This tutorial is from MC Encyclopedia (MCMOD.CN) using the CC By-NC-SA protocol.
Regarding the equivalent exchanges this old MOD veteran player generally played, but some MOD equivalent exchanges do not support it, that is, some of the items in some mods cannot be exchanged or replaced with EMC. Let ’s introduce a self -defined item EMC.method.
First enter /project in the command bar
You will see such a few commands
The commands in brackets are:
Change the log;
Whatever you have recorded in the conversion table (for example, you have recorded the iron in the conversion table, then using this command will clear all the things you recorded in the conversion table but EMC will not be reduced);
Set or change the EMC value of the same items;
Re -load EMC (equivalent to refreshing);
Delete the EMC value of the same item (that is, cannot be exchanged or replaced with EMC);
Reset the same item EMC value.
If you want to customize an item, you need to use this command
/Project SET EMC value (The lower case letters cannot be changed, it must be a natural number greater than 0)
If the EMC value of the same item is set to 0, it can also achieve the effect that cannot be exchanged or replaced with EMC.
The specific usage is as follows:
Put the same items in your hands. Here is the mercury of TC4. You can see that the mercury is not an EMC value now
Then enter the command, the value used here is 128, that is, 128emc changes a mercury for mercury
After the input is completed, the system will prompt you to restart the game or enter the/Project Reloademc. Personally recommend the use of commands, because it takes about 5 minutes for some large integrated packages to restart for about 5 minutes.
After you restart or enter the command, you will find that there is an EMC value of mercury, which means that we have successfully added an EMC value
Note: The MOD version used in this tutorial is 1.7.3.