In the tutorial, the JSON section will be used as a injection block. You must delete it when using. JSON has no annotation. You can only use the plug -in of the automatic deleting annotation to help you write the annotation.
// json// 1.7.10
[
{{
"Name": "apple", // redemption code name
"Code": "rjd-nzcai", // exchange code, here is the automatic exchange code, which can be customized.
"Itemlist": {// prize pool, may not be counted from scratch, and will count from zero after adding content from the game.
"0": {
"Itemname": 260, // 1.7.10 Use ID, please use Minecraft: Apple instead of 260 in a higher version.
"Itemnumber": 12, // The number of this item.Even if the same items are the same, the amount of items obtained by each grid is determined by this parameter."Itmmeta": 0 // Special value.This item is more than 1.12.2.
},
"1": {// Ibid.
"Itemname": 260,
"Itemnumber": 12, 12,
"Itmmeta": 0
},
"2": {
"Itemname": 260, "itemnumber": 12, 12,
"Itmmeta": 0
}
},
"Player": [// Players who have received will appear here.Here are the player's brand -name display name. If the name matches, the player cannot receive it repeatedly.
"SOMEONEICE",
"Milk"
]
},
{// A new gift package.
"Name": "newb",
"Code": "OB1-N28GT",
"Itemlist": {"0": {
"Itemname": 303,
"Itemnumber": 1,
"Itmmeta": 0
},
"1": {
"Itemname": 304,
"Itemnumber": 1,
"Itmmeta": 0
}
},
"Player": [[
""
]
}
]
// json// 1.16.5
[
{{
"Name": "pineapple",
"Code": "Pineapple", // It is not difficult to smell this is a custom exchange code."Itemlist": {
"0": {
"Itemname": "Minecraft: Apple",
"Itemnumber": 1,
},
"1": {
"Itemname": "Pineapple: Pineapple", // The concept of module items is the same.
"Itemnumber": 1,
}
},
"Player": [[
""
]
}
]