This tutorial is set by the author's setting without permission.
This tutorial is suitable for 1.12.2, 1.7.10-1.9.4, you can go to see the official wiki
A paragraph from the official wiki:
Note: This is for 1.12.2, Check The Other Pages for 1.7.10 Respective 1.8.9+ METHODS, as a Some Things WEEE DIFFERENT BACK THEN
The rough meaning is that this is suitable for 1.12.2, 1.7.10 and 1.8.9+, please see other (1.12.2 MT)
All the magic reform formula of this tutorial requires a guide package
嬗 Variate:
Add formula
mods.abysalcraft.transmutator.addtransmutation (input, output, experience given);
For example: mods.abyssalcraft.transmutator.addtransmutation (
Enter the soil, output diamonds and give 0.5 experience
Remove recipe:
mods.abysalcraft.transmutator.removetransmutationInput (input item or output item);
In fact, change the input item to the output item
For example:
mods.abysalCraft.transmutator.removetransmutationInput (
Remove the formula of the input item to the soil
Add fuel:
mods.abysalcraft.transmutator.addfuel (fuel, burning time);
For example: mods.abyssalcraft.transmutator.addfuel (
Add soil to fuel, the burning time is 1000T (50s)
Removal fuel:
mods.abysalcraft.transmutator.removefuel (burning);
For example:
mods.abysalcraft.transmutator.removefuel (
Removal fuel: dirt
Remove all formula:
mods.abysalcraft.transmutator.removeall ();
Corporation:
Add formula (single output):
mods.abysalCraft.crystallizer.addsingleCrystallization (input items, output items, experience);
For example:
Mods.ABYSSALCRAFT.CRYSTALLL.AddsingleCrystallization (
Enter 1 coal output 3 diamonds and give 0.5 experience (reasonable)
Add formula (dual output):
mods.abysalCraft.crystallizer.addcrystallization (input, output 1, output 2, experience);
For example:
Mods.ABYSSALCRAFT.CRYSTALLL.ADDCRYSTALLION (
Enter coal mines, output three diamonds, one stone, and give 0.5 experience
Remove recipe:
mods.abysalCraft.crystallizer.removeCrystallizationInput (input item or output item);
For example:
mods.abysalCraft.crystallizer.removeCrystallizationInput (
Remove the synthetic formula of the input item to soil
Add fuel: mods.abysalcraft.crystallizer.addfuel (fuel, combustion time);
For example:
mods.abysalCraft.crystallizer.addfuel (
Add soil to burning, the burning time is 1000T (50s)
Removal fuel:
mods.abysalcraft.crystallizer.removefuel (burning);
For example:
mods.abysalcraft.crystallizer.removefuel (
Remove the burning material: dirt
Remove all formula:
mods.abysalcraft.crystallizer.removeal ();
Create items (I don't know what it should be called by the machine):
MODS.ABYSSALCRAFT.CREATIONRITUAL.ADDRITUAL (
UnlockizedName: You can understand the name of the ceremony, which is a string type value
It can be written as "Name" (I don't recommend using Chinese) or localized name: "Ac.Ritual.
BOOKTYPE: Grade of the Book of Rites (0 = Dead Spirit Book, 1 = Book of Dead Spirit of the Abyss Wastel, 2 = Book of Dead Spirit of Fear, 3 = Book of Oumoso Dead Spirit, 4 = Book of Abyss)
Dimension: The latitude (latitude ID of the ceremony can be the main world, the abyss wasteland, the place of fear, Oumoso, the dark field, can also be set as the latitude (?), if -1 is all all all all it isAlways)
Required Energy: The energy required for the ritual
LivingSacrifice: Whether the ceremony needs a sacrifice
item: output
Offerings: Enter (up to eight)
NBT: I don’t know what to do, it doesn't matter if you don't write
For example: Mods.abyCraft.CreationRitual.addritual ("CreationRitualTest", 0, -1, 1000, FALSE,
Create a ritual, the name of the CreationRitualtest, you need to use 8 coal and 1000 energy to synthesize a diamond, any book, no sacrifice, any latitude can be synthesized to synthesize
Delete formula:
mods.abysalCraft.creationRitual.removerual (output);
For example: mods.abyrsalcraft.creationRitual.removerantual (
Delete the formula of the output to the diamond
Delete all formula:
mods.abysalCraft.CreationRitual.removeal ();
Synthetic ceremony:
MODS.ABYSSALCRAFT.INFUSIONRITUAL.ADDRITUAL (
It can be written as "Name" (I don't recommend using Chinese) or localized name: "Ac.Ritual.
BOOKTYPE: Grade of the Book of Rites (0 = Dead Spirit Book, 1 = Book of Dead Spirit of the Abyss Wastel, 2 = Book of Dead Spirit of Fear, 3 = Book of Oumoso Dead Spirit, 4 = Book of Abyss)
Dimension: The latitude (latitude ID of the ceremony can be the main world, the abyss wasteland, the place of fear, Oumoso, the dark field, can also be set as the latitude (?), if -1 is all all all all it isAlways)
Required Energy: The energy required for the ritual
LivingSacrifice: Whether the ceremony needs a sacrifice
item: output
SACRIFICE: What placed on the middle altar
Offerings: Enter (up to eight)
NBT: I don’t know what to do, it doesn't matter if you don't write
tags: I don’t know what to do, it doesn't matter if you don't write
For example: Mods.abycraft.infusionRitual.addritual ("CreationRitualTest", 0, -1, 1000, FALSE,
Create a ritual, named CreationRitualtest, you need to use 8 coal and 1000 energy, and need to put a mud to synthesize a diamond on the intermediate altar.
Delete formula:
mods.abysalCraft.infusionRitual.Removerantual (output);
For example: mods.abyrsalcraft.infusionritual.removerantual (
Delete the formula of the diamond
Delete all formula:
mods.abysalCraft.infusionRitual.removeal ();
There should be three rituals: the summoning ceremony, the enchanting ceremony, the potion ceremony, and some others. I haven't studied it for the time being. When I study it, I understand the update of the first time (grunt)