Notice!After the MOD is upgraded to version 0.4, MAJRUSZ Library is required as the front!
Brief introduction
This module aims to enhance the difficulty of the game to complete the players who complete several milestones:
This mechanism is designed by Tyraria: The difficulty will change according to the difficulty of the sub -region, and maintain the design style of the original MC;
For more details, see wiki.
Game difficulty stage
The core content of this module is divided into three stages:
Part of the new mechanism
Biological correlation
Enemy cluster: Some hostile creatures will appear in the form of clustering;
A cluster consists of a leader and multiple followers, and the follower of the followers is consistent with the leader.
The Dead Corps (new attack): Every 100 undead creatures will be automatically opened (you can also use the undead declaration flag to start);
There are 3 to 5 waves of attacks. The difficulty changes with the difficulty stage of the game and the number of players participating in the event. After the challenge is successful, they will reward each player who participated in the event.
Enemy cluster
The Dead Legion (forced the current weather to change the current weather to thunderstorm during generation)
Object -related
Treasure bag: bags containing additional loot / other rare items (Source: fishing, attacks, undead legions, or falling from the ancient guardians, the ancient guardians, the last shadow dragon, and the definer);
Each player who helps attacks, the Dead Legion or the target creature will get a treasure bag after the incident.
New Material: New ore in the later stage of the game is used to upgrade the ending ingots of the lower alloy set (from the corresponding version of MC 1.20.1: the item is renamed the last shadow crystal ingot, and the upgrade requires additional consumption of last shadow crystal upgrade forging template);
The end fragments required for the synthetic end ingot will generate the corresponding ore in the last ground. The end fragment positioner obtained in the last shadow dragon treasure bag can locate their position faster.
The armor, tools, and weapons that are upgraded by the end -of -ground fragments have unique abilities;
There are more practical items!
Treasure bag & other new items
Synthetic end shadow alloy ingots
Bleeding effect
Each animal & player will bleed now: this is a kind of persistent damage effect similar to poisoning, which can be lifted by bandage;
Many sources of damage can cause bleeding, such as being cut by swords, biting by spiders, or encountering cactus; it is important to carry enough bandages with you!Because with the advancement of the game process, bleeding will become more and more fatal!
The more complete the armor equipped, the lower the probability of giving the bleeding effect.
Synthetic bandage
Precautions
This module is highly configured, and all new mechanisms can be adjusted through configuration files;
The MOD was redo / removed when transplanted by MC 1.18.2+ version.