The abyss country's magic reform tutorial [AC] ABYSSALCRAFT MINECRAFT Game

This tutorial is set by the author's setting without permission.

This tutorial is suitable for 1.12.2, 1.7.10-1.9.4, you can go to see the official wiki

A paragraph from the official wiki:

Note: This is for 1.12.2, Check The Other Pages for 1.7.10 Respective 1.8.9+ METHODS, as a Some Things WEEE DIFFERENT BACK THEN

The rough meaning is that this is suitable for 1.12.2, 1.7.10 and 1.8.9+, please see other (1.12.2 MT)

All the magic reform formula of this tutorial requires a guide package

嬗 Variate:

Add formula

mods.abysalcraft.transmutator.addtransmutation (input, output, experience given);

For example: mods.abyssalcraft.transmutator.addtransmutation (, , 0.5);

Enter the soil, output diamonds and give 0.5 experience

Remove recipe:

mods.abysalcraft.transmutator.removetransmutationInput (input item or output item);

In fact, change the input item to the output item

For example:

mods.abysalCraft.transmutator.removetransmutationInput ();

Remove the formula of the input item to the soil

Add fuel:

mods.abysalcraft.transmutator.addfuel (fuel, burning time);

For example: mods.abyssalcraft.transmutator.addfuel (, 1000);

Add soil to fuel, the burning time is 1000T (50s)

Removal fuel:

mods.abysalcraft.transmutator.removefuel (burning);

For example:

mods.abysalcraft.transmutator.removefuel ();

Removal fuel: dirt

Remove all formula:

mods.abysalcraft.transmutator.removeall ();

Corporation:

Add formula (single output):

mods.abysalCraft.crystallizer.addsingleCrystallization (input items, output items, experience);

For example:

Mods.ABYSSALCRAFT.CRYSTALLL.AddsingleCrystallization (, * 3, 0.5);; 0 3, 0.5)

Enter 1 coal output 3 diamonds and give 0.5 experience (reasonable)

Add formula (dual output):

mods.abysalCraft.crystallizer.addcrystallization (input, output 1, output 2, experience);

For example:

Mods.ABYSSALCRAFT.CRYSTALLL.ADDCRYSTALLION (, * 3, , 0.5); 0.5); 0.5); 0.5);

Enter coal mines, output three diamonds, one stone, and give 0.5 experience

Remove recipe:

mods.abysalCraft.crystallizer.removeCrystallizationInput (input item or output item);

For example:

mods.abysalCraft.crystallizer.removeCrystallizationInput ();

Remove the synthetic formula of the input item to soil

Add fuel: mods.abysalcraft.crystallizer.addfuel (fuel, combustion time);

For example:

mods.abysalCraft.crystallizer.addfuel (, 1000);

Add soil to burning, the burning time is 1000T (50s)

Removal fuel:

mods.abysalcraft.crystallizer.removefuel (burning);

For example:

mods.abysalcraft.crystallizer.removefuel ();

Remove the burning material: dirt

Remove all formula:

mods.abysalcraft.crystallizer.removeal ();

Create items (I don't know what it should be called by the machine):

MODS.ABYSSALCRAFT.CREATIONRITUAL.ADDRITUAL (, , , , , [Offerin gs], nbt*)

UnlockizedName: You can understand the name of the ceremony, which is a string type value

It can be written as "Name" (I don't recommend using Chinese) or localized name: "Ac.Ritual. .desc" (must not be Chinese)

BOOKTYPE: Grade of the Book of Rites (0 = Dead Spirit Book, 1 = Book of Dead Spirit of the Abyss Wastel, 2 = Book of Dead Spirit of Fear, 3 = Book of Oumoso Dead Spirit, 4 = Book of Abyss)

Dimension: The latitude (latitude ID of the ceremony can be the main world, the abyss wasteland, the place of fear, Oumoso, the dark field, can also be set as the latitude (?), if -1 is all all all all it isAlways)

Required Energy: The energy required for the ritual

LivingSacrifice: Whether the ceremony needs a sacrifice

item: output

Offerings: Enter (up to eight)

NBT: I don’t know what to do, it doesn't matter if you don't write

For example: Mods.abyCraft.CreationRitual.addritual ("CreationRitualTest", 0, -1, 1000, FALSE, , , Al>, ,,, , , , ]);

Create a ritual, the name of the CreationRitualtest, you need to use 8 coal and 1000 energy to synthesize a diamond, any book, no sacrifice, any latitude can be synthesized to synthesize

Delete formula:

mods.abysalCraft.creationRitual.removerual (output);

For example: mods.abyrsalcraft.creationRitual.removerantual ();

Delete the formula of the output to the diamond

Delete all formula:

mods.abysalCraft.CreationRitual.removeal ();

Synthetic ceremony:

MODS.ABYSSALCRAFT.INFUSIONRITUAL.ADDRITUAL (, , , , , iFice>, [Offerings], nbt*, [tags]*) unlocalizedName:You can understand the name of the ritual, which is a value of String

It can be written as "Name" (I don't recommend using Chinese) or localized name: "Ac.Ritual. .desc" (must not be Chinese)

BOOKTYPE: Grade of the Book of Rites (0 = Dead Spirit Book, 1 = Book of Dead Spirit of the Abyss Wastel, 2 = Book of Dead Spirit of Fear, 3 = Book of Oumoso Dead Spirit, 4 = Book of Abyss)

Dimension: The latitude (latitude ID of the ceremony can be the main world, the abyss wasteland, the place of fear, Oumoso, the dark field, can also be set as the latitude (?), if -1 is all all all all it isAlways)

Required Energy: The energy required for the ritual

LivingSacrifice: Whether the ceremony needs a sacrifice

item: output

SACRIFICE: What placed on the middle altar

Offerings: Enter (up to eight)

NBT: I don’t know what to do, it doesn't matter if you don't write

tags: I don’t know what to do, it doesn't matter if you don't write

For example: Mods.abycraft.infusionRitual.addritual ("CreationRitualTest", 0, -1, 1000, FALSE, , [, ,, , , , , ], false);; false);; false);; false);; false);; false);; false);; false);;); false); false);; and false); false);; and false);; and false);; false);; false);; false);; false);; false);; false);; false).

Create a ritual, named CreationRitualtest, you need to use 8 coal and 1000 energy, and need to put a mud to synthesize a diamond on the intermediate altar.

Delete formula:

mods.abysalCraft.infusionRitual.Removerantual (output);

For example: mods.abyrsalcraft.infusionritual.removerantual ();

Delete the formula of the diamond

Delete all formula:

mods.abysalCraft.infusionRitual.removeal ();

There should be three rituals: the summoning ceremony, the enchanting ceremony, the potion ceremony, and some others. I haven't studied it for the time being. When I study it, I understand the update of the first time (grunt)