Module introduction
This module allows you to have the ability to throw weapons (mainly anx and sword) in your hands.
If you want to kill the enemy in a cool way, it will not be better.
Characteristic
Add five enchantment
-Ir they are: Throw, GROUNDED EDGE, Concucusion, Gravity Cursed, and Return.
-In the details will be introduced in detail in the enchantment bar.
Module compatibility
Compatible with flames: The creatures hitting will still be on fire.
The gravity system is good, it is not so perfect yet
Height can be customized: It can be freely modified for weapon -related settings, and whether the enchantment is enabled in the game.
Whitening: All items on the whitelist will have the default throwing range and throwing damage.
Blacklist: The items in the blacklist must not be thrown out.
Link with [PMMO] Project MMO: Increase the skill of "throwing", which is valid in the 1.16.4+ version.
Link to Tetra: Allows items that are thrown out.
Experimental gameplay
Suitable for those who are curious!
Any items can be thrown out. At the same time, they have their own independent items attributes and can be adjusted freely in the configuration text.(Need 2.7 and above versions to use)
Use
Press R to throw it out, and press and hold the power.
Damage calculation formula
Take the diamond sword as an example
Basic damage = weapon panel damage (diamond sword attack damage +6)
Basic throwing speed = weapon attack speed (diamond sword attack speed is 1.6)
Basic consumption = 1/(weapon attack speed)
0 (no storage) ≤ throwing intensity ≤ 1 (completely charged)
0 ≤ stack quantity ≤ 64
Tool damage multiple = set value (the attack multiple of the sword is 1.0)
Total damage = (Basic Damage * (Basic Attack multiple + ModularThrow * Drop damage multiple) + stacking quantity * stack damage multiple) * Tool damage multiple
Total consumption = (basic consumption * (basic consumption multiple + modelthrow * throw consumption multiple) + stack quantity * stack damage multiple) * Tool damage multiple
Total speed = (Basic throwing speed * (basic speed multiple + modularthRow * throw speed multiple) -The stack quantity * stack damage multiple) * Tool damage multiple


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