Tonghua Mocho/The Moly Furuo's head uses the configuration file to weaken [SRP] Escape: SCAPE and Run: Parasites) M

High -frequency transmission is really disgusting, and also immune to firearms

Please forgive me. This is the greatest effort that an ordinary player can do. Do not want other players to bear such pain. It is difficult to find this column.

Regarding the assimilation filmmaker's transmission of other parasitic mechanisms, it belongs to 1.9.2 and subsequent versions. High -frequency transmission makes the assimilation last shaders be less difficult to deal with.The district is a sorrow, so I put it out and wrote a guide alone

Since the end of the same time the filmmaker's own immune has remote attack and water damage, in normal games, it is not only refreshed by BOSS -level monsters such as ancient fear of magic, but also has extremely high damage and flexible transmission.Easy to deal with the creature

(Although other strategies in the station are Chinese, because it was version 1.9.1, there was no assimilation at that time.

Search for "SRPARASITES.CFG" in the Config folder

The configuration file of the final filmmaker is the following parts (the Chinese version pull down is the original configuration file)

You can adjust the frequency of the panel data of the creature and the frequency of the refresh rate and the transmission of parasites. If you want to retain its transmission mechanism and do not want to be too high, appropriately increase it (the frequency of the author to transmit the parasite is true.High)

(1.9.6 and the above versions of the configuration files are changed, please click SRPARASITESMOBS documentation, and directly search the Assimilate Enderman Teleport Frequency.

(Tonghua Mocho Folk Head and the Mochihamine Mocho are currently 1.9.7 as the same configuration file. There is no need to doubt why there is only writing the frequency of homogeneous martial arts..

The following is 1.9.5 and below version of the Chineseization configuration file:

# 同 同 影 末

# Basic health: 55.0

# Basic damage: 13.0

# Basic armor: 5.0

# Basic anti -strikes: 0.1

############################################## This############################################## This######

"Bio: Sim_enderman" {{

#.[Scope: 0.01 ~ 100.0, default value: 1.0]

S: "Tonghua Moralians Armor Multiple" = 1.0

#.[Scope: 0.01 ~ 100.0, default value: 1.0]

S: "Tonghua Molying Shadow damage multiple" = 1.0

# If you want to disable the last fellowship, please set it to FALSE.[Default value: turn]

B: "Tonghua Moving Film Story" = TRUE

#.[Scope: 0.01 ~ 100.0, default value: 1.0]

S: "Tonghua Molying Make Health Multiply" = 1.0

# 'S Humanity resistance multiple.[Scope: 0.01 ~ 100.0, default value: 1.0]

S: "Tonghua Moly Film Reproduction resistance multiple" = 1.0

# Do you want the items fell from the end of Tonghua.For example, "Minecraft: Nether_star; 100; 5; True":

# "Minecraft: Nether_star" is the project,

# "100" is an opportunity to drop,

# "5" is the largest number of items,

# "True" means that the project is always rolling. If it is FALSE, the project will be the only one and only choose 1.

# [default value: ]

S: "Tonghua Molying Shadow Martyrs" <

"

#.[Scope: 0 ~ 100, the default value: 5]

I: "Tonghua Moly Mochian Generation" = 5

# The smaller the number, the more the number of times the shadowmaker is in Tonghua.[Scope: 0 ~ 2147483640, the default value: 2]

I: "Tonghua Molying Frequency Transmission Frequency" = 2

# If you do not want to send other parasites at the end of Tonghua, please set it to FALSE.[Default value: turn]

B: "Tonghua Moly Poster Poster" = TURN

############################################## This############################################## This######

# MOB: SIM_ENDERMAN

#---------------------------------------------------------------------------------------------------#

#Assimilated Enderman

#Base health: 55.0

#Base damage: 13.0

#Base Armor: 5.0

#Base Knockback Resistance: 0.1

############################################## This############################################## This######

"mob: sim_engerman" {{

# Armor Multiplier for Assimilat Enderman. [Range: 0.01 ~ 100.0, DEFAULT: 1.0]

S: "Assimilate Enderman Armor Multiplier" = 1.0

# Damage multiplier for assiLated entryman. [Range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilate Enderman Damage Multiplier" = 1.0

# Set to false if you want to disable assimallylyd complerman. [DEFAULT: TRUE]

B: "Assimilated Enderman Enabled" = TRUE

# Health multiplier for assiLated entryman. [Range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilate Enderman Health Multiplier" = 1.0

# Knockback Resistance Multiplier for Assimilated Enderman. [Range: 0.01 ~ 100.0, Default: 1.0]

S: "Assimilated Enderman Knockback Resistance Multiplier" = 1.0

# Items you want the assimilated endman to drop. Ex. "Minecraft: Nether_star; 100; 5; True" where: # "Minecraft: Nether_star" is the item,

#"100" is the channel to drop,

#"5" is the max number of items,

#"True" is for the item to always roll, if false the it Item will be unique and only 1 will be chooosen.

#[Default:]

S: "Assimilate Enderman Loot Table" <

"

# Spawn rate for assimilated endman. [Range: 0 ~ 100, default: 5]

I: "Assimilated Enderman Spawnweight" = 1

# The lower the number, the more the assilateed endman will teleport. [Range: 0 ~ 2147483640, default: 2]

I: "Assimilated Enderman Teleport Frequency" = 20

# SET to false if you don't want the assilate set department to teleport other. [Default: true]

B: "Assimilate Enderman Teleport Parasites" = True

}