The component characteristics of the linkage module (part of Sinicization) [TCONEVO] Tinkers' Evolution GAME

Link module:

Practical expansion

Material:

· Jiao Black quartz

· Tools: Deep excavation (handle, binding knot)+sawtooth (top)

· Armor exploration (armor, armor plywood)+ brutal (base)

· Redstone Crystal

· Tools: Crystal+ CPD (top)

· Armor: extraordinary

· Qingjin Stone Crystal

· Tools: Crystal + Lao Sui

· Armor: ambitions

Ambition: Each armor increases by 5%of the experience picked up

· Diamond Crystal

· Tools: Crystal + aftershock

· Armor: Protection

· Coal crystal (what is the relationship between this goods and Void Crystal)

· Tools: crystal state +

· Armor: 吝:

· Emerald Crystal

· Tools: Crystal + Cold Blood (Head) + Power (Annex)

· Armor: Revenge (without added characteristics, because someone is comparable to 100%veto rate, it is difficult to add)

Revenge: Ma Yuling's base feature, cause random debuff to attackers

· Iron Crystal (Original enori Crystal, so it is called Mo Ying Crystal)

· Tools: Crystal + magnetic force

· Armor: heavy+ magnetic force

Heavy: Reduced a 25%repellarization, without adding characteristics

Other ideas

· (Une completed) Some rainbow crystal alloys

· One battery can be used to strengthen the pumatic injection

· (Une completed) Solar energy can be used to strengthen photovoltaic photovoltaic

Super solar generator remake

Material

· Photon ingots

· Tools: photosynthesis + glow (probably the next step to install photosynthesis)

· Armor: photosynthesis + radiant

Other ideas

· (Une completed) Super/Advanced solar energy can strengthen the photovoltaic effect

[AE2] Application Energy 2 (Applied Energistics 2)

Material

· Meteorite

· Tools: collapse (top) + stone binding

· Armor: Alien (base) + stone binding

Alien: The alien of armor will increase toughness, armor value and durability

· Ceetus quartz

· Tools: Crystal + lightweight

· Armor: lightweight

Lightweight: unprecedented characteristics, increase 5%movement speed, cobalt armor provides

· Faru Ix Crystal

· Tools: Crystal + shock

· Armor: photovoltaic

· Faru Eax steel ingots (lazy people AE2)

· Tools: Case (top) + magnetic force

· Armor: Stability + magnetic force

Star magic

characteristic:

· Xingchen: Equipment can perform star capability resonance

· Star Power Resonance []: In the evening, if the astrology meets the resonance constellation, it will get bonuses

The following is the effect of each constellation, Chinese is here

· Shengba: After full blow, the tool will give you life recovery, and for armor is given after injury.

· Armor: After full blow, the tools will give you resistance to improve your resistance to the basic defense of armor (Tools Grant Resultance after his hits, Armour Has Increased Protection)

· Non -attack: Causes higher damage/bounce 30%damage (Tools Deal More Damage, Armour Reflects A Portions of Incoming Damage)

· Jieqi seat: Increase the excavation speed/Give user urgent effect (Tools Mine Faster, Armor Grants Haste)

· Xu Yuzheng: After getting a full blow, the shift bonus/injury will get the shift speed bonus TOOLS GRANT MOVE SPEED After Hitting Something, Armour Grants Move Speed ​​After Getting Hit

Mufu: Obtaining precise collection effect/After injury, there is a chance to generate spots (Tools Have Silk Touch, has a chance of spawning a flash after getting hit))

· Heavenly Furnace: Attacking target/armor will make you get fire resistance (Tools Ignite ENEMIES, Armour Grants Fire Resistance) ZES Attacker

· Shengmang: Attack caused by lighting/armor to make you get night vision

· Crystal Golden: Tools can be seen when they get time/armor can be performed (Tools Gain Fortune, Armour Grants The Block X-Ray Effect)

· Antarctica: Underwater excavation/Get underwater breathing Tools Mine Faster in Water, Armour Grants Water Breathing

· Call the seat: Tools and Armour REPAIR TheMSELVES Over Time)

· May use each constellation as a separate strengthening

Material

· Sea blue gemstone

· Tools: Star (top) + crystal state

· Armor: Star (Base) + Water absorption

· Xinghui ingot

· Tools: Star (top) + supernatural

· Armor: Star (Base) + magnetic force

Magnetic force: attract the surrounding drops

Other ideas

· (Unexposed) The effect of crystal stones depends on the attributes of crystal stones?

(Not completed (in fact, it has been completed, because someone has used omnipotent and endless sets)) Endless greedy

nature

· Neutral condensation: There is a very small chance to kill the enemy to produce a neutron dust

· Eternal Eternal: The equipment is not destroyed

· Omnipotent Almighty: Equipment has the excavation attributes of the world's nap, and the attack power of the sword dominated by the world

That is to say, endless ingot panel attribute 1 attack damage?More than Plustic

Armor

· Four are empty: immune 25%of any damage

· Eternal immortal: get immortal effect

Material

· Crystal matrix

· Tools: Crystal + aftershock III + greed

· Armor: rough + firm will + arrogance

Arrogance: Increase faint defense and huge durable consumption

· Neutron ingots

· Tools: neutral condensation (top) + dense + heavy

· Armor: stress + dense + heavy weight

Deep: denseness of armor

· Endless

· Tools: omniscient and omnipotent (top) + eternal eternal

· Armor: Four are empty (base) + immortal (base) + Feixian (base) + strong wind + eternal eternal

(Une completed) Dargrant Dimension/Dark Swamp

TODO (Need to supplement)

Blood magic

characteristic

· Crystal Sword: Delivery of weak qi and blood fragments

· Blood binding: Repair tools using self -harm to use LP repair tools

· Perception: consumption of devil mobel gain yourself

· Truth: killing creatures will drop the will of the devil or fill the hell soul stone

Armor effect

· Royal Soul: Use the way you cause damage to you to offset damage and consume LP to offset damage

· Perception: consumption of devil mobel gain yourself

· Truth: There is a chance to attack the enemy to give you the devil will

materials

· Best ingots (throw the polymer matrix into 300 drops of blood)

· Tools: Crystal Sword (top) + blood binding

· Armor: Royal Soul (Base) + Blood Bonding

· Perception ingots (processing polymerization matrix with purgatory melting furnace)

· Tools: Perception (top) + deliberate intentions

· Armor: Perception (top) + deliberate intentions

Other ideas

· (Unexplained) SOME Kind of "SANGUINE STEEL" AlLoy

· (Unexposed) Maybe Allow Tablets to be used as modifiers like on bound armour (can be strengthened by manuals and bracelets)

Plant magic

property:

· Eunuch: Use plant magic magic self -repair.· Demon: The damage caused by part will be converted into magic.

· Wizard's detailed language: There will be a chance to summon the elves with a full -powered attack.

· Gaia's anger: Fully hitting the magic rays, the same as the Tyra steel sword.

Armor attribute:

· Magic affinity: Reduce magic consumption when wearing.

· Higher levels have higher reduction.

· Yun Ling: Passive magic as Tyra steel armor.

· Wizard's detailed language: I have a chance to summon the elf.

Material:

· Living Stone

· Tools: Sky and ground (top) + stone binding

· Armor: Core (Core) + Stone Bond

· Living wood

· Tools: plastic+ ecology

· Armor: plastic + ecology

· Can be used as an arrow pole.

· Dream Wood

· Tools: Demon + Ecology

· Armor: Ling Ling + Ecology

· Can be used as an arrow pole

· Magic Steel

· Tools: Power + Demon

· Armor: lightweight + magic + magic affinity

· Tragang

· Tools: Stepmodel (top) + Gaia's anger (other components, handles) + fatal trauma + magic

· Armor: A firm will (base) + Dongshan resurgence (armor, other components) + heavy + magic + magic affinity II

· Source steel

· Tools: Fine Elves (top) + speculation (handle, other components) + series + magic

· Armor: Fine Elf Language (Base) + Shengn (armor, armor splint) + protection + magic + magic affinity

· Erotic Silk Line

· Gowstring: Eromeson

· Magic Diamond

· Magic (Strange Scorching Mirror): Crystal Crystal+ Magic

· Magic Pearl

· Magic: Folding + Magic

· Dragon Stone

· Magic: Elf Details + Magic

Other ideas

· The strengthening of Tyra Gang helmet can be used for artisan soul.(Has been realized)

· (Unexpectedly) Materials that have the scope of tailra crushed.(Personal suggestion: Magic slate binding has this feature)

· (Unde -complete) Alloy with the effect of the star call (Personal suggestion: Magic Diamond Binding Festival, Dragon Stone Binding)

Draconic Evolution

tractions

· Evolved: Unbreakable, Runs On RF, Upgradable Via Fusion Crafting

· Arrow Damage: Increases Damage of Projectiles

· Arrow Speed: Increases Range of Launches

· Attack Aoe: Increases Aoe of Weapons

· Attack Damage: Increases Damage of Weapons

· DIG AOE: Increases Mining Aoe of Tools

· Dig Speed: Increams Mining Speed ​​of Tools

· Draw Speed: Increases Draw Speed ​​of Launches

· Energy Capacity: Increases RF Buffer

· Soul REND: TOOL HAS Inherent Reaping

Armour Traits

· Evolved: Unbreakable, Runs On RF, Grants Energy Shield, Upgradable Via Fusion Crafting

· Energy Capacity: Increases RF Buffer

· Shield Capacity: Increases Shield Point Buffer of Energy Shield

· Shield Recovery: Speeds up Entropy DISSIPATION of Energy Shield

· Move Speed: Increases Move Speed ​​on Boots

· JUMP BOOST: Increases Jump Height on Leggings Materials

· Draconium

· Tools: Soul REND (Head) + Alien

· Armor: Alien

· Wyvern Metal

· Tools: Evolved (Head) + Soul Rend

· ARMOUR: EVOLVED (Core)

· Draconic Metal

· Tools: Evolved (Head) + Soul Rend 2

· ARMOUR: Evolved (Core) + CeleStial (Plates) + Gale Force (Trim)

· Chaotic Metal

· Tools: Evolved (Head) + Soul Rend 3

· ARMOUR: Evolved (Core) + CeleStial (Plates) + Gale FORCE 2 (TRIM)

modifiers

· Reaping: Grants Chance for Mobs to Drop Mob Souls

· Entropic: Deals Greater Entropy to ENERGY SHIELDS

· Flux Burn: Burns Off Energy from Opponents' Powered Armour

· Primordial: Converts A Portions of Outgoing Damage to Chaos Damage

Armour Modifiers

· Chaos Resistance: Reducess Incoming Chaos Damage

· FINAL Guard: Saves ITS Wearer from Death at a Large Energy Cost

Other Stuff

· Wyvern/Draconic Flux Capacitors Should Apply Fluxed Modifier

(Une completed) Ember

tractions

· Ember-Aspected: Uses Ember Before Durability

materials

· Caminite

· Tools: Crude + StoneBound

· Armor: Mundane + Stonebound

· Dawnstone

· Tools: Overwhelm + Ember-Aspect

· Armor: Heavy + Ember-Aspect

· Antimony (SOOT)

· Tools: Shredding + Ember-Aspected

· Armor: Indomitable + Ember-Aspect

· Ember Crystal

· Magic: SuperHeat + Ember-Aspected

(Une completed) Ender IO

(The measured measurement has been completed, because (one of the editors) synthesizes the pulse crystal staff)

materials

· Ender Crystal

· Magic: Endspeed

· PULSATING CRYSTAL

· Magic: Enderference

· Vibrant Crystal

· Magic: Chain Lightning

· Weather Crystal

· Magic: Thundergod's

Other IDEAS

· Inventory Chargers Should Apply Fluxed

· Maybe Allow Dark Steel Upgrades to Function as Modifiers?

ENV Tech

materials

· Litherite

· Tools: Jagged + Petramor

· Armor: Rough + Petravidity

Erodium

· Tools: Lightweight + DEPTH DIGGER

· Armor: Lightweight + Subterranean

· Kyronite

· Tools: Battle Furor

· Armour: Infernal (Core/Plates) + Invigorating (Trim)

· Pladium

· Tools: Re littleless

· Armor: Bulwark (Core/Plates) + Second Wind (Trim)

· Ionite

· Tools: Deadly Precision + Chain Lightning

· Armor: ShadowStep (Core/Plates) + Gale Force (Trim)

· AETHIUM

· Tools: Executor + Corrupting

· Armor: Celestial (Core/Plates) + Spectral (Trim)

· LonsDaleite

· Tools: MODIFIABLE + CRUDE

· ARMOUR: MODIFIABLE + MUNDANE

· MICA

· Tools: ModiFiable 2

· Armor: Modifiable 2

Other IDEAS

· (Une completed) Solar Cells Can Can Apply Photovoltaic

(Une completed) Forestry

materials

· Apatite

· Tools: Fertilizing + Cheapskate

· ARMOUR: ABSORBENT + Cheapskate

Armour Modifiers

· Apiary Affinity: Provides Protection from Bees

Other Stuff

· Kama Functions AS A Scoop

· Thermionic Fabricator Can Execute Casting Recipes

IC2 (And ICC?)

tractions

· Electric: Has An Eu buffer that is consumed before durability

· If Possible, Should Be Mutually Exclusive with Energized/Fluxed

materials

· Rubber

· Tools: Squeaky (Head) + Crude (Extra)

· Armor: Boundcy + Thundergod's Favour

· Advanced Alloy

· Tools: DENSE + Force of IMPACT

· Armor: Dense + Indomitable

· Energetic Metal (Canning Machine Infuse Energium Dust + Coag Matrix)

· Tools: Electric

· Armor: Electric

· Carbon fiber

· Tools: Referencess + Lightweight

· Armor: Bulwark + Lightweight · Iridium

· Tools: Overwhelm + Momentum

· Armor: Steady + Reactive

· Universal Metal (Canning Machine Infuse UU Matter + Coag Matrix)

· Tools: Ruination + Crumbling

· ARMOUR: Aspect of the Phoenix

modifiers

· (Une completed) Solar Panel Can Apply PhotoElectric

INDISTRIAL FOREGOING

tractions

· Slimey (Pink): Has A CHANCE of Spawning Pink Slimes

materials

· Metallic Essence (FLUID SIEVE Essence Into Coag Matrix)

· Tools: Well-Established + Sundering

· Ambitious + Stifling

· Meaty (Fluid Sieve Meat Into Coag Matrix))

· Tools: Rejuvenating + TASTY

· Armor: Second Wind + TASTY

· Pink Slime

· Tools: Slimey (Pink)

· Armor: Slimey (Pink) + Boundcy

· Pink Metal

· Tools: mortal wounds + unnatural

· Armor: Divine Grace + Vengeful

Other IDEAS

· (Une completed) Maybe Add Straw Handlers for Various TCON FLUIDS

Mekanism

materials

· Osmium

· Tools: DENSE + Stiff

· Armor: Dense + Heavy

· Refined Obsidian

· Tools: Duritae + Force of IMPACT

· Armor: Duritae + Bulwark

· Refined Glowstone

· Tools: Luminiferous + Sharp

· Armor: Radiant + Indomitable

· HDPE

· Tools: Cheap + Crude + Fleet of Foot

· Armor: Cheap + Mundane + Reactive

· Suitable for arrow shaft

Other Notes

· Energy Tablet Should Apply Fluxed (?)

· (Une completed) Solar Generators Should Apply Photovoltaic

Natura

materials

· Ghostwood

· Tools: Fleet of FOOT + ECOLOGical

· ARMOUR: SPECTRAL + ECOLOGical

· Suitable for Arrow Shaft + Fletching

· Bloodwood

· Tools: Vampiric + Ecological

· Armor: Infernal + ECOLOGical

· Suitable for arrow shaft

· Darkwood

· Tools: Sundering + EcoLogical

· Armor: Stiffling + ECOLOGical · Suitable for Arrow Shaft

· Fusewood

· Tools: Blasting + EcoLogical

· Armor: Steady + EcoLogical

· Suitable for arrow shaft

Naturally absorption

Armour Modifiers

· ABSORPTION: Grants Additional Nature Absorption

(Une completed) Natural Pledge

tractions

· Lustrebane: Applies drab to enemies for a duration

· DEFENING: Applies a Status Effect that Removes The Enemy's Hearing

· Calico: DEALS BONUS DAMAGE to Creepers

Armour Traits

· Deafening: Attacking ENEMIES are inflicted with deafening

materials

· Iridescent Crystal

· Tools: Lustrebane (Head) + Fleet of Foot

· Armor: Radiant (Core) + ShadowStep

· Thundersteel

· Tools: Chain Lightning (Head) + Battle Furor

· Armor: Indomitable (Core) + Gale Force

· Soulroot

· Tools: Rejuvenating (Head) + ECOLOGical

· Armor: Second Wind (Core) + ECOLOGical

· Hearth Ember

· Tools: DEADLY Precision (Head) + Hellish

· Armor: Countrike (Core) + Hearth's Embrace

· Divine Metal

· Tools: Ruination + HOLY

· ASPECT of the Phoenix + Blesset

· Sealing oak

· Tools: Deafening + EcoLogical

· ARMOUR: DEAFENING + ECOLOGical

· Thunderous Oak

· Tools: Thundergod's Wlan + ECOLOGical

· Armor: Thundergod's Favour + ECOLOGical

· Calico Wood

· Tools: Calico + EcoLogical

· Armor: Megaflip + ECOLOGical

· Circuitree

· Tools: Shocking + EcoLogical

· ARMOUR: VOLTAIC + ECOLOGical

Other IDEAS

· ALLOYS That Grant the Effects of Eclipse/Sunmaker/Fenris' Gear

Project: E

tractions

· Eternal Density: DEALING DAMAGE FILLS KLEIN Stars in the Inventory

· Higher Levels-> Higher Conversion Ratio · Also Allows Breaking Dark/Red Matter Blocks

Armour Traits

· SuperDense: additively-Stacking 15% Damage Reduction

· Ultradens: additively-Stacking 20% ​​Damage Reduction

materials

· Dark Matter

· Tools: Eternal Density (Head) + Culling + Staggering

· Armor: SuperDense (Core) + Infernal (Plates/Trim) + Dense

· Red Matter

· Tools: Eternal Density 2 (Head) + juggernaut + Overwhelm

· Armor: UltraDense (Core) + Hearth's Embrace (Plates/Trim) + Dense

(Une completed) PSI

characteristic

· PSION-Infused (PSI reinforcement): Slowly repair the equipment with PSI energy

Material

· PSI metal ingot

· Tools: PSI reinforcement + magnetic force

· Armor: PSI reinforcement + magnetic force

· PSI gemstone

· Tools: PSI reinforcement + aftershocks

· Armor: PSI reinforcement + protection

· Black Black PSI metal ingot

· Tools: PSI strengthened + combat fanaticism

· Armor: PSI strengthened + heavy weight

Heavy: Unwilling features, reduced 25%repellarization

· Milk white PSI metal ingot

· Tools: PSI reinforcement + cold noodle killer

· Armor: PSI reinforcement + stability

Other Notes (other matters)

· No Trait/Modifier for Adding Spell Sockets Because RPSideas Alream Does Thats

(There will be no reinforcement that can execute programs because PSI has been done as you want)

Redstone Arsenal

materials

· Fluxed Electrum

· Tools: Energized + Magnetic 2

· Armor: Energized + Magnetic 2

· Flux Crystal

· Tools: Energized + Aftershock

· Armor: Energized + Shielding

Redstone repository

materials

· GELID EDERIUM

· Tools: Energized 2 + Juggernaut

· Armor: Energized 2 + Chilling Touch

· Gelid Gem

· Tools: Energized 2 + Aftershock 2

· Armor: Energized 2 + Reactive

· Fluxed String

· Bowstring: Aftershock

Other Stuff

· Gelid Flux Capacitor Should Apply Fluxed

Thaumcraft

tractions

· Warping: InflicTs Tempory Warp on ENEMIES

Armour Traits

· Warping: InflicTs Tempory Warp on Attacker

materials

· Thaumium

· Tools: MODIFIABLE + opportunist

· ARMOUR: MODIFIABLE + Shielding · Void Metal

· Tools: Ruination + Sundering + Warping

· Armor: Chilling Touch + Stifling + Warping

· Primal Metal

· Tools: Corrupting + Culling

· Armor: Gale Force (Core/Plates) + Aspect of the Phoenix (Trim)

· Amber

· Magic: Opportunist

· Quicksilver

· MAGIC: MODIFIABLE 2

Thermal Series

materials

· Tin

· Tools: CRUDE

· Armor: Mundane

· Aluminium

· Tools: Lightweight

· Armor: Featherweight

· Nickel

· Tools: Force of IMPACT (Head) + Magnetic (EXTRA)

· Armor: Bulwark (Core) + Magnetic (Plates/Trim)

· Platinum

· Tools: Cold-Blooded (Head) + DEADLY Precision (Extra)

· Armor: Prideful (Core) + Divine Grace (Plates/Trim)

· Invar

· Tools: Stiff (Head) + Duritae (Extra)

· Armor: Steady (Core) + Duritae (Plates/Trim)

· Constantan

· Tools: Aridiculous (Head) + Freezing (EXTRA)

· Armor: Hearth's Embrace (Core) + Chilling Touch (Plates/Trim)

· Signalum

· Tools: Referencess + Aftershock

· Armor: Lightweight + Invigorating

· Lumium

· Tools: Luminiferous (Head) + OPPORTUNIST (EXTRA)

· Armor: Radiant (Core) + Indomitable (Plates/Trim)

· Enderium

· Tools: Mortal Wounds (Head) + Enderference (EXTRA)

· Armor: Vengeful (Core) + Enderport (Plates/Trim)

Other Stuff

· Flux Capacitors Should Apply Fluxed

· The Magma Crucible Should be able to do Melting Recipes ... PROBABL

All component characteristics:

Tool Traits

· Energized: The Equipment Uses Forge Energy Before Durability

· Higher Levels-> Higher Energy Capacity

· Photosynthetic: Repairs in the Sun

· Cascading: Destroys all gravitating blocks in a colorn · blasting: Breaking blocks and fully-charged her create explosions

· ModiFiable: Equipment Has More Modifier Slots

· A Clone of Writble that Avoids The Weird Quirks of Writable

· (Unexplained) Fertilizing: Right Clicing Consumes A Lot of Durability to Function as Bone Meal

Weapon Traits

· Chain Lightning: Fully-Charged Attacks Have a CHANCE of Arcing to Nearby Targets for Reduced Damage

· Battle Furor: Fully-Charged Hits Grant Increasing AMounts of Attack Damage for A Short Duration

· Fleet of Foot: Fully-Charged Hits Grant A Speed ​​Boost for a Short Duration

· Mortal Wounds: Hit ENEMIES HAVE Reduced Healing for a Short Duration

· Staggering: Fully-Charged Hits Root ENEMIES for a Short Duration

· Deadly Precision: Critical Strikes Deal Increased Damage

· RelenEss: Hit ENEMIES HAVE Reduced I-Frames

· RUINATION: Fully-Charged Hits Deal A Percentage of ENEMIES 'Current Health as Damage

· EXECUTOR: FULLY-Charged Hits Deal A Percentage of ENEMIES 'Mission Health as Damage

· Juggernaut: DEAL Increased Damage Based on Own Current Health with Diminishing Returns

· Opportunist: Deal Increased Damage to ENEMIES with Debuffs

· Force of Impact: DEAL Increased Damage with Higher Velocity

· (Unexplained) Thundergod's Wlan: Fully-Charged Hits Strike Lightning On Full-Health ENEMIES

· AFTERSHOCK: Fully-Charged Hits DEAL A FIXED AMOF BONUS MAGICAL DAMAGE

· Higher Levels-> MORE BONUS DAMAGE

· Corrupting: Fuly-Charged Hits Inflict Increasing Levels of Wither for a Short Duration Over

· Crystalline: Do More Damage at Higher Durability

· CULLING: Do more damage to enemies with less max health than the user

· (Une completed) Shredding: DOES Increased Damage to ENEMY ARMOUR

· Overwhelm: DOES Increased Damage to Armoured Targets

· Vampiric: Heals for a Portions of Damage Dealt

· Sundering: ENEMIS are inflicted with weakness

· Rejuvenating: Hit Entities Are Granted Regentten for A Duration

· Luminiferous: Hit Entities are inflicted with Glowing for a Short Duration

Armour Traits

· Reactive: TAKING HITS GRANTS Increasing Amounts of Damage Reduction for A Short Duration

· Second Wind: TAKING HITS GRANTS Regeneration for a Short Duration

· Divine Grace: Increases Received Healing

· Countrike: Incoming Hits HITS HAVE A CHANCE to Be Reflected at the Attacker

· ShadowStep: GRAnts Invisibility in Low Light Levels

· Stringth of Will: Taking A Hit at Full Health Grants Immortality for a Short Duration

· Spectral: Incoming Hits HITS HIVE A CHANCE to Be IGNORED ENTIRELELY

· Aspect of the Phoenix: Saves the weer from deth and full heals, but breaks the armour piece

· BulWark: All Damage is Reduced by One Heart But Does at Heart of Damage

· Radiant: Attacking ENEMIES Are Briefly Blinded

· Celestial: Grants Creative Flight

· Gale Force: Increases Speed ​​of Creative Flight

· Hearth's Embrace: When Set Aflame, The Wearer is Extinguished and Granted Regen for a Short Duration

· (Une completed) Megaflip: Exposions Deal No Damage But Increased Knockback · Stifling: Attacking ENEMIES Are Inflicted with Weakness for

· Thundergod's Favour: Immune to Lightning Damage

· Chilling Touch: ATTACKING ENEMIES Are Inflicted with Slowness for a Short Duration

· StoneBound: Incream Armour Effectiveness at Lower Durability

Modifiers

· Fluxed: The Equipment Uses Forge Energy Before Durability

· Capacity is determined by the it used to apply it

· Cannot Be Applied to Items that are alream Energetic/Electric

· (Une completed) Photovoltaic: The Equipment CHARGES ITSELF in SUNLIGHT

· Can only be appliced ​​to Energetic/Electric items

· Generation Rate is Determined by the Item used to apply it

· (Une completed) DisaSSEMBLING: Vein Miner

Tools

· Sceptre: HITS Things While Near or Launches Projectiles from a Distance for Magic Damage

· (Une completed) Boomue: Throwable Thing that Comes Back Homes in on Target thrower

· (Unexplained) Trident: Just the Throwable Spear Thing from the Aquateic Update