Precautions
This module is designed for people who can use orders (at least users need to understand the attribute tags of creatures to use it).
The default setting also assumes that the maximum health value of the player can be increased to a certain extent.
About module
This module can adjust the "attributes" of each creature, such as health and attack power.
After installing and running the MOD, a folder called "Biomagiculty/Biomesettings" will be created in the Config folder.
In this folder, the. JSON files containing each biological group, such as the "Biomagiculty/Biomesettings/MineCraft/Forest.json" of the forest biological group.
The names and folder names are necessary for identification in the module, and should not be configured or renamed.
By default, this module will be set for various original biological groups.
How to set
Open the .json file, you can find the following file settings:
Ice_spikes.json {"useSetting": true, "StatFactor": {"Minecraft: generic.Movement_speed": 0.1, "Minecraft: Gen Eric.max_health ": 1.5}," Statoffset ": {"Biomedifliculty: MobileDamageValue": 0.5, "Biometsis: Mob.DamageFactor": 0.75, "Minecraft: KNOCKBACK_Resistance": 0.4, "BIO Mediffical: Mob.BonuseXPFActor ": 1.0," Minecraft: Generic.armor ": 6.0, 6.0,,, 6.0,"Minecraft: GENERIC.ARMOR_TOUGHNESS": 2.0}}
UseSetting
Use this module to set this biological group.
If it is set to false, this biological group will not compensate the entity.(Facten False)
StatFactor
List other corrections caused by magnifying the "attributes" and value lists in the form of target "attributes" and value lists.
For example:
"Minecraft: Generic.max_health": 1.5
The maximum health of +150% will increase.
Each value should be separated with a comma.
Statoffset
The other direct values of the biological community are listed in the form of target "attributes" and values list.
For example:
"Minecraft: Generic.armor": 6.0,
6 points will be added ( ) Armor value.Each value should be separated with a comma.
New attribute
This module adds the following three "attributes":
biomediffical: mob.DamageFactor
Correct the damage caused by the entity;
When adjusted to 1.0, the damage caused by the entity is twice as much.
biomediffical: Mobile
The degree of damage caused by the entity when it causes damage, ignore any resistance;
When adjusting to 2.0, the health of the target during attack will be reduced by 1 () Life value.
biomediffical: Mobile
This is a percentage of experience in entity reduction;
If it is 1.0, reduce the same number of experience as usual;
If settings, the minimum experience will increase 1 .


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