Global WayStones, Not Just Players in Creative Mode.

B: "Allow Global WayStones for Everyone" = False // After opening, everyone can create a global transmission of stone monuments. Otherwise, only the creation mode can create a global transmission of stone monuments#the amount of blocks per xp lequirement.

I: "Blocks Per XP Level" = 500 // How many blocks are consumed at a level of 1 experience transmission (the distance consumption is two transmitting stone monuments, divided by the parameters of this, the upper limit defaults to level 3)

#If Enabled, WayStones Can only be placed in created mode.

B: "Creative Mode only" = False // After opening, only creation mode players can place the stele

#The amount of xp levels to use for dimensional warp.

I: "Dimensional Warp XP Cost" = 3 // Consumer transmission experience consumption

#Thether Generated WayStones Should Not Be Breakable by Players.

B: "Disallow Breaking Generated" = False // Naturally generating a transmitted stone monument can be destroyed by the player

#Thether Generated WayStones Drop their item form when broken by Players.

B: "Drop item from generated" = true // Whether it is destroyed by the player by the natural generation transmission? f method user.

B: "Global WayStones Cost XP" = TRUE // Whether the global transmission of stone steles consumes experience

#If enabled, all waystones work inter-Dimensionally.

B: "Interdimensional Teleport" = True // After opening, all transmission steles can be transmitted across dimensions

#If enjoy, WayStones Marked as Global Work Inter-Dimensionally.

B: "Interdimensional Teleport on Global WayStones" = True // After opening, the global transmission can be transmitted across dimensions

#If Enabled, The Inventory Button Cost Experience When Use, Based on the Distance Travelled.

B: "Inventory Button Costs XP" = FALSE // (here is not sure, please add) use the transmission stone according to the distance consumption experience

#The maximum xp Cost When Blocks Per XP Level is enabled. // When the consumption experience is transmitted, how many levels are the upper limit#min: 1

#Max: 2147483647

I: "Maximum XP COST" = 3

#If enabled, WayStones Marked as global has not no cooldown.

B: "No Cooldown on Global WayStones" = TRUE // Players use global transmission of stone monuments to transmit a cooling time

#Thether the use of a warp stone or warp scroll should be interuPted by damage. Not Support WHEN PLAYING With ViveCraft!

B: "Reset use on damage" = false // When using the transmission scroll and transmitting stone (long press and right -click the storage stage)

#If Enabled, only the owner of a waystone can rename it.

B: "RESTRICT RENAME to Owner" = False // Only transmitted the stone monument owner (placeder) to rename this stone monument

#If Enabled, The Player's Spawnpoint Will be set to the last action windStone. B: "SPAWNPoint on action" = false // After opening, send stone The rebirth point of the monument placedor will be set at the last stone monument it is placed

#If Set to True, XP Cost by Distance Travelled Will only Start Beyond the Distance-Per-level distribution, and shorter track be free.

B: "SHORT Travel is Free" = True // After opening, transfer consumption experience only after the unit distance that exceeds the setting consumption experience, and the distance is lower than the minimum unit transmission.

#The cooldown between usages of the teleport button in seconds.

I: "Teleport Button Cooldown" = 300 // Transfer button cooling time (refers to transmission button in the backpack)

#If Enabled, The Teleport Button will only let you reTurn to the last action windStone, the incten of allowing to chooose.

B: "Teleport Button Return only" = True // After opening, the transmitting stone can only be used to transmit it to the last transmitted stone monument.

#SET this to a Global WayStone name to lock the inventory button to that specifying watchstone. Get "= // Set a special transmission stone monument. The transfer stone can only be transferred here, staySave to save the default situation

#Should there there be a button in the inventory to access the waystone menu?

B: "Teleport Button in Gui" = FALSE // Open the portal of the interface of the item bar

#The time it takes to use a warp scroll in ticks. This is the charge-up time when homeing right-call.

#Min: 1

#MAX: 127

I: "Warp Scroll Use Time" = 32

#The cooldown between usages of the warp stone in seconds. //

I: "Warp Stone Cooldown" = 300

#If enabled, the Warp Stone Costs Experience When Used, Based on the Distance Travelled. B: "Warp Stone Costs XP" = False // Whether the transmission stone consumes experience (consumption is at a distance)

#The time it takes to use a warp stone in ticks. This is the charging-up time when holding right-cLick.//

#Min: 1

#MAX: 127

I: "Warp Stone Use Time" = 32

#If enabled, WayStones Cost Experience When Used, Based on the Distance Travelled.

B: "WayStone Costs XP" = TRUE

}

worldgen {// world

#The channel for a Waystone to Generate Just Anywhere (Without a Structure), SCALED BY 1/10000.

#Min: 0.0

#MAX: 10000.0 D: "Change to Generate Just Anywhere" = 0.0 // Not in the natural structure

#The name generator will pick from thedeS Until they have all ben userd, then it will generate random one's again.

S: "CUSTOM NAMES"

"

#The channel for a waystone to generate in a village. Set to 1 to AlwayS Generate One in Villages, set to 0 to disable.

#Min: 0.0

#MAX: 1.0

D: "Generate in Villages" = 1.0 // Send the probability of generating stone monuments in the village (0 ~ 1)

}